Features things like adaptive triggers, haptic feedback, and more.
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Sony's new next-gen PlayStation VR (or PlayStation VR 2) controllers are getting some great features that have been a staple of PC VR controllers for some time now. The next-gen controllers will include features like adaptive triggers, haptic feedback, finger-touch detection, better tracking, and more.

Sony also made note of the controllers' new "orb" shape that allows players to hold the controller more naturally. The parts of the controller that you actually grip are also made with ergonomics in mind and should be comfortable to hold no matter your hand size.

Sony says that they will have prototypes of the new controller arriving in the hands of development studios "soon." So far, we still don't know when the next-generation of PlayStation VR will be released for the PlayStation 5.

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Features
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

• Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.