Battlefield 6 Lead Producer Addresses a Tidal Wave of Player Feedback

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  • Battlefield 6 Lead Producer Addresses a Tidal Wave of Player Feedback

    Vacation is over.
    An armored vehicle ramming another, smaller vehicle in Battlefield 6.

    David Sirland, the lead producer on Battlefield 6, is ready to get back to work after returning from a bit of a vacation. Sirland's first order of business was to take to Twitter (Nitter link) to ask the Battlefield 6 community one question: "What irks you with BF6 right now?"

    The post has already pulled in over three-quarters of a million views and over 2,500 replies. While there are no doubt a ton of fake views and replies made, a considerable amount of real feedback was given to Sirland. Sirland took the time to actually respond to several of the complaints and suggestions.

    Sirland tackled some of the more pressing issues brought up by fans. He covers issues regarding bot players, dispersion, bugs, maps, and more. He even hinted at some of the fixes we can expect from the next major Battlefield 6 update, which is expected to arrive in the "near future."

    Bots

    When it comes to bots, Sirland says that bots are only needed to seed servers and will be replaced by real players as they join the game. However, he notes that this feature may not always work as intended.

    Server browser

    There will apparently be official servers coming to the server browser soon. Sirland also notes that they haven't done a particularly good job of highlighting content that people are actually playing "and will be improved for sure." Further refinements to the server browser user experience will also be made in the future.

    Party size

    Sirland says that it's a "priority" for his team to allow players to queue up with more than four players at a time. From what I've seen, Sirland does not suggest that they plan to increase the squads above four players though.

    Drone exploit

    An exploit that allows players to ascend to such great heights with the drone and a hammer will be fixed in the next patch.

    Hit registration

    Sirland says that the team has identified a bug with hit registration. He says that an update to fix this bug is coming.

    Controller aim assist

    Aim assist with controllers will be getting some sort of adjustments. Sirland says that they are "doing pretty large things with this" and that there will be more info coming soon on the controller aim assist adjustments.

    UI

    When it comes to the main menu user interface, Sirland notes that "this is for sure an area of constant improvement and potential." He continues on to note that there are "several things in play here already," suggesting that we'll start to see some changes made in the near future.

    Maps and Map Sizes

    Sirland says that more maps are obviously coming. Fans have obviously been craving larger maps, but Sirland did not say if the upcoming maps would actually be bigger and more expansive but does know that they "need more of the large sandbox" type of maps.

    Existing maps will also have some issues fixed and they say that they will make changes to existing maps "when necessary" to make them play better. He goes on to agree with a fan that says Blackwell has some major issues regarding sight lines that allow vehicles to just camp in their base. Furthermore, he also says that the flight space is too tight on that map.

    Weapon Dispersion

    The next major patch for Battlefield 6 will include a lot of adjustments for weapon bloom and dispersion.

    IFV Used for AA

    Infantry Fighting Vehicles (IFVs) will soon no longer be able to best dedicated anti-air for taking down helicopters and jets. Sirland says that the team is well aware of how over powered the IFV is against air and are working on several fixes.

    Footsteps

    Footstep sounds, particularly in the Redsec game mode, are being looked into. More broadly, Sirland says that the there are issues with the audio mixing that they are looking into. Related, he says that "solo queue" for Redsec battle royale "is a heard want for sure." He does not, however, outright say that solo queue is coming.

    TTD

    When it comes to time-to-death (TTD), Sirland says that it is "being actively improved." He suggests that the inconsistent TTD is tied to netcode, which is also being actively improved and bugfixed. He says that the team is "relatively happy with the averages" but that there "are outliers for sure."
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