1.22 - The AA is dummied down again...sigh

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  • HowieMandel

    #121
    Re: 1.22 - The AA is dummied down again...sigh

    this thread turned into a.......

    Dont make AA stronger, cuz im really raping now.....thread.

    which basically sums it up that, yes AA needs improvement.

    thanks for helping us out with that, pilots. Preciate it.

    Got that EA? Pilots dont want planes nerfed, or AA made better.
    Which says what? Do one or the other.
    God, some people

    Comment

    • [MORK]Gog

      #122
      Re: 1.22 - The AA is dummied down again...sigh

      Lol - maybe we could have a job wheel on the server and turn it up or down, which makes the planes stronger and the AA weaker and vice versa, depending on the overall opinion of the pilots and ground forces.

      As much rhetoric we get through here, I think EA have enough on their hands with patch and future game development.

      Comment

      • royaljewellz

        #123
        Re: 1.22 - The AA is dummied down again...sigh

        i'll tell you what makes bf2 unenjoyable...the people that whine so much about every little thing. it's you people that make this game worse and worse. why don't you all whine to ea/dice so they will make you a patch that makes you never die. that way, you can't complain about plane whores, or armor whores, or bunny hopping, or dolphin diving, or jihad jeeping, or any of the other crap you complain about. i am far from being a great player, but i love this game, and i enjoy learning as much as i can. i'm getting a little tired with patch after patch to fix the things that you complain about. no wander ea/dice can't fix the real bugs in the game. they are too busy trying to deal with all the complaining. now sure, there are things i find annoying, but it doesn't bother me to the point that i feel anything needs to change. i loathe the people that rape uncappable bases, but i deal with it. maybe those that just whine about everything need to find a way to deal with the parts of the game that annoy them, or maybe find a new game. i swear, ea/dice could put a patch where you only can be killed on tuesdays, and some of you people would still complain that you got killed too much.

        Comment

        • JMLufkins

          #124
          Re: 1.22 - The AA is dummied down again...sigh

          Originally posted by Boojie
          Fair enough. So let's just take the AA turret off the map. It's useless. Providing it is nothing more than a sucker's bet. "Look at that fool get in that turret...he thinks it'll actually hit something".
          soo true, I notice also that it takes longer for a lock and when you do get it it's just for a second and it misses anyway. I don't even bother with the AA anymore. it's completely usless.


          Ohhh look a F-35, wait for lock, wait for the lock, he's getting closer, literally 1/4 way over the airfield in wake get your freaking lock, you get your lock wait for flares, you've turned around to follow and take your shot only to watch him disappear and either both your missiles miss or only 1 hits.

          Edit: holy crap 9 pages

          Comment

          • DrJambo
            Member
            • Oct 2006
            • 349

            #125
            Re: 1.22 - The AA is dummied down again...sigh

            Originally posted by royaljewellz
            i'll tell you what makes bf2 unenjoyable...the people that whine so much about every little thing. it's you people that make this game worse and worse. why don't you all whine to ea/dice so they will make you a patch that makes you never die. that way, you can't complain about plane whores, or armor whores, or bunny hopping, or dolphin diving, or jihad jeeping, or any of the other crap you complain about. i am far from being a great player, but i love this game, and i enjoy learning as much as i can. i'm getting a little tired with patch after patch to fix the things that you complain about. no wander ea/dice can't fix the real bugs in the game. they are too busy trying to deal with all the complaining. now sure, there are things i find annoying, but it doesn't bother me to the point that i feel anything needs to change. i loathe the people that rape uncappable bases, but i deal with it. maybe those that just whine about everything need to find a way to deal with the parts of the game that annoy them, or maybe find a new game. i swear, ea/dice could put a patch where you only can be killed on tuesdays, and some of you people would still complain that you got killed too much.
            You're really offering nothing to the discussion except complaining about people who're discussing ways to improve things. And your analogy at the end is ridiculous.

            The rest, with the exception of Inc|Loki, are providing some useful feedback. It seems that most agree that static AA is useless with its current limited range and the fact that each any every good pilot knows their exact whereabouts. Not only that, but most seem to agree that replacing static AA with mobile AA would go a long way to help improve things. At least then ground pounders would have no excuse for not being able to tackle air power. I've no beef with the maps that offer this trade off. Other than the slightly overpowered J-10, Daqing Oilfields is fun for this reason, as are Taraba Quarry and Op Smokescreen.

            It's Wake Island, Dalian Plant and Gulf of Oman that are the real offenders here and maybe map design is more to blame than anything else.

            Comment

            • mlkmnz

              #126
              Re: 1.22 - The AA is dummied down again...sigh

              Originally posted by Chris_Redfield
              What?
              aphinctersays.

              I love Jeopardy :P

              Originally posted by unununium
              Look at the tanks, they're difficult to destroy if your team is uncoordinated and you don't see anyone whining.
              Yes but what can feasibly counter a tank:
              -AT Class
              -Engineer
              -Spec Ops
              -Another tank
              -TOW (in 2 hits)
              -An APC
              -Attack chopper
              -Jet

              Compared to a jet, who's only feasible counter if the pilot is good is another jet. If you're on the ground, you have seconds to make your shot, and you don't do enough damage.

              Comment

              • jakswan

                #127
                Re: 1.22 - The AA is dummied down again...sigh

                Originally posted by mlkmnz
                aphinctersays.

                I love Jeopardy :P


                Yes but what can feasibly counter a tank:
                -AT Class
                -Engineer
                -Spec Ops
                -Another tank
                -TOW (in 2 hits)
                -An APC
                -Attack chopper
                -Jet

                Compared to a jet, who's only feasible counter if the pilot is good is another jet. If you're on the ground, you have seconds to make your shot, and you don't do enough damage.
                Sigh we're going round in circles, what would you suggest.... It doesn't matter what you offer from the ground the only answer would be another jet. I think I died less in 1.2 where you had crazy AA, a good pilot on a server uncontetsed would never expose himself to AA.

                The solution is there, Mobile AA on maps that don't have any, but I warn you don't use it to good effect and you'll still end up dead and on here whining.

                Let me give you another example, lets say I'm playing Kubra Dam and you have a decent pilot but I'm better than him, what throws the balance in his favour is you in the Mobile AA. Together you will reduce my score by 50%, but each of you alone forget it, I'd have a ball.

                The problem is you seem to want a ground instakill weapon that would remove a pilot from the game whilst at the same time keeping the choppers in the game.

                Comment

                • JMLufkins

                  #128
                  Re: 1.22 - The AA is dummied down again...sigh

                  after reading more of the posts. AA in 1.2 was too dominating. If you knew how to lead it was an easy kill for the AA(at least for me) but now EA has nerfed it it just a bit too much. I think that they went a little too far with the lock range. Before it was too great and now it's too little. I'm not sure what it takes to take down an aircraft now with the new patch since i'm only lucky to get 1 hit.

                  I guess i'm going to have to try dumbfire and see what happens with that

                  Comment

                  • DrJambo
                    Member
                    • Oct 2006
                    • 349

                    #129
                    Re: 1.22 - The AA is dummied down again...sigh

                    The other important thing about mobile AA as opposed to static AA is it's actually fun and productive to use, even if there isn't any pilots in the sky! Something that many of you forget (particularly the pilots when you're berrating the groundpounders and static AA) is the fact that static AA is not very much fun to use. Sitting in a static AA for the good of your team - man, come on, this is what you need bots for. It's so tedious with very little reward.

                    First and foremost (even above teamplay) BF2 is a game and therefore supposed to be enjoyable to all players. Therefore the method, if DICE are going to have one, for taking down planes should be as enjoyable and interesting to use as flying the planes themselves.

                    Mobile AA offers that. Static AA does not.

                    Comment

                    • colony

                      #130
                      Re: 1.22 - The AA is dummied down again...sigh

                      I agree with the addition of mobile AA to air maps that dont have them.

                      Comment

                      • Paas

                        #131
                        Re: 1.22 - The AA is dummied down again...sigh

                        Originally posted by colony
                        I agree with the addition of mobile AA to air maps that dont have them.
                        I second that. Also, increase it's lock range and speed up the lock timing. Yet, reduce the missile damage of Mobile A.A. so that it takes three to down a jet.

                        That way Mobile Anti-Air won't be rewarded for just emptying their payload on lock. To counterbalance this, jets should have to click for each bomb dropped.

                        This should help Helo's out a bit with the implementation of "Rolling Sky Death".

                        {WP}Paas

                        Comment

                        • PHPT

                          #132
                          Re: 1.22 - The AA is dummied down again...sigh

                          Originally posted by {WP}Paas
                          I second that. Also, increase it's lock range and speed up the lock timing. Yet, reduce the missile damage of Mobile A.A. so that it takes three to down a jet.
                          So that it takes three? Maybe if they drastically increase the number of payloads it carries. AA missiles deplete faster than G3 clips. Making it take 3 would be even worse since then you'd basically be forced to dump missile #4 immediately to ensure your next volley was ready.

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #133
                            Re: 1.22 - The AA is dummied down again...sigh

                            Gulf of Oman was extremely fun and somewhat easy with the predictable flight pattern of most pilots who went for the MEC main air strip first. The key was to know the flight pattern and wait for a good moment to see the jet about to pass the area between CONsite and Hotel. Because after the pilot gets his confirmation that Hotel is clear, which is in the area between the Hotel and east beach, all you have to do is jump in the Hotel AA and lock on to him and shoot out the missiles. After the pilot passes the area between CONsite and Hotel, hes totall focoused on the MEC uncappable. There are exceptions. In PWs video, he was looking back. And this lead me to a conclusion that all pre-1.2 AA missiles really needed, was extra speed. A lot of it. Pilots just had too much reaction time pre-1.2 and with added speed, there wouldnt be any problems.

                            Basically, what I want to say is, in order to be good in AA, you have to know how the jet functions and whats it like in the cocpit.

                            Comment

                            • XmetallicaXguitarstX
                              Member
                              • Jul 2006
                              • 3014

                              #134
                              Re: 1.22 - The AA is dummied down again...sigh

                              how about this...


                              Add all the **** you want.... add mobile AA, and increase the lock distance as far as you want...


                              ALL IM ASKING, is to fix the JSF so that you can actually out-manuever a ****ing missle, and make it so that J-10's are ABLE to be hit by missles, because currently the only missles that can kill a J-10 come from the Essex.

                              You people are like my sister.. you bitch and moan until you get what you want.

                              Comment

                              • pak_hopper

                                #135
                                Re: 1.22 - The AA is dummied down again...sigh

                                Originally posted by metallicaguitrst
                                You people are like my sister.. you bitch and moan until you get what you want.
                                OMG your setting yourself up there..will refrain from sister joke

                                While some of these posts on this thread have the tone of a cry baby, you can't knock people for voicing their opinion. This is obviously one of the hottest topics of the game and this is a forum to discuss topics about the game so exactly what is the problem in wondering if air is too powerful or AAA is too crappy or whatever.

                                Christ, let the people talk without having to worry about getting flamed. You got something to add towards the topic to go for, else just click back on your browser and go find a topic you care about.

                                Oh, I third the motion that every map that has a chopper should also have an AAA tank. That makes 3 people so i think thats enough to sway DICE to stick that update in the next patch...right? :cry:

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