AEW: Fight Forever Officially Announced for PlayStation, Xbox, and Switch

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  • AEW: Fight Forever Officially Announced for PlayStation, Xbox, and Switch

    WWE now has some competition within the video game universe.
    AEW Fight Forever key art

    THQ Nordic, All Elite Wrestling, and YUKE's just confirmed the release of AEW: Fight Forever. What they didn't confirm in today's announcement is the exact release date for the game, only that it's coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and the Nintendo Switch.

    We also learned about some of the game's features in today's announcement. The game will feature "tandem offensive moves" in addition to online co-op Tag-Team matches. Players will be able to pull off most of the current wrestling moves seen on AEW programming by a "long roster of the most popular AEW wrestlers."

    AEW: Fight Forever will also include a career mode, create-a-wrestler, signature AEW arenas, a number of different match types, and more. More details on what the game will include can be found below.

    A release date and pricing were not revealed. A PC version was also not mentioned.


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    About AEW: Fight Forever

    Features:
    • Match Types
      • Single Matches
      • Tag-Team
      • 3-Way
      • 4-Way
      • Ladder Matches
      • Casino Battle Royale
      • Falls Count Anywhere
      • Unsanctioned Lights-Out (allows use of weapons)
      • Exploding Barbed Wire Death Matches
    • Career Mode
    • Wide Range of Customization Modes
      • Custom Wrestlers (attire and appearance)
      • Custom Move-Sets
      • Custom Entrances
      • Custom Teams
      • Custom Arenas
    • Online Multiplayer
    • Leaderboards

    • K-16
      #1
      K-16 commented
      Editing a comment
      Soon we'll see if Visual Concepts is able to surpass YUKE'S, or if they're forever in YUKE'S shadow. Also curious to see who's more competent. So far, the screenshots look ugly, but... Gameplay-wise it looks like it has what I want out of a wrestling game. And if it's not too focused on being a simulation, I might like this... If a competent PC port ever gets made.
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