In early November, Naughty Dog game director Vinit Agarwal said that the studio was still working on the dedicated The Last of Us Multiplayer game, or The Last of Us Online as Naughty Dog called it. This was despite several reports that said the project was basically dead or stuck in development limbo. Today, Naughty Dog officially announced that The Last of Us Mutiplayer is officially dead.
Naughty Dog's Neil Druckmann said back in January that he would be sharing more information on this project later in 2023, and I guess he technically didn't lie about that one. Naughty Dog says today that they "made the incredibly difficult decision to stop development" on The Last of Us Multiplayer.
The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.​
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.​


