Marathon was just updated to version 1.0.0.4 and with it comes a wealth of changes and fixes that aim to address most of the biggest pain points that players have brought up. Have you found the AI combatants to be too tanky? Maybe you noticed that you weren't finding ammo all that often. Well good news because those things and more have been addressed in this patch.
Key items such as healing and ammo have had their spawn rates increased on the Perimeter map. A few of the free Sponsored Kits also have increased amounts of starting ammo.
Thermal scopes are also a little less OP. Visual clarity has been reduced and the effective ranges for thermal highlighting has been reduced pretty significantly across all weapon types.
The Rook Runner shell got a few fixes. For instance, backpacks are no longer deleted when exfiltrating as Rook. Rook now also receives the same Faction reputation bonus from all sources that solo players not playing as Rook had received.
The UESC non-player opponents got a bit of an HP and shield reduction, making them far less tanky. Most of the UESC enemies had their health reduced by about 10-15%. The shields of UESC bosses were reduced by 25%.
The complete changelog for Marathon update 1.0.0.4 can be found below. Meanwhile, Destiny 2 players also received an update for their game this week. Seeing how quickly Bungie reacted to player feedback for Marathon has got to sting for those still hanging onto Destiny right now.
Marathon Update 1.0.0.4 changelog
Item Economy
Weapons
Thermal Scopes
Runners
Rook
UESC
Contracts
Zones
Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
Rewards Pass and Store
Stability
General
Item Economy
- Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
- Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
- Reduced the frequency UESC Grenadiers drop EMP grenades
- Fixed an issue where players could sometimes die instantly when stepping on certain world geometry*
- Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
- Increased the range gunfire and explosions can be heard from
Weapons
Thermal Scopes
- Reduced visual clarity on targets with thermal scopes
- Adjusted max distances for thermal highlight:
- Pistols: 40 meters (down from 55)
- Rifles/LMGs/SMGs: 60 meters (down from 65)
- Precision Rifles: 80 meters (down from 100)
- Snipers: 100 meters (down from 180)
- Increased default ammo capacity by 5
Runners
Rook
- Fixed an issue where backpacks could be deleted when exfiling with Rook
- Fixed an issue where Rook’s position was not being displayed on the map screen.
- Increased CyAc reputation gain from exfilling with Rook
- Rook will now receive the same Faction reputation bonus from all sources that solo players receive*
- Rook’s WSTR shotgun will now spawn as Compromised
- Compromised items require use of a Matter Fixative during the run to exfil with the item
UESC
- Reduced health of most UESC enemies by ~10-15% and shield hp of UESC bosses by 25%*
Contracts
- Increased default distance objective nav points appear from 10m to 20m
- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
- Reduced the difficulty of the UESC Commander encounter
Zones
Outpost
- Temporarily disabled switches access route to the Broken Wing on Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
Rewards Pass and Store
- Fixed an issue where bundle prices could be displayed incorrectly
- Fixed an issue where individual items in the Store were incorrectly showing "Savings" on preview screens when no discount was active*
- Increased the LUX bundle from (1000 + 100) to (1000 + 120)
Stability
- Fixed a rare issue that could cause dedicated server crashes
- Fixed several issues that could cause client crashes
General
- Fixed an issue where doors would lock preventing players from finishing the new player intro mission
- Updated the description of Perimeter (Beginner) on the Zone Select screen
- Fixed a bug where the Text Chat window could get stuck open
- Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
- DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
- Players will no longer see an extended black screen during the map load sequence


