Now, Deus Ex: Mankind Divided looks like it will allow you to tackle bosses to suit your play style. The latest issue of OXM has a nice bit of information from Gameplay Director Patrick Fortier and the Narrative Director Mary DeMarle, where they explain how the boss fights may go down in Mankind Divided.
"It’s all about supporting all the different play aspects," says Fortier. "That was the main thing that was missing from the boss fights. Thematically, I think they were interesting, but certain players found a challenge there that wasn’t really catered to them. There are ways to stealth them, there are ways to beat them in combat and there are conversations you can have that maybe give you a different means of dealing with the situation altogether."
"You can also decide to do it lethally or not," adds narrative director Mary DeMarle. "For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes. You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game."
"You can also decide to do it lethally or not," adds narrative director Mary DeMarle. "For Human Revolution, because of the way we designed it, [the bosses] always died in the cutscenes. You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game."
If you've been worried about this ever since the game's announcement, it may be time to breath a sigh of relief.
(via Gamesradar)