Originally, Dungeon Defenders II was going to be another MOBA-style game despite the original being almost purely tower defense. It seems as though developer, Trendy Entertainment, has changed their mind and is again shifting focus off of the MOBA gameplay elements and back to tower defense for the sequel.

“We’ve been listening very closely to our community, getting feedback from fans of the first game on what they want to see in a sequel, and we realized we needed a shift in our development focus,” said Philip Asher, Marketing Director at Trendy Entertainment. “We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop. So, we’ve nixed the MOBA-style of gameplay and other ‘extra’ features we were talking about and instead are making the sequel we all want to play. We’re improving everything we loved about Dungeon Defenders, one step at a time. First we’re going through the core gameplay experience; injecting more meaningful decisions and moments into the minute to minute gameplay that you’ll want to share with your friends. Then, in late October we’re going to kick off our first major community initiative to get fans involved in the development of the game, and start working with them to make the roleplaying and item systems as satisfying as possible.”

The game will be playable at the New York Comic Con beginning October 10. It's slated for a soft launch this Spring.