Guile to Inject some 'Murica in Street Fighter V Later this Month

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  • Guile to Inject some 'Murica in Street Fighter V Later this Month

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    Capcom detailed the next update coming to Street Fighter V. Included in the April update is the addition of Guile, complete with his flattop haircut.
    In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.

    V-Skill: Sonic Blade
    Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

    V-Trigger: Solid Puncher
    Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.

    Critical Art: Sonic Hurricane
    Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

    AIR FORCE BASE STAGE
    We’re also excited to announce our first DLC stage, which is a classic that you all know and love: Guile’s Air Force Base! The jet receives a new coat of paint and you’ll probably recognize some familiar faces cheering you on in the background. This stage will be available in the Shop for 70,000FM. Season Pass holders will receive this stage for free as a thank you for supporting Street Fighter V.

    RAGE QUIT SYSTEM
    We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

    The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

    MATCHMAKING IMPROVEMENTS
    We will also be making a number of improvements to Street Fighter V’s matchmaking. Many users should have an easier time creating and connecting to Battle Lounges and we are also loosening the restrictions on finding an opponent. We know users in Europe and other parts of the world have experienced some issues finding opponents and this should help increase the amount of battles coming their way.

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    • K-16
      #1
      K-16 commented
      Editing a comment
      Solid Puncher? So basically it's Charlie's Sonic Break, but each projectile flies at various speeds based on what was pressed. I'm starting to think Guile is a cross between himself and classic Charlie, whereas Charlie here is a completely remade. The differences are even greater than Ryu and Ken. Kind of like Jill Valentine in MvC2 versus MvC3.

      The crouch walk is going to be quite a game changer though. As a Guile player, I will abuse the crap out of this advantage. Being stuck in one place is supposed to be the trade-off of charging Somersault Kicks/Flash Kicks/Somersault Shells/Jackknife Moon Kicks (the name keeps f***ing changing), where I have to jump carefully to advance forward and dodge projectiles, while not too far as to get hit with anti-air. Now I can decide if I want to take chip damage while advancing on them.
      Last edited by K-16; 04-19-2016, 03:40 PM.
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