Battlefield 6 Update Just Made Many Challenges and Assignments So Much Easier to Complete

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  • Battlefield 6 Update Just Made Many Challenges and Assignments So Much Easier to Complete

    This is just the first batch of changes.
    Simple image announcing a new community news update for Battlefield 6.

    Electronic Arts and the teams at Battlefield Studios just made the first batch of changes that will make several Challenges and Assignments a hell of a lot easier to complete in Battlefield 6.

    There are over 90 adjustments made in this first batch. These first changes were made via a server-side update and are available to you right now. Additional changes will be made in future updates, both through client-side updates and server-side updates.

    Battlefield Studios say that the scale of their plans for Challenges and Assignments "are large" and will take place across several updates. Today's changes are merely the beginning.

    A complete changelog of these updated Challenges and Assignments was not provided. What was provided to us are just a few examples of some of the changes that were made today. I guess you'll just have to fire up the game to see all the changes for yourself. Any progress you've made will be automatically applied when you enter a match.

    Class Challenges
    Assault, Engineer, Support, and Recon challenges now complete much faster.
    • Assault 2: Have Squadmates deploy on your Spawn Beacon.
      • Reduced from 50 deploys to 5.
    • Support 2: Revive teammates as Support.
      • Reduced from 200 revives to 60.
    Weapon Assignments
    All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
    • Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.
      • Reduced from requiring 10000 inflicted damage to 3000.
    Mode & Unit Assignments
    The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
    • Conquest 2: Wins in Conquest.
      • Reduced from 5 wins to 2.
    • Conquest 3: Objective kills in a round of Conquest.
      • Reduced from 30 objective kills in a round to 10.
    Gameplay & Mastery
    General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
    • Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.
      • Reduced from 20 Multi Kills to 5.
    • Adaptable 2: Repair damaged Vehicles in a life.
      • Reduced from requiring 3000 damage to 500.
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