Hats? Screw Hats. Valve Introduces the Taunt Workshop for Team Fortress 2

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  • Hats? Screw Hats. Valve Introduces the Taunt Workshop for Team Fortress 2

    Tonight's update for Team Fortress 2 adds in the new Taunt Workshop. That's right, taunts are the new hats as far as Valve is concerned.


    Changelog for Team Fortress 2 for March 12, 2015

    • Announcing the Taunt Workshop!
      • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
      • Check out the blog post for more information

    • Added 3 new community-created taunts to the Mann Co. Store
      • Scout taunt: The Boston Breakdance
      • Sniper taunt: The Killer Solo
      • Sniper taunt: Most Wanted

    • Added Crate #92 to the drop list
    • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
    • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
    • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
    • Fixed the game not running for some dual GPU machines (Mac OS X)
    • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
    • Fixed an exploit related to Highlander mode and changing teams with instant respawn
    • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
    • Fixed an exploit where clients could bypass the name change timer
    • Fixed a bug that caused some particles to not draw correctly
    • Fixed shadows drawing on some wearables while in first person
    • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
    • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
    • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
    • Updated the Mann Co. Store and Armory to not display item levels
    • Fixed the Phlogistinator's bottle not getting the crit-boost material effect
    • Added a "no helmet" style for the Antlers
    • Added the OSL.tf tournament medals
    • Added the Florida LAN tournament medals
    • Reduced the latency of voice audio
    • Updated the equip_region for the Black Knight's Bascinet
    • Updated The Little Bear so it can get assists in Pyrovision
    • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
    • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    • Updated the description for The Gunslinger to include the three hit combo
    • Updated the localization files
    • Mannpower update
      • Added new map ctf_thundermountain
      • Added new powerup: Knockout
        • Restricts the carrier to Melee and Grappling Hook only
        • Max health increased by 150
        • Immune to airblast and damage pushback
        • Melee weapon always crits and forcibly shoves the victim away
        • Melee hit forces the victim to drop their powerup or the flag if they have it
        • 4X melee damage to buildings

      • Grappling Hook changes
        • Added hook jump– hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
        • Added support for hooking into enemy players
          • Release the fire button once the hook has hit an enemy player to draw yourself to them
          • Hooked victims will bleed for 2 health per second
          • Unhook at any time by switching back to the grapple, or firing it again away from your victim
          • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
          • Sound cue added when hooked by an enemy's grapple

        • Added new Grapple weapon sounds and grapple projectile
        • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
        • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
        • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
        • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy

      • Added Revenge temporary powerup
        • Activates and spawns when a significant game imbalance is detected
        • Temporarily grants crits, increased fire rate and increased clip size

      • Added unique powerup pickup sounds
      • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
      • Strength: Fixed sentries inheriting the double damage multiplier
      • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

    • K-16
      #1
      K-16 commented
      Editing a comment
      Kind of wished the Sniper's saxophone taunt would use the song Run Away and have the Epic Sax dance. I mean, wouldn't it be cool? No? Aw c'mon.
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