Final Fantasy XV Coming to PC in Early 2018 with Suite of Nvidia Features

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  • Final Fantasy XV Coming to PC in Early 2018 with Suite of Nvidia Features

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    Square Enix totally shocked the world today with the announcement that Final Fantasy XV is coming to the PC in early 2018. In fact, you can even check it out on Steam right now, but it's also coming to Origin and the Windows 10 Store. Yes, it includes all of the bells and whistles that you would expect from a PC release. These include 4K textures and support, a bunch of Nvidia technologies, and more.
    FINAL FANTASY XV WINDOWS EDITION will include the following GameWorks technology for real-time graphics and physics simulations:
    • NVIDIA Flow – creates vivid, combustible fluid, fire and smoke.
    • NVIDIA HairWorks – creates dynamic, life-like hair and fur for characters, animals and monsters that inhabit the game.
    • NVIDIA ShadowWorks – enables characters to cast shadows on themselves.
    • NVIDIA Turf Effects – creates life-like grass and vegetation in the game environment.
    • NVIDIA VXAO – adds depth and realism based on the physics principles shadows and light.

    There is also support for both GeForce Experience capture and share tools:
    • NVIDIA Ansel™, an in-game photography tool that allows gamers to compose shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share screenshots in 360 via a smartphone, PC or VR headset.
    • NVIDIA ShadowPlay™ Highlights automatically captures the player’s greatest gaming achievements in video and screenshot, enabling seamless sharing through social channels.

    So far the system requirements have not yet been set in stone. I'm sure we'll know soon enough just how much of a beast you'll need to run this game on those highest settings, and how much hard drive space you're going to need for all of those 4K textures on top of what is already a large game.



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    • cikame
      #1
      cikame commented
      Editing a comment
      I expect this to be unoptimized as hell, Nvidia effects tend to bog games down pretty hard and the console versions of the game all struggle with certain aspects of its rendering.
      Each of the FF13 PC ports got slightly better optimization as they came out but this is a vastly more complicated game than those, the only difference here is that they could have been planning for this from the start whereas the 13 games were designed to be console only.
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