The Outer Worlds 2 did not seem to sell as well as either Obsidian or Xbox had hoped it would. The confirmation of the game failing to sell to expectations was confirmed in a Bloomberg interview with Obsidian. In fact, of the three titles Obsidian somehow managed to launch throughout 2025, sales of only one of them met internal expectations.
In 2025, Obsidian Entertainment released the fantasy-RPG Avowed, survival game Grounded 2, and planet hopping sci-fi RPG The Outer Worlds 2. Of these three, only Grounded 2 managed to become a hit for the studio. Both Avowed and The Outer Worlds 2 failed to meet sales expectations. Part of the reason that both of these titles underperformed rests in the fact that both of them were in development for more than six years. This rather long development period meant that production costs and the company's financial expectations kept going up as time went on.
According to Obsidian's design director Josh Sawyer, it really wasn't a good sign that they were releasing three games over the course of a single year. In fact, he says that it was the "result of things going wrong."
Spacing those releases helps the company manage its resources and not burn everybody out. It's not good to release three games in the same year. It's the result of things going wrong.
The Outer Worlds 2 development was a result of difficulties that arose during the COVID-19 pandemic.
Hampered by the pandemic and technological challenges, the second game took longer than expected. "I don’t think anybody really likes five-, six-, seven-year dev cycles," says Brandon Adler, director of The Outer Worlds 2. "We’ve kind of grown into that."
Grounded 2 benefitted from a much shorter development time when compared to Avowed and The Outer Worlds 2. It also helped that Obsidian split off a lot of the production duties to a different studio led by a few of their senior staff. This meant that they weren't developing the entirety of Grounded 2 in-house.
Chris Parker, an Obsidian co-founder who supervised development, says the distance was empowering because he could make hard calls more swiftly. One of the game’s vehicles—rideable insects called "buggies"—had originally been designed to be shared by multiple players until Parker and his crew realized the functionality wasn’t coming together, leading them to pivot. “I was like, ‘If this was one of our internal teams, we would work on this for another two or three months,’” Parker recalls. “We made this call because we could tell them what to do. It feels like we still run around with our kid gloves on internally."
Beyond the DLC for The Outer Worlds 2 and continued content updates for Grounded 2, there really is no word on what Obsidian is working on next. Bloomberg says that the studio would like to continue working "on projects big and small," which include entirely new games. They also want to space out their releases a little better so as to avoid another situation where they have multiple titles coming out over the course of a single year.
I recently completed both The Outer Worlds 2 and Avowed. I played them back to back in the past month or two. It's a shame that The Outer Worlds 2 hasn't found greater success, because it is honestly a really fantastic game. I already enjoyed the first game quite a bit (though many players would not agree with my assessment), but the sequel is better in basically every capacity. I know it gets tossed around a lot when it comes to Obsidian titles, but I really felt as I did when I played through Fallout: New Vegas for the first time. It felt like "old" Obsidian to me. Though it's basically already confirmed that there will never be The Outer Worlds 3 to look forward to, I'd still strongly suggest checking out The Outer Worlds 2 at some point. I was already thinking about what skills and abilities I'd like to try for my second playthrough before I even finished my first one, which just isn't something I do often while playing games.
As for Avowed, it was alright. My mistake was probably playing it immediately after The Outer Worlds 2 (like within a day or two), which maybe gave me a little bit of Obsidian gameplay fatigue. I also never played any of the Pillars of Eternity titles, so a lot of the history, lore, names, and such kind of went over my head in many instances. I also might just be more of a fan of sci-fi rather than fantasy. I did feel like the writing and general gameplay in Avowed wasn't nearly as strong as The Outer Worlds 2. Still, it wasn't a bad game at all.


