Battlefield 2042 Update 3.1.2 Releases January 17

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  • Battlefield 2042 Update 3.1.2 Releases January 17

    It's not quite as feature filled as we would like, but the update is coming nonetheless.
    Stylized image showing a war scene from the game Battlefield 2042. There are several soldiers with military gear on, rifles in hand, with at least one taking cover behind a riot shield.

    DICE just dropped word that on January 17 at about 4AM (ET), the 3.1.2 update for Battlefield 2042 will be released. This update aims to address a few of the more major outstanding issues and also adds in a few changes that players have brought to the devs' attention over the holidays.

    This update is much smaller in scope compared to other recent updates, but worry not. DICE says that there will be a larger 3.2.0 update coming later this month still. This 3.2.0 update includes the reworked version of Breakaway along with the addition of distinct Classes to the game. Until then, enjoy this new smaller, stopgap update.

    In addition to the below notes, DICE says that they are also adding some weapons to Battlefield Portal. These Battlefield 1942 weapons include: Mk VI Revolver, Gewehr 43, Gewehr 43 ZF4, M1 Garand Sniper, No 4, and the Sten.

    Changelog

    Battlefield Portal
    • Spearhead is now available on multiple Official Templates in the Web Builder, such as Conquest Hardcore, FFA and Team Deathmatch
    Maps
    • Spearhead: Resolved an instance of clipping with the camera during the insertion phase at the start of a match
    Specialists
    • We have fixed an issue where Specialists were not rendering correctly during the insertion phases at the start of a match, sorry for giving you a fright
    • Sundance: Anti-Armor Grenade’s are now correctly intercepted by Vehicles that have Active Protection Systems triggered
    • Crawford: Resolved an issue where there was no iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun
    Vehicles
    • 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10
    • Resolved an issue where for a brief period of time, the EMKV90-TOR’s turret speed would be slowed after firing with the HHV-EMG Maul Primary Weapon
    Weapons
    • Fixed some cases of recoil compensation not being consistent upon firing for prolonged periods of time
    • Damage for the Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor variant of the Weapon (Single Shot), this change is to ensure that the Rorsch is able to assist in taking out some vehicle targets however isn’t the predominant way to take out targets as has been previously witnessed.
      • Heavy vehicles now take approximately 50% less damage
      • Light vehicles now take approximately 25% less damage
      • High Power Capacitor Charge Up increased from 0.8 -> 1 second
    • Damage for the MCS-880 has been improved for Close Range scenarios, bringing it in line with other Utility Weapons such as the 12M Auto and NVK-S22.
      • Damage per pellet has increased from 8 -> 15 at a range of under 20 meters with Default Buckshot rounds (#01 Buckshot)
    • NVK-P125 Bursts per Minute increased from 150 -> 160, this should now align with the intended tempo of the weapon
    ​
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