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Day of Infamy is a new, free modification for Insurgency that takes the game back to WWII. Day of Infamy was born from a community mod project and is a total conversion mod for Insurgency.

Here is how to play the mod, how to contribute to the mod, and the other changes contained in today's update for Insurgency.
HOW TO PLAY:
· To play the mod, simply subscribe to the mod and its maps on Workshop.
(With the latest update to Insurgency, the beta branch is no longer required)
· In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!

HOW TO CONTRIBUTE:
· Check out the Roadmap and Official Forums to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
· Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here.


UPDATE CHANGELIST – JAN. 27, 2016
New Gameplay
· New map: Landfall
· Expanded Multiplayer:
o Landfall: Invasion, Push, Skirmish, Occupy and Firefight
· Expanded Cooperative
o Bastogne (Day and Night): Outpost, Conquer
o Landfall: Checkpoint, Conquer

New Weapon Content
· New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
· New foregrip attachment for the Thompson M1928A1.
· New Stielhandgranate model and animations.

User Experience Improvements
· Created voting images for maps.
· Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.

Map Changes
· Bastogne:
o Added truck at A push to provide German forces with a bit more protection when approaching the objective.
o Added a few more bushes throughout the map for cover.
o Improved fog transition from playable level to 3dskybox.
o Replaced some dev textures that were visible for the player.
o Players can no longer hide inside the back of a convoy truck.
· Dog Red:
o Improved cover by the right flank up the hill.
o Improved the right path leading to the rear bunker.
o Optimized performance past the road.
o Added new particle effects in various areas.
o Modified beach bunker floors to force German team to stay close to the edge.
o Fixed other miscellaneous issues.

Community Credits
· Landfall map created by Chief-C.
Stielhandgranate art created by TKAzA.