It features returning "favorites" from Battlefield 3 such as Operation Firestorm, Caspian Border, Gulf of Oman, and Operation Metro. They've been given slight overhauls to their layouts, styles, and gameplay mechanics. Well here, let the bullet points do the talking here.
Battlefield 4 Second Assault features:
- 4 fan-favorite BF3 maps reimagined through Frostbite 3
- Redesigned levels with player-triggered Levolution moments
- 5 weapons re-mastered for Battlefield 4
- Dune Buggy (DPV) vehicle makes its return to the Battlefield
- Capture the Flag game mode
- 10 new assignments with their own unlocks
- Available to Battlefield 4 Premium members 2 weeks early
- 4 fan-favorite BF3 maps reimagined through Frostbite 3
- Redesigned levels with player-triggered Levolution moments
- 5 weapons re-mastered for Battlefield 4
- Dune Buggy (DPV) vehicle makes its return to the Battlefield
- Capture the Flag game mode
- 10 new assignments with their own unlocks
- Available to Battlefield 4 Premium members 2 weeks early
So, what are your thoughts on the maps and assignments now that they're out after a substantial delay? Go ahead, don't hold back.
Caspian: an antenna is now located in the middle of the map (on the hill), which all it does is allow masses of people to parachute down continuously to capture any base. Also, the RU mobile AA can shoot down helicopters in the US base without even having to leave its own base? the US chopper can't even take off.
Oman: the sandstorm is pretty cool, but why is it out in the ocean?
My biggest gripe right now is commanders. They need either 2 commanders or none option. When one team gets continuous UAV on a map like metro, it just unbalances the entire round. And why do UAV's respawn after 5 seconds??
Air is dead. MAA needs those "adjustments" quick.
The tower on caspian can be brought down.
Sandstorms can come from the ocean. The sand did not start there, but it has to do with crossing sand and going into jetstreams and some other stuff I kinda get but not really.