Crimson Desert Update Roadmap Revealed

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  • Crimson Desert Update Roadmap Revealed

    Some big changes are still on the way.

    Pearl Abyss released a preview of some upcoming free updates that they are working on for Crimson Desert. The preview is basically a roadmap of planned changes, improvements, features, and even some free content that is expected to hit the game between April through June.

    Some of these improvements are quite substantial for players and the overall gameplay experience. For starters, Pearl Abyss will implement difficulty settings: Easy, Normal, and Hard. This will allow players to adjust the combat difficulty for a more enjoyable experience. Beyond that, the studio will add the ability to rematch against bosses and re-populate previously liberated locations with enemies.

    New content will include additional skills for the other playable characters, new character outfits, and new armor for non-horse mounts. Pearl Abyss is also making some great improvements to the storage in the game. They plan to have specialized storage systems that separate food, wardrobe, gatherables, and key items.

    Improvements will be made to the user interface, with a new minimum font size adjustment option. Controls will be improved but specifics were not shared. Distant scenery quality will also be improved.

    You can actually see the improvements to distant scenery in the images below. On the left is what distant scenery currently looks like in the game. On the right is the improved distant scenery coming. Please note that the source images were in PNG format that have been converted to WEBP before being uploaded here, so expect a slight loss of quality from that.

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    New Content and Features
    We’re preparing new challenges so you can continue testing yourself throughout your journey across Pywel.

    Boss Rematches
    The powerful bosses you encountered across Crimson Desert are waiting to challenge you once again. With boss rematches, you’ll have the opportunity to face off against any boss again, test how much you’ve grown, and further refine your own combat style through different strategies and approaches.

    Re-blockading
    Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.

    Difficulty Settings
    A difficulty settings feature will be added so that everyone—from new Greymanes to the more advanced—can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty.

    We’re also working on new combat-focused content, so stay tuned.


    Improvements to Character Play
    New Skills for Damiane and Oongka
    We fully understand your feedback about the need for Damiane and Oongka to have skills comparable to “Force Palm” and “Axiom Force.” To address this, both characters will receive new abilities equivalent to those skills.

    Hide Back Weapons
    A new option to hide the weapons on your character’s back will be added, so certain equipment worn on your back won’t break immersion during combat.

    Addition of New Outfits
    New outfits for characters will be added.
    Additionally, certain outfits that can only be sold or donated will be updated so that they can also be worn.


    QoL Improvements and Life Features
    New Specialized Storage
    - Food storage: We plan to add a new food storage, from which you can directly take out ingredients for use in cooking. When preparing meals, you’ll be able to use ingredients from both your food storage and your inventory.
    - Wardrobe: A new wardrobe storage will be added so that you can store your headgear, armor, gloves, footwear, and cloaks.
    - Gatherables Storage: A new gatherables storage will be added, from which you can directly take out items for use in tempering and crafting. This storage will be able to hold a variety of crafting materials, including insects, stones, ores, and more.
    - Collections Storage: A new Collection Storage will be added, giving you a place to keep quest items tied to your adventures, along with recipes and other items you've collected on your journey.

    Pets & Mounts
    More summonable mounts and new pets will be added. Also, in addition to existing horse tack sets, dedicated armor for other mounts is also being planned.


    System and Graphics Improvements

    UI Improvements
    To improve legibility, we’ll be adding a minimum font size adjustment option. Since Crimson Desert supports 14 UI languages, fully optimizing this feature across all of them will take some time, but we plan to introduce it first to help make the game more comfortable to play. We also plan to continue improving various UI elements and QoL features, including improvements to the map, inventory, and housing.

    Improvements to Controls
    We are carefully reviewing your feedback about controls. To provide a better gameplay experience, we plan to add customization options for certain controller inputs. We will also expand the range of configurable keys for keyboard and mouse to improve usability.

    Improvements to Distant Scenery Quality
    We are working on enhancing the realism of distant backgrounds so you can enjoy Pywel’s landscapes in greater depth. Please note that the patch size may be somewhat larger due to improvements to how distant scenery changes and the quality of rendering under different conditions.​
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