Battlefield 4 PC Patch Address Mutual Kills, Sound Loop Crashes, and More

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  • Battlefield 4 PC Patch Address Mutual Kills, Sound Loop Crashes, and More

    A patch for the PC version of Battlefield 4 was released today. The patch includes, among other items, fixes for the SUAV providing quick roadkills, fixes for mutual kills, and fixes for the sound loop crash.

    Changelog for Battlefield 4 PC for December 16, 2013

    -Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
    -Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
    -Fixed one of the issues related to the so-called “Netcode” (see below for details).
    -Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
    -Fix for player tags not always showing when needed to, resulting in players shooting team members.
    -Fix for graphical flickering appearing on terrain.
    -Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
    -Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
    -Fix for players getting stuck in the revive screen after being killed.
    -Fix for players getting stuck in the kill camera after being revived.
    -Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
    -Made NVidia 331.82 or later driver versions mandatory for all players.
    -Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
    -Fixed driver version not being properly detected on NVidia Optimus systems.
    -Fixed a minor crash that could occur when bringing up the scoreboard.

    “Netcode” improvement
    We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

    The R16 server update was also rolled out earlier today. Those changes are noted below.

    Changelog for Battlefield 4 PC R16 Server update for December 16, 2013

    -Fix for some of the more common server crashes
    -Overall performance enhancements
    -UCAV ammo replenish time was set from 20 to 90 seconds
    -Round time limit intervals were added for the different server types

    • nemes1s3000
      #1
      nemes1s3000 commented
      Editing a comment
      Don't forget to mention that this update royally fucks up the textures and terrain for people using SLI and XFire.

    • thegreatcow
      #2
      thegreatcow commented
      Editing a comment
      Originally posted by nemes1s3000
      Don't forget to mention that this update royally fucks up the textures and terrain for people using SLI and XFire.
      Yup, confirmed for the xfire folks. My textures are flickering like a disco ball on acid.

    • CptainCrunch
      #3
      CptainCrunch commented
      Editing a comment
      Patch coming out tomorrow to correct SLI issue and a few others.

      Also, Battlelog will be down for maintenance.

      Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser!
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