“With Shadow of the Tomb Raider, our development team has done a marvelous job of creating a compelling conclusion to Lara’s origin story, while still showcasing our strengths as a studio,” said David Anfossi, Head of Studio at Eidos-Montréal. “Eidos-Montréal prides itself on building captivating, immersive worlds and Shadow of the Tomb Raider reinforces that pedigree in a significant way.”
In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider she is destined to be.
In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider she is destined to be.
This specific game was handled by the Deus Ex studio, Eidos-Montreal instead of the usual team at Crystal Dynamics. Don't worry though, Crystal Dynamics still had a minor role in the game's development.
I've been playing it for the past couple of days now on the PC. I will say that if you were a fan of the previous two releases, you will probably enjoy this one. I've had a few technical hiccups though, with at least one of those issues supposedly being fixed in a patch that was just released today. This game also seems to put a lesser focus on combat and a larger focus on puzzle solving.