Battlefield 6 Update 1.1.1.5 Focuses on Improving Quality of Life

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  • Battlefield 6 Update 1.1.1.5 Focuses on Improving Quality of Life

    Can we get a QOL update on real life too?

    Text on the image says Battlefield 6 Update Notes and V1.1.1.5. The text is over an image of two vehicles colliding from Battlefield 6.

    On November 11 at 9 AM UTC, Battlefield 6 will be updated with Update 1.1.1.5. This update is focused on improving quality of life options across several different sections of the game.

    Notably, the update will fix an exploit that involved the drone and sledgehammer, it will fix an issue with lock-guided missiles, fix an issue with vehicle spawns, fix several issues with Battle Royale, and addresses several issues with progression, audio, UI, and more.

    This update also addresses two separate issues with weapon dispersion. The first fix is for dispersion being higher than intended after coming out of sprint. The second fix addresses incorrect dispersion scaling with player movement speed.

    As with the previous Update 1.1.1.0, I've included the full changelog below. If you'd rather read it direct from Battlefield Studios, you can do so on the Battlefield website (but it will hurt my feelings).

    Major Updates for 1.1.1.5:

    • Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.
    • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
    • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
    • Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.
    • Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.

    CHANGELOG

    • Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
    • Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.
    • Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.

    VEHICLES:

    • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.

    GADGETS:

    • Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

    MAPS & MODES:

    • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
    • Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.
    • Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.
    ​UI & HUD:
    • Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.
    ​PROGRESSION:​
    • Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
    • Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.
    ​PORTAL:​
    • Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
    • Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.
    ​AUDIO:​
    • Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.

    REDSEC

    ​PLAYER:​
    • Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
    • Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
    • Fixed an issue where players could become stuck in a top-down view of the map after redeploying.
    • Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.
    ​UI & HUD:
    • Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.
    ​PROGRESSION:
    • Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.

    • azalea
      #1
      azalea commented
      Editing a comment
      It would be nice if the challenge unlocks I was granted through lower requirements, actually did unlock.
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