The Day 1 Battlefield 2042 Patch is Anemic

Collapse
X
Collapse
  •  

  • The Day 1 Battlefield 2042 Patch is Anemic

    It's a whole lot of nothing.
    Click image for larger version  Name:	ss_be3823147a470edb636764fa15123268de5ad8cf.1920x1080.jpg Views:	0 Size:	195.4 KB ID:	3514619

    Battlefield 2042 has been available for those that ponied up the big bucks for the Gold or Ultimate editions, priced at $89.99 (USD) and $109.99 respectively. The standard edition of the game is slated to be released in about a day from now on November 19. To say that the game needs a ton of work would be a gross understatement.

    The only hope was the promised "Day 1" patch for the game that was said to arrive just prior to the standard edition being released. Despite the issues that carried over from the technical test and beta, players still held out some hope that a lot of the obvious outstanding issues may be resolved with that day 1 patch.

    Alas, that just won't be the case. DICE and EA have provided the patch notes for that day 1 patch and it's, to put it nicely, really rather anemic. Let's just take a look at the whole changelog right now, because it really won't take all that long.

    Update 0.2.1

    Fixes, Changes, and Improvements
    • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
    • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
      • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
    • When looking at allies on your team, their names will now correctly display.
    • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
    • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
    • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
    • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
    • PC Only - Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
    • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
    • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
    • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.
    And, that's it. There are no fixes for the egregious weapon bloom, the hitbox/collision issues with the environment, the inability to revive teammates or squadmates (presumed to be an issue if any body part of the downed soldier intersects with a part of the world geometry), the totally out of place end of round quips, or the outright broken EoR quips in Portal, the performance issues, the lack of a scoreboard, the lack of a server browser, the lack of an actual map rotation, the inability to select your squad, the invincible soldiers, the physics glitches, the building scaling hovercrafts, the lack of several movement mechanics, inability to see nearby medics, inability to tag players to say you'll revive them, scopes that sometimes lose their magnification, the lack of all chat, the constant checking of your gun chamber when spawning preventing you from firing for a few seconds, the inability to zoom the minimap, the lack of feedback on vehicle damage, can't see the last place you died in respawn menu, the inability to dive under water, getting stuck in a downed state (forcing you to completely leave the game), jets just being able to bounce off buildings without suffering damage, muzzle breaks increasing vertical recoil on the AK, phasing through walls, broken spotting in vehicles, the lack of distinct vehicle icons on the map, inability to switch teams, the broken kill cam, the fact that player models become "gliding" 2D sprites at even modest distances, and the list goes on.

    None of the above even touches upon the issues with the barren, openness of most of the maps. Nor does it touch upon the lack of actual urban warfare. I know more content is coming down the road and I'm keeping this limited to just bugs or removed features/content.

    In fact, I literally just quit a round where I had several issues happen in quick succession. First, the server hitched so hard and rubberbanded multipled times, resulting in an immediate crash of the "Nightbird" helicopter I was flying. I spawned into the Nightbird two other times after that with it being near totally stalled out (the helicopters and jets spawn in the air when selected). I spawned in without a friendly indicator/tag. Nobody in my squad was able to target the enemy helicopters with AA rockets. I encountered a player who was crouch walking without a friendly or enemy designation. Shortly afterwards I was killed and stuck in a permanent downed state, forcing me to leave the game.

    And in case you need video proof, here it is. I apologize for the 720p video. As Battlefield 2042 launches in a small 720p window first before going to full screen 1440p, the GeForce Experience recording only captures the game at the smaller resolution unless I force a workaround.


    This release is going to get absolutely demolished in user scores on Steam. It has already been hit pretty hard on Metacritic across all platforms.

    The changelog page does at least suggest that there will be further updates coming down the line. When those will actually happen is anybody's guess. All DICE and EA tell us is that they will have "more to share" about these patches "in the coming weeks."

    • Shawn Zipay
      #1
      Shawn Zipay commented
      Editing a comment
      And here's more that is missing/downgraded from previous BF games, via Reddit https://www.reddit.com/r/battlefield...ly_everything/

      Core Features
      • No single-player story
      • No standard server browser
      • Fewer standardized game modes (Can't even play TDM or smaller scale modes without relying on community servers. Really?)
      • Fewer base game maps than any other title (even including portal the map count is only 13)
      • No persistent lobbies (seriously why do I have to matchmake after EVERY round?)
      • Fewer in-game assignments (none outside of cosmetic unlocks)
      • No class system
      • Less character customization options (than BF5)
      • No profile progress/stats page in the menu
      • No battle log/stats tracker for other players
      • No global leader boards
      • No end of round assignment progress screen
      • No dog tags (they still sort of exist I guess?)
      • No custom emblems
      • Fewer achievements
      • No medals
      • No swelling crescendo of dramatic music near the end of a match (obviously this is the most egregious of the list)
      • Less destruction (only a small handful of destructible buildings on each map)
      • No map altering levolution (There sort of is but the maps are so big, anything that changes doesn't really affect how you play)
      • No cross-game profile screen (BF 4, HL, 1, and V were all linked by a menu if you owned them digitally, was a neat feature.)
      • No spectator mode
      • No permanent community servers (would be useful for clans and events)

      Infantry Gameplay
      • Fewer guns (even including all the portal guns, BF4 still had more at launch)
      • Fewer infantry gadgets
      • No manual leaning
      • No diving while swimming
      • No high wall vaulting
      • No crouch sprinting
      • No backwards prone
      • No explosion knockback
      • No rolling after falling from heights
      • No ammo or health pickup off teammates
      • No scope zeroing
      • No thermal optics
      • No indirect fire gadgets
      • Less anti-tank launchers (Come on man only one?)
      • No lock-on launchers (The M5 works with the SOFLAM but that requires 2 people)
      • No AP mines/claymores
      • No static weapon emplacements
      • No fortification building
      • No resupply stations
      • No suppression mechanic (This one I don't mind but I'm including everything)

      Vehicles
      • Fewer vehicle types (and separate vehicle progression per faction even though they are functionally identical... why???)
      • No naval vehicles (Except I guess the hovercraft technically)
      • No vehicle gunner direction indicator
      • No lock on direction indicator
      • No vehicle enter/exit animations
      • No tank turret decoupling (This was so great in BF4!)
      • Less vehicle driver/pilot customization options
      • No tank zoom customization options
      • No tank gunner customization options
      • No heli gunner secondary weapons
      • No separate heli/fixed-wing controls
      • No control input while looking behind/free looking in aircraft (BF1 and V pilots, this one is gonna absolutely suck for you guys)

      Scoring System
      • No squad wipe scoring
      • No player damage points
      • No vehicle damage points
      • No vehicle kill assist points
      • No headshot bonus
      • No long-range kill bonus
      • No assist counts as kill bonus
      • No squad objective play bonus
      • Oversimplified teamplay scoring (i.e. healing a teammate always gives you +5xp rather than the amount of health you give)

      Squad and Teamwork
      • No commander
      • No special squad call-in abilities
      • No squad field upgrades
      • No in-game VOIP
      • Fewer factions (with almost nothing to give the 2 factions any distinction)
      • No cross-team chat
      • No "create new squad" option
      • No "promote to squad leader" option
      • No clans
      • No view of squadmates while in the spawn screen
      • No "Medic incoming" indicator in downed state
      • No rank names/icons, just a number.

      UI and Quality of Life
      • Less control customization options
      • Less UI customization options
      • No HUD/icon opacity customization
      • No HUD scaling customization options
      • No gunsight reticle customization options
      • No network performance graph
      • No individual player scoreboard
      • Less detail in the 'who killed you' screen
      • No ultrawide monitor support
      • Very poor friend joining system
      • No console aim assist (big fat fuck you to console players there, dice)

    • soniv
      #2
      soniv commented
      Editing a comment
      The article states the standard version of the game is releasing in October.

    • Shawn Zipay
      #3
      Shawn Zipay commented
      Editing a comment
      soniv Quite right you are. Thanks for the heads up, will fix ASAP.

      I should probably not put up anger-fueled news posts at 1AM again.
    Posting comments is disabled for guests. Login or sign up to leave a comment.

Related Topics

Collapse

  • Shawn Zipay
    Battlefield 2042 Review: A Battlefield in Ruins
    by Shawn Zipay
    Battlefield 2042 is a shallow, feature-lacking mess of a game that appeals to neither long-time franchise fans nor newcomers.

    The release of Battlefield 2042 on November 19th should have been a joyous occasion for fans of the franchise. Instead, what the world received was a broken mess of a game that has long-standing "legacy" features removed, barren maps, and a tone that was often at odds with itself. Even after receiving three major post-launch updates, there is very...
    12-09-2021, 02:18 PM
  • Shawn Zipay
    Battlefield 2042 Update 5.0.0 Changes Nerfs Sundance Again, Increases Bullet Spread
    by Shawn Zipay
    Helicopters about to be a whole lot more annoying.

    If you thought taking down helicopters, especially the stealth choppers, were a pain in the ass before just you wait for Update 5.0.0 to drop for Battlefield 2042.

    Update 5.0.0 for Battlefield 2042 will arrive on Wednesday alongside the launch of Season 5 for the game. This (presumably) last season for Battlefield 2042 is set to add a new map, Reclaimed, along with new weapons, gadgets, a 100-tier Battle Pass, quality...
    06-02-2023, 02:13 PM
  • Shawn Zipay
    Battlefield 2042 Officially Releases October 22, 2021
    by Shawn Zipay
    The official announcement confirms most of what was leaked earlier.

    Today, DICE and EA finally took the lid off of Battlefield 2042, the next installment of their popular FPS franchise. There are some big changes awaiting players when the game releases on October 22 for PC (Steam, Origin, Epic Games Store), PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One.

    Battlefield 2042 will support matches with up to 128 players on the PC, PlayStation 5, and Xbox Series...
    06-09-2021, 10:46 AM
  • Shawn Zipay
    Battlefield 2042 Update 4.0 Changelog
    by Shawn Zipay
    This should excite the handful of people still playing. Maybe?

    The 4.0 update for Battlefield 2042 will be released on April 19. For those keeping track at home, that is tomorrow. Today? Today we were given the long changelog of what we can all expect from update 4.0.

    Notably, this update brings voice chat functionality for your Party and Squads. There is also a change to the End of Round that now displays the Scoreboard. I still just cannot believe a Battlefield game...
    04-18-2022, 12:36 PM
  • Loading...
  • No more items.
TGN on Threads TGN on BlueSky TGN on Facebook
Working...