SimCity Offline is a Possibility but Larger Cities Are a No-Go

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  • SimCity Offline is a Possibility but Larger Cities Are a No-Go

    In the latest "State of the SimCity" blog entry from Maxis and EA, the team addresses two of the most pressing questions on players minds since the launch of the game. First off, the team is still looking into the possibility of there being an offline mode! Secondly, you can kiss the promise of larger cities goodbye.
    Exploration for Offline Mode is Happening
    Right now we have a team specifically focused on exploring the possibility of an offline mode. I can’t make any promises on when we will have more information, but we know this is something that many of our players have been asking for. While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect. An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience.

    Bigger Cities
    City sizes have been a constant point of conversation among our players since we released the game. The game’s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.

    We’ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.

    After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.

    So, there is hope for one of the two major wishes for the game and a complete letdown on the other wish gamers have had. Well, it's something at least.

    • CptainCrunch
      #1
      CptainCrunch commented
      Editing a comment
      Lies!

    • K-16
      #2
      K-16 commented
      Editing a comment
      I'm going to make a prediction now, and then come back to this post in the future like the arrogant prick that I am; I predict that the next SimCity will have an EA press conference that involves presentations that bash the heck out of the old GlassBox engine and how limiting it was to gamers. From there, the next SimCity will feature an improved engine that increases the scope of the project to properly meet gamers' needs, complete with client-side simulations to allow offline gameplay for both singleplayer and LAN. They'll make side-by-side comparisons of old SimCity versus new SimCity, and the old SimCity will deliberately have washed out colors. After wooing the media with their presentation, they will treat everyone to some sort of a delicacy, like fried mac & cheese balls or something.

      I shall be checking back to this post in the distant future and see how close I am to that prediction.

      Edit: A part of me also thinks the next game will be so resource-friendly, it'll be available on mobile/tablet platforms.
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