Battlefield 2042 has been available for those that ponied up the big bucks for the Gold or Ultimate editions, priced at $89.99 (USD) and $109.99 respectively. The standard edition of the game is slated to be released in about a day from now on November 19. To say that the game needs a ton of work would be a gross understatement.
The only hope was the promised "Day 1" patch for the game that was said to arrive just prior to the standard edition being released. Despite the issues that carried over from the technical test and beta, players still held out some hope that a lot of the obvious outstanding issues may be resolved with that day 1 patch.
Alas, that just won't be the case. DICE and EA have provided the patch notes for that day 1 patch and it's, to put it nicely, really rather anemic. Let's just take a look at the whole changelog right now, because it really won't take all that long.
Update 0.2.1
Fixes, Changes, and Improvements
Fixes, Changes, and Improvements
- Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
- Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
- A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
- When looking at allies on your team, their names will now correctly display.
- Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
- Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
- Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
- Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
- PC Only - Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
- Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
- Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
- Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.
None of the above even touches upon the issues with the barren, openness of most of the maps. Nor does it touch upon the lack of actual urban warfare. I know more content is coming down the road and I'm keeping this limited to just bugs or removed features/content.
In fact, I literally just quit a round where I had several issues happen in quick succession. First, the server hitched so hard and rubberbanded multipled times, resulting in an immediate crash of the "Nightbird" helicopter I was flying. I spawned into the Nightbird two other times after that with it being near totally stalled out (the helicopters and jets spawn in the air when selected). I spawned in without a friendly indicator/tag. Nobody in my squad was able to target the enemy helicopters with AA rockets. I encountered a player who was crouch walking without a friendly or enemy designation. Shortly afterwards I was killed and stuck in a permanent downed state, forcing me to leave the game.
And in case you need video proof, here it is. I apologize for the 720p video. As Battlefield 2042 launches in a small 720p window first before going to full screen 1440p, the GeForce Experience recording only captures the game at the smaller resolution unless I force a workaround.
This release is going to get absolutely demolished in user scores on Steam. It has already been hit pretty hard on Metacritic across all platforms.
The changelog page does at least suggest that there will be further updates coming down the line. When those will actually happen is anybody's guess. All DICE and EA tell us is that they will have "more to share" about these patches "in the coming weeks."
• No single-player story
• No standard server browser
• Fewer standardized game modes (Can't even play TDM or smaller scale modes without relying on community servers. Really?)
• Fewer base game maps than any other title (even including portal the map count is only 13)
• No persistent lobbies (seriously why do I have to matchmake after EVERY round?)
• Fewer in-game assignments (none outside of cosmetic unlocks)
• No class system
• Less character customization options (than BF5)
• No profile progress/stats page in the menu
• No battle log/stats tracker for other players
• No global leader boards
• No end of round assignment progress screen
• No dog tags (they still sort of exist I guess?)
• No custom emblems
• Fewer achievements
• No medals
• No swelling crescendo of dramatic music near the end of a match (obviously this is the most egregious of the list)
• Less destruction (only a small handful of destructible buildings on each map)
• No map altering levolution (There sort of is but the maps are so big, anything that changes doesn't really affect how you play)
• No cross-game profile screen (BF 4, HL, 1, and V were all linked by a menu if you owned them digitally, was a neat feature.)
• No spectator mode
• No permanent community servers (would be useful for clans and events)
Infantry Gameplay
• Fewer guns (even including all the portal guns, BF4 still had more at launch)
• Fewer infantry gadgets
• No manual leaning
• No diving while swimming
• No high wall vaulting
• No crouch sprinting
• No backwards prone
• No explosion knockback
• No rolling after falling from heights
• No ammo or health pickup off teammates
• No scope zeroing
• No thermal optics
• No indirect fire gadgets
• Less anti-tank launchers (Come on man only one?)
• No lock-on launchers (The M5 works with the SOFLAM but that requires 2 people)
• No AP mines/claymores
• No static weapon emplacements
• No fortification building
• No resupply stations
• No suppression mechanic (This one I don't mind but I'm including everything)
Vehicles
• Fewer vehicle types (and separate vehicle progression per faction even though they are functionally identical... why???)
• No naval vehicles (Except I guess the hovercraft technically)
• No vehicle gunner direction indicator
• No lock on direction indicator
• No vehicle enter/exit animations
• No tank turret decoupling (This was so great in BF4!)
• Less vehicle driver/pilot customization options
• No tank zoom customization options
• No tank gunner customization options
• No heli gunner secondary weapons
• No separate heli/fixed-wing controls
• No control input while looking behind/free looking in aircraft (BF1 and V pilots, this one is gonna absolutely suck for you guys)
Scoring System
• No squad wipe scoring
• No player damage points
• No vehicle damage points
• No vehicle kill assist points
• No headshot bonus
• No long-range kill bonus
• No assist counts as kill bonus
• No squad objective play bonus
• Oversimplified teamplay scoring (i.e. healing a teammate always gives you +5xp rather than the amount of health you give)
Squad and Teamwork
• No commander
• No special squad call-in abilities
• No squad field upgrades
• No in-game VOIP
• Fewer factions (with almost nothing to give the 2 factions any distinction)
• No cross-team chat
• No "create new squad" option
• No "promote to squad leader" option
• No clans
• No view of squadmates while in the spawn screen
• No "Medic incoming" indicator in downed state
• No rank names/icons, just a number.
UI and Quality of Life
• Less control customization options
• Less UI customization options
• No HUD/icon opacity customization
• No HUD scaling customization options
• No gunsight reticle customization options
• No network performance graph
• No individual player scoreboard
• Less detail in the 'who killed you' screen
• No ultrawide monitor support
• Very poor friend joining system
• No console aim assist (big fat fuck you to console players there, dice)
I should probably not put up anger-fueled news posts at 1AM again.