Battlefield 5

DICE has already provided the patch notes for the Battlefield V update that is scheduled to be released on Tuesday, March 5. This is "Update #4" for Battlefield V Tides of War Chapter 2: Lightning Strikes. Yeah, their naming conventions on these updates are a bit annoying, I agree.

Of the changes included in this update, we're going to see an overall buff to the shotguns in the game. DICE somehow came to the conclusion that they were now weaker than SMGs? I, uh, hm... well, that's one way to look at it. You can either read the changes via this PDF link from DICE or check them out below.

Vehicles
• Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile tank’s flamethrower when viewing it in third person versus first person.

Weapons, Gadgets, and Specializations
• Fixed the M1907 SF Recoil Buffer Specialization which was previously not working.
• The ZK-383 and Selbstlader 1916 no longer have the wrong zoom level with some sights when using the Fast ADS movement Specialization.
• Tweaked shotgun balance. We found that shotguns were underperforming compared to close-range SMGs. The changes to damage drop-off and pellet damage listed below make shotguns perform more consistently in close quarters and give them a slightly longer optimal range.
o Increased damage drop-off start distance for buckshot and slug ammo by 1 m.
o 12g Automatic and M1897: Increased buckshot maximum pellet damage from 5 to 7.2.
o M30 Drilling: Increased buckshot maximum pellet damage from 5 to 6.3.

Maps and Modes
• Practice Range: Fixed a bug where players would get stuck when using the “Redeploy” or “Restart Practice Range” function.
• Combined Arms: On Hot Pursuit, the correct number of soldiers needed to advance the objective are now spawned.
• War Stories: Players should no longer run into a freeze on The Last Tiger during the section Reach German Forward Base.
• Fixed the controller vibration function that wouldn’t properly work on some maps while playing Grand Operations.

UI/HUD/Options/Assignments
• Fixed the flickering issue that could happen on the squad redeploy screen.
• All subtitles in the Combined Arms intro are now triggering correctly.
• Leveling from level 49 to level 50 now properly shows the correct level on the End of Round screen.
• Further fixes for the End of Round Company Coin counter. This should hopefully show the correct value for all players.

Stability
• Multiple crash fixes and stability improvements.

PC-Specific Improvements
• Fixed a crash that could happen when players changed the resolution multiple times in a row while DLSS is enabled.
• DLSS has been disabled when using DX11 due to stability issues.

Xbox One-Specific Improvements
• Fixed an issue where shotguns dealt less damage than intended.

PlayStation® 4-Specific Improvements
• Fixed an issue where shotguns dealt less damage than intended.
• If the player happens to remove the network cable from the console during the map loading screen, they will once again be able to connect to EA Online without having to restart the game.

Player feedback
As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums. Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.

You can also reach out to our Battlefield multiplayer producer David Sirland and Battlefield LIVE producer Jaqub Ajmal on Twitter if you have any further topics that you would like us to write about in future blog posts.

You can reach them on Twitter @tiggr_ and @jaqubajmal. Also, you can reach Jaqub on Weibo: @jaqub.