Battlefield V Tides of War

The second chapter in the ongoing Battlefield V "Tides of War" evolving journey is finally here. Earlier today, DICE and EA rolled out the changelog for Chapter 2: Lightning Strikes and with it comes a few new pieces of content, some gameplay adjustments, and more.

Please note that this update will not be out until January 15 at 4AM (ET) for PC, 5AM for PlayStation 4, and 6AM for the Xbox One.

We're looking at three new weapons, two new tanks, the addition of Squad Conquest, and some changes for the pesky little thing called "death" in the game. Let's take a look at the general overview changelog as provided by the Battlefield website.

Squad Conquest
A tighter and more intense version of Conquest, in Squad Conquest two squads per team battle it out over smaller, more tactical layouts of three existing maps: Arras, Hamada, and Rotterdam. These maps all feature 16 players on two teams, three flags, spawning restricted to HQs, and limited access to vehicles. Clear lanes and conservative combat areas allow players to predict where enemies are coming from, where they need to defend, and how to subvert enemy movement. Learn more about Squad Conquest.

New Weapons
These are some of the weapons that will be obtainable through the Weekly Challenges in January and February:
  • Zk-383 SMG (Medic class)
  • Modele 1944 semi-automatic rifle (Assault class)
  • M1922 MMG (Support class)
Time to Death and Death Experience Fixes
We’ve made a number of changes in these areas:
  • The name of the enemy that has killed a player is now shown in the game world when the player has died. This highlights the killer and helps players understand who killed them and from where, especially in crowded situations.
  • The death experience has improved with the addition of a camera that now follows and zooms towards the killer. This will allow players to understand what killed them and the position of the killer.
  • The accuracy of the visual representation of incoming bullets for other players has been improved. Tracers should now properly appear to consistently appear from the shooter and should be clearer when the victim is looking directly at the shooter.
  • An issue was fixed with the UI directional damage indicator that delayed the indication of damage to the victim.
  • Tweaks were made to the UI directional damage indicator to more accurately point towards the enemy damaging the player.
If you want, the full list of changes can be found in this PDF file. I'm going to tell you right now that the full list of changes is rather extensive, so you may want to grab a nice cup of coffee and maybe a snack before you start reading through the changes. There are eight pages of changes that run the range from UI improvements, weapon balancing, map fixes, a PC specific fix that addresses the fields on Arras, and much more.