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Day of Infamy is a new, free modification for Insurgency that takes the game back to WWII. Day of Infamy was born from a community mod project and is a total conversion mod for Insurgency.Here is how to play the mod, how to contribute to the mod, and the other changes contained in today's update for Insurgency.
HOW TO PLAY:
· To play the mod, simply subscribe to the mod and its maps on Workshop.
(With the latest update to Insurgency, the beta branch is no longer required)
· In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!
HOW TO CONTRIBUTE:
· Check out the Roadmap and Official Forums to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
· Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here.
UPDATE CHANGELIST – JAN. 27, 2016
New Gameplay
· New map: Landfall
· Expanded Multiplayer:
o Landfall: Invasion, Push, Skirmish, Occupy and Firefight
· Expanded Cooperative
o Bastogne (Day and Night): Outpost, Conquer
o Landfall: Checkpoint, Conquer
New Weapon Content
· New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
· New foregrip attachment for the Thompson M1928A1.
· New Stielhandgranate model and animations.
User Experience Improvements
· Created voting images for maps.
· Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.
Map Changes
· Bastogne:
o Added truck at A push to provide German forces with a bit more protection when approaching the objective.
o Added a few more bushes throughout the map for cover.
o Improved fog transition from playable level to 3dskybox.
o Replaced some dev textures that were visible for the player.
o Players can no longer hide inside the back of a convoy truck.
· Dog Red:
o Improved cover by the right flank up the hill.
o Improved the right path leading to the rear bunker.
o Optimized performance past the road.
o Added new particle effects in various areas.
o Modified beach bunker floors to force German team to stay close to the edge.
o Fixed other miscellaneous issues.
Community Credits
· Landfall map created by Chief-C.
Stielhandgranate art created by TKAzA.
· To play the mod, simply subscribe to the mod and its maps on Workshop.
(With the latest update to Insurgency, the beta branch is no longer required)
· In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!
HOW TO CONTRIBUTE:
· Check out the Roadmap and Official Forums to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
· Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here.
UPDATE CHANGELIST – JAN. 27, 2016
New Gameplay
· New map: Landfall
· Expanded Multiplayer:
o Landfall: Invasion, Push, Skirmish, Occupy and Firefight
· Expanded Cooperative
o Bastogne (Day and Night): Outpost, Conquer
o Landfall: Checkpoint, Conquer
New Weapon Content
· New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
· New foregrip attachment for the Thompson M1928A1.
· New Stielhandgranate model and animations.
User Experience Improvements
· Created voting images for maps.
· Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.
Map Changes
· Bastogne:
o Added truck at A push to provide German forces with a bit more protection when approaching the objective.
o Added a few more bushes throughout the map for cover.
o Improved fog transition from playable level to 3dskybox.
o Replaced some dev textures that were visible for the player.
o Players can no longer hide inside the back of a convoy truck.
· Dog Red:
o Improved cover by the right flank up the hill.
o Improved the right path leading to the rear bunker.
o Optimized performance past the road.
o Added new particle effects in various areas.
o Modified beach bunker floors to force German team to stay close to the edge.
o Fixed other miscellaneous issues.
Community Credits
· Landfall map created by Chief-C.
Stielhandgranate art created by TKAzA.
yeah! it was Resistance and Liberation and I think the servers are empty right now, but I remember loving it a few years ago.