Amy Hennig
In October 2017, EA shut down Visceral Games (RIP), which was working on an untitled Star Wars game. Development on the game, codenamed Ragtag, was led by the former Uncharted director Amy Hennig.

The higher-ups at EA felt as though the game was too linear and shifted the development over to EA Vancouver following Visceral's premature death. According to a variety of reports, the game's development at EA Vancouver was rocky, at best.

Fast-forward to this week when Hennig revealed what happened with the game's development and her current status. In speaking with Eurogamer at the Gamelab conference in Barcelona, Hennig reveals that she left EA back in January in order to start up her own independent studio.

Here is Hennig's response to Eurogamer when asked if she was still the creative director on the EA developed Star Wars project.
"I'm not, I have not worked at EA since January, technically, legally. Yes. This is the problem, it was hard enough for them, but people were immediately asking them 'is Amy working with you?' and the answer was 'well, we're in negotiations...' like, hmm. It was, sort of the soft pedal answer.

"I haven't been in, but look - I get along with all those people, I consider even the guys on the exec team friends. But it made it awkward because it was like, 'I never got the chance to announce that I'm not at EA so I need to just pull off that band-aid at some point - but also had nothing to announce. It makes it sound like I just went home! But I'm doing all this stuff, working on all kinds of things.

"I'm working independently and staying independent. I just started my own small little independent studio and am consulting with some people. I'm hoping to bring some people on board, I would love to have a little company of about six to eight people, 15 at the most, and do some more projects, do some VR stuff - I'm consulting with some VR companies and doing a ton of research because I haven't played a lot to immerse myself in it.

"So yeah, I'm not doing anything Star Wars. And, who knows what the future may hold, but that project is on the shelf now.

"The Vancouver studio is working on something pretty different. It's really not... Y'know, once you go more open world it's such a different game to the one we were making. Everybody loved what we were doing and I'd love to see us resurrect that somehow, but it's complicated."