Ghost of Tsushima Update Adds New 'Lethal' Difficulty Option

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  • Ghost of Tsushima Update Adds New 'Lethal' Difficulty Option

    For those that like their games to be Dark Souls hard.
    Ghost of Tsushima

    If you are playing through Ghost of Tsushima on the hardest difficulty and still finding it to be a bit too easy, today's 1.05 update may be right up your alley. The 1.05 update, going out today for Ghosts of Tsushima, adds in a new "Lethal" difficulty level.

    This new difficulty level will make enemies far more aggressive, far more deadly, faster to detect you, and will introduce tighter parry and dodge windows.

    That's not all that is included in the 1.05 update though. On the opposite end of the Lethal spectrum is a new option that lowers combat intensity. This relaxes several of Tsushima's time-specific elements such as parrying and dodging. Stealth is also more forgiving and enemies take longer to detect you.

    There are also some changes made to text that should make for more easily readable subtitles. The full changes for today's update can be found below or at the Sucker Punch website.

    Changelog for Ghost of Tsushima 1.05
    New difficulty level: Lethal
    • Enemy weapons are more deadly, but Jin’s katana is also more deadly
    • Enemies are more aggressive in combat
    • Enemies detect you faster
    • Tighter Parry and Dodge windows
    Patch 1.05 will also include the following new options in the accessibility menu:

    Lower Intensity Combat
    Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
    • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
    • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
    • Enemies will not attack you while you’re using Resolve to heal
    • Enemy awareness builds more slowly, giving you more time to recover after being spotted
    Text changes
    • Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
    • Added option to turn speaker name off when subtitles are enabled
    • New subtitle text color options in addition to white: Yellow, Blue, Red, Green

    Patch 1.05 also includes additional bug fixes.
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