Electronic Arts and the teams at Battlefield Studios just made the first batch of changes that will make several Challenges and Assignments a hell of a lot easier to complete in Battlefield 6.
There are over 90 adjustments made in this first batch. These first changes were made via a server-side update and are available to you right now. Additional changes will be made in future updates, both through client-side updates and server-side updates.
Battlefield Studios say that the scale of their plans for Challenges and Assignments "are large" and will take place across several updates. Today's changes are merely the beginning.
A complete changelog of these updated Challenges and Assignments was not provided. What was provided to us are just a few examples of some of the changes that were made today. I guess you'll just have to fire up the game to see all the changes for yourself. Any progress you've made will be automatically applied when you enter a match.
Class Challenges
Assault, Engineer, Support, and Recon challenges now complete much faster.
All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
Assault, Engineer, Support, and Recon challenges now complete much faster.
- Assault 2: Have Squadmates deploy on your Spawn Beacon.
- Reduced from 50 deploys to 5.
- Support 2: Revive teammates as Support.
- Reduced from 200 revives to 60.
All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
- Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.
- Reduced from requiring 10000 inflicted damage to 3000.
The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
- Conquest 2: Wins in Conquest.
- Reduced from 5 wins to 2.
- Conquest 3: Objective kills in a round of Conquest.
- Reduced from 30 objective kills in a round to 10.
General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
- Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.
- Reduced from 20 Multi Kills to 5.
- Adaptable 2: Repair damaged Vehicles in a life.
- Reduced from requiring 3000 damage to 500.


