Deliver Us the Moon Update Turns on RTX Features

Collapse
X
Collapse
  •  

  • Deliver Us the Moon Update Turns on RTX Features

    Real-time raytracing added to the game in the latest update.
    Deliver Us the Moon

    A new update for Deliver Us the Moon, was released that should make RTX video card owners rather happy. The new update incorporated new real-time ray tracing support for this sci-fi focused adventure. In addition to the lovely ray tracing, the game also includes global illumination lighting. All in all, this should make for a real nice looking game for those with the hardware to push it to the max.

    In addition to the addition of RTX support, the developers and teams at KeokeN INteractive and Wired Productions have incorporated another new Nvidia technology. Nvidia DLSS was also added to the game. This should help provided smoother performance for some users at those higher resolutions and when cranking the resolutions up to 4K.

    Deliver Us the Moon is available now from stores like GOG and Steam. The development team is also celebrating this update with some giveaways and streams throughout the week. Details on that and the game itself can be found below.

    Also found below are some comparison screens between RTX off and RTX on. You can see how ray tracing really enhances reflections and shadow quality.



    Click image for larger version

Name:	Scene-1-Off.jpg
Views:	299
Size:	245.5 KB
ID:	3499490Click image for larger version

Name:	Scene-1-On.jpg
Views:	270
Size:	264.2 KB
ID:	3499487Click image for larger version

Name:	Scene-2-Off.jpg
Views:	266
Size:	333.3 KB
ID:	3499488Click image for larger version

Name:	Scene-2-On.jpg
Views:	292
Size:	333.2 KB
ID:	3499491Click image for larger version

Name:	Scene-3-Off.jpg
Views:	301
Size:	314.6 KB
ID:	3499492Click image for larger version

Name:	Scene-3-On.jpg
Views:	260
Size:	312.9 KB
ID:	3499489Click image for larger version

Name:	Scene-4-Off.jpg
Views:	314
Size:	227.6 KB
ID:	3499493Click image for larger version

Name:	Scene-4-On.jpg
Views:	268
Size:	251.8 KB
ID:	3499494Click image for larger version

Name:	Scene-5-Off.jpg
Views:	324
Size:	251.8 KB
ID:	3499495Click image for larger version

Name:	Scene-5-On.jpg
Views:	291
Size:	269.3 KB
ID:	3499497Click image for larger version

Name:	Scene-6-Off.jpg
Views:	273
Size:	344.1 KB
ID:	3499498Click image for larger version

Name:	Scene-6-On.jpg
Views:	259
Size:	353.5 KB
ID:	3499502Click image for larger version

Name:	Scene-7-Off.jpg
Views:	356
Size:	319.7 KB
ID:	3499496Click image for larger version

Name:	Scene-7-On.jpg
Views:	271
Size:	340.2 KB
ID:	3499500Click image for larger version

Name:	Scene-8-Off.jpg
Views:	278
Size:	242.6 KB
ID:	3499499Click image for larger version

Name:	Scene-8-On.jpg
Views:	289
Size:	238.1 KB
ID:	3499501Click image for larger version

Name:	Scene-9-Off.jpg
Views:	267
Size:	255.4 KB
ID:	3499503Click image for larger version

Name:	Scene-9-On.jpg
Views:	272
Size:	257.3 KB
ID:	3499504

    In celebration of the incoming update, Wired and KeokeN are launching giveaways and streams throughout the week with a plethora of prizes to be won, including an unforgettable trip for two to NASA in Orlando, Florida, to dine with an astronaut and embark on your very own astronaut training experience.

    “We’re incredibly excited to finally bring GeForce RTX to Deliver Us The Moon today.” Said Koen Deetman, Co-Founder and CEO, KeokeN Interactive, “This incredible technology truly allows us to launch the game to new heights of visual fidelity. We’d like to thank our amazing community for their patience and hope they like what they see.”

    “GeForce RTX is helping to bring a new level of immersion to Deliver Us The Moon,” said Matt Wuebbling, vice president of global GeForce marketing, NVIDIA. “KeokeN has taken a giant leap to enhance the lighting in Deliver Us The Moon – and laid down a marker for how independent studios can use GeForce RTX and real-time ray tracing to bring their cinematic visions to life.”

    Powered by Unreal® Engine 4, Deliver Us The Moon is set in an apocalyptic near-future where the Earth’s resources have been depleted and humanity looks to the stars. Nations band together to create the World Space Agency - an organization tasked with solving the extreme energy crisis. The solution: colonization and exploitation of the moon’s natural reserves of Helium-3 to serve the energy needs of a growing Earth population. Suddenly, and without warning, communications with the Moon cease, and the energy source is lost. Plunged into darkness and without power, years pass as world governments come together once more to embark on a new mission - to re-establish the energy supply and, with it, hope for the human race.
      Posting comments is disabled for guests. Login or sign up to leave a comment.

    Related Topics

    Collapse

    • Shawn Zipay
      Nvidia Showcases Several Upcoming Titles Such as 007 First Light and Control Resonant with Path Tracing and DLSS 4.5
      by Shawn Zipay
      So pretty.

      Nvidia dropped a news update today that shines a light on the truckload of upcoming games that will have ray tracing, path tracing, DLSS 4.5 Super Resolution, dynamic multi-frame generation, or support for some combination of all of those features.

      This news from Nvidia offers up some of the first looks of these new technologies running in these titles. For instance, we get a nice showing of path tracing for IO Interactive's 007 First Light and Remedy Entertainment's...
      03-10-2026, 06:10 PM
    • Shawn Zipay
      Cyberpunk 2077 - Ray Tracing: Overdrive Mode Explained by Nvidia
      by Shawn Zipay
      You'll be lucky to achieve even "cinematic" framerates with this.

      CD Projekt Red has been working on an update for Cyberpunk 2077 that will add path tracing capabilities to the game on April 11. Path tracing is essentially "full" ray tracing. Current ray tracing use in most games is a drastically scaled back version of what full ray tracing is capable of.

      Path tracing is typically reserved for static renders, or as part of film and TV visual effects...
      04-04-2023, 03:12 PM
    • Shawn Zipay
      Elden Ring Update Adds Extremely Subtle Ray Tracing to PC, PlayStation 5, and Xbox Series
      by Shawn Zipay
      The latest patch adds in some graphical eye candy for those that can run it.

      Ray tracing was said to be coming to Elden Ring prior to the game's release. It may be a year after Elden Ring was released, but the promised ray tracing is now here. The new v1.09 patch for Elden Ring adds in ray tracing options for PlayStation 5, Xbox Series X|S, and PC versions of the game. Obviously, there's not going to be any ray tracing features for those playing on PlayStation 4 and Xbox One who downloaded...
      03-23-2023, 04:05 PM
    • Shawn Zipay
      Cyberpunk 2077's New, Extremely Taxing Ray Tracing Mode is Here
      by Shawn Zipay
      A mode to bring even the top-end RTX 4090 to its knees.

      Cyberpunk 2077 was updated today with a new and very, very demanding ray tracing option. Beyond the existing "Psycho" RT mode, players will now see an "Overdrive" mode that goes well above and beyond what you're used to seeing. This is the mode that utilizes path-tracing, which can otherwise be considered to be "full" ray tracing.

      While Nvidia says that any GPU with hardware ray tracing...
      04-11-2023, 04:29 PM
    • Loading...
    • No more items.
    TGN on Threads TGN on BlueSky TGN on Facebook
    Working...