One of the biggest surprises of The Game Awards was the announcement of Star Wars: Fate of the Old Republic. Described as a narrative-driven, single-player RPG, Fate of the Old Republic will be a spiritual successor to Knights of the Old Republic.
Development on Fate of the Old Republic is led by Casey Hudson, the former director on the original Star Wars: Knights of the Old Republic as well as the Mass Effect trilogy. Hudson is leading a new development team based out of Edmonton, Alberta named Arcanaut Studios. They will be working in collaboration with Lucasfilm Games on this project.
As this is a "spiritual successor" to Knights of the Old Republic, it will not be a continuation of the stories or plot of those games. It will instead introduce new characters and an entirely new story.
The bad news in all of this is that development is in a very early stage. It's so early in development that Bloomberg's Jason Schreier doesn't expect to see Fate of the Old Republic to be released until 2030 at the earliest. Hudson seems to be a bit more optimistic, saying that the game "will be out before then" before joking that he's "not getting any younger!"
Blending innovative storytelling, memorable characters, and heart-pounding combat, Star Wars: Fate of the Old Republic will immerse you in an unforgettable experience where every decision deepens your journey toward the light…or the darkness.(...)
Still in the early stages of development and creation, Fate of the Old Republic benefits from decades of creative experience across the collaborative partnership. “I’ve always strived to lead very focused projects, with creative clarity and alignment among the team, and a crisply organized production plan,” Hudson says. “That’s ultimately what makes it possible to deliver a game that meets high expectations. But consistently achieving that with large and ambitious projects – with ever increasing demands on scope and complexity — has been a lifelong journey of learning and improvement, and a personal obsession of mine.”
Still in the early stages of development and creation, Fate of the Old Republic benefits from decades of creative experience across the collaborative partnership. “I’ve always strived to lead very focused projects, with creative clarity and alignment among the team, and a crisply organized production plan,” Hudson says. “That’s ultimately what makes it possible to deliver a game that meets high expectations. But consistently achieving that with large and ambitious projects – with ever increasing demands on scope and complexity — has been a lifelong journey of learning and improvement, and a personal obsession of mine.”


