Today, the first official look at Season 3 of Battlefield 6 and Battlefield REDSEC was shared. This will be the first official look at what awaits you in the upcoming season, which will begin on May 12 across PlayStation, Xbox, and all of the PC platforms where Battlefield 6 is available.
Unfortunately, there isn't too much else to share with you today. There was a new developer guide released on April 28th for the new map, Railway to Golmud. A bit from that developer insight blog will be shared below because someone here had no idea that this developer blog was even posted.
Me. It was me. I had no idea.
As we all know, Railway to Golmud is a "reimagining" of the classic map, Golmud Railway. As we all know, Golmud Railway was originally released for Battlefield 4. At the time, it was the largest map in terms of land area that was ever released for the Battlefield franchise. Changes made for the Battlefield 6 version of Golmud were largely brought about because the technology is simply better than what existed 13 years ago. And yes, Battlefield 4 was released 13 years ago. Let that sink in.
In Battlefield 6, the Railway to Golmud faithfully improves these moments, starting with the train. Not only does this new railway have several carts with cover, parkour opportunities, and double the amount of engines (one on the end of each train), it also heads towards the enemy headquarters rather towards the headquarters of the team who captured the objective.
“We made this change because in most Battlefield 4 matches, the train mainly remained on one side of the map and did not get any gameplay,” Grepl-Malmgren explained. “So, in this version, the train is now easier to capture back, but also the team holding the objective now has a strategic place to spawn and capture the flag closest to their enemy’s HQ. In playtests, we’re already seeing players ride the train much more than in the original Golmud Railway.”
“We made this change because in most Battlefield 4 matches, the train mainly remained on one side of the map and did not get any gameplay,” Grepl-Malmgren explained. “So, in this version, the train is now easier to capture back, but also the team holding the objective now has a strategic place to spawn and capture the flag closest to their enemy’s HQ. In playtests, we’re already seeing players ride the train much more than in the original Golmud Railway.”
“Jet players can now go around the closest mountain peaks and have dogfights in the valleys and glaciers,” Grepl-Malmgren said. “I felt it was important to give the jet players space to line up new creative attack rotations through the map, and we can’t wait to see how they use this new space.”
On the ground, veteran players know the pitfalls of “no-mans lands” across Golmud Railway in between major objectives. Inspired by another Battlefield map - Panzerstorm from Battlefield 5 - Battlefield Studios developers have added stone fences, foliage, and other means of protection should a squad have to advance without a vehicle.
On the ground, veteran players know the pitfalls of “no-mans lands” across Golmud Railway in between major objectives. Inspired by another Battlefield map - Panzerstorm from Battlefield 5 - Battlefield Studios developers have added stone fences, foliage, and other means of protection should a squad have to advance without a vehicle.
"In playtests, that chunk of space did not add much to infantry combat, so we made a tough decision to remove it in favor of giving more cover to aerial vehicles,” said Grepl-Malmgren. “The HQ locations and the overall map scale remain mostly unchanged, as we wanted to refine the playable area for better gameplay balance, preventing spawn camping and vehicle theft, and improving entry flow into the map.”


