Re: 1.22 - The AA is dummied down again...sigh
AMEN! I have recently started playing DC_F again...mainly for that reason. Both flying and shooting down flying objects is a lot more fun there. The planes/helos are agile and you actually have to find targets on your own (no magic target indicators in the HUD) - the infantry (AT) always have a fair chance at taking out the air vehicles with Stingers or SMAW:s.
I don't think tweaking effectiveness of AA etc is the solution. Guided missiles (doesn't matter if it's Air-to-Air, Surface-to-Air or Air-to-ground) are wrong. Period. The sooner we can get rid of those and go back to unguided rockets the better. If I hit something in DC, it actually feels like there was some skill involved - not some random function that decided that this particular missile would automatically guide itself and hit the intended target instead of teamkilling a helo at the other end of the map.
Originally posted by HowieMandel
I don't think tweaking effectiveness of AA etc is the solution. Guided missiles (doesn't matter if it's Air-to-Air, Surface-to-Air or Air-to-ground) are wrong. Period. The sooner we can get rid of those and go back to unguided rockets the better. If I hit something in DC, it actually feels like there was some skill involved - not some random function that decided that this particular missile would automatically guide itself and hit the intended target instead of teamkilling a helo at the other end of the map.
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