Same real-time strategy goodness, same devs, new engine.
Sins of a Solar Empire 2

Stardock and Ironclad Games announced Sins of a Solar Empire 2 today. This sequel will stick closely to the gameplay mechanics of its predecessor by still being a blend of real-time strategy and 4X gameplay.

The new Iron Engine 3 is the real star of the new game here. The studios say that this engine is a new, custom built 64-bit multicore engine. They promise that Iron Engine 3 will deliver "high fidelity visuals and smooth frame rates." In addition, this engine upgrade will allow the developers to implement seamless rejoining of multiplayer games as well as improving modding.


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Sins of a Solar Empire II will once again explore the tragic war between the desperate Vasari, emergent TEC, and vengeful Advent as their struggle leaves them exposed to much greater threats. Each race will further distinguish their play styles with unique game mechanics, new and reimagined units, extensive research trees, and refined sub-factions.

Players will need to evaluate real-time celestial mechanics, observing the orbits of planets and moons while expanding their empires and maneuvering fleets. Meanwhile, savvy battle commanders must leverage ship positioning and point defense turret tracking speeds to intercept swarms of enemy missiles. At every level, Sins of a Solar Empire II is packed with new features, mechanics, and customization that open up a host of new strategies and tactics.​