Re: 1.22 - The AA is dummied down again...sigh
Wasn't there a quite intelligent thread on this not so long back. I think Dr. Jambo started it asking for mobile AA on maps where there were none.
Mobile AA is the solution imho. It's deadly to everything other than a J10.
There do seem to be two types of players posting here though:-
1) Grunts, want to nerf anything that kills them and basically just want to shoot their gun.
2) Balanced, maybe can't fly but embrace what BF2 is and want some sort of balance when the teams are balanced in terms of pilots.
The first group really should play something else, I suspect they'd get owned in CS or any other FPS so we're stuck with them.
The only threat to a plane is another plane, stinger sites are no threat, it takes three to get a plane down, saying anything different is just going to wind people up. Mobile AA is a different matter, you don't know where it will be and four missiles ready to go. Operation Smokescreen is the best map imho, flying against a team that holds the top spawn is a absolute nightmare, you can't follow Jets can't touch choppers, and have to only enter that area with flares ready to go and even then know exactly how your going to get out.
As I said in the other thread I think a lot of players are looking for the solution on the ground that will deliver revenge, by adding mobile AA you are introducing something that a pilot has to deal with. Example:- On Kubra Dam Mobile AA just hits the top spot in terms of targets that I'm hunting for, that is you won't get revenge and will die fast but you will help your team as I HAVE to deal with Mobile AA. Dogfighting over a Mobile AA spot is a bit scary :)
The other big change that needs to happen is the scoring system, one point for a kill, everyone on the team gets an assist, that way everyone has a vested interest in the best pilot flying, best chopper team in the chopper and so on etc. I suspect the grunts would hate that though :)
Wasn't there a quite intelligent thread on this not so long back. I think Dr. Jambo started it asking for mobile AA on maps where there were none.
Mobile AA is the solution imho. It's deadly to everything other than a J10.
There do seem to be two types of players posting here though:-
1) Grunts, want to nerf anything that kills them and basically just want to shoot their gun.
2) Balanced, maybe can't fly but embrace what BF2 is and want some sort of balance when the teams are balanced in terms of pilots.
The first group really should play something else, I suspect they'd get owned in CS or any other FPS so we're stuck with them.
The only threat to a plane is another plane, stinger sites are no threat, it takes three to get a plane down, saying anything different is just going to wind people up. Mobile AA is a different matter, you don't know where it will be and four missiles ready to go. Operation Smokescreen is the best map imho, flying against a team that holds the top spawn is a absolute nightmare, you can't follow Jets can't touch choppers, and have to only enter that area with flares ready to go and even then know exactly how your going to get out.
As I said in the other thread I think a lot of players are looking for the solution on the ground that will deliver revenge, by adding mobile AA you are introducing something that a pilot has to deal with. Example:- On Kubra Dam Mobile AA just hits the top spot in terms of targets that I'm hunting for, that is you won't get revenge and will die fast but you will help your team as I HAVE to deal with Mobile AA. Dogfighting over a Mobile AA spot is a bit scary :)
The other big change that needs to happen is the scoring system, one point for a kill, everyone on the team gets an assist, that way everyone has a vested interest in the best pilot flying, best chopper team in the chopper and so on etc. I suspect the grunts would hate that though :)
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