Solution to the titan gun whores

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  • imported_Fish
    Member
    • Oct 2007
    • 309

    #61
    Originally posted by raidyr
    So wait, just because someone gets more points/kills than you makes something unbalanced? If I killed a Voss/Baur user with a pistol over and over, would that make it unfair?
    you seem to like talking rubbish... if you killed a voss/baur user with a pistol over and over that would be far from unfair because he as the same chance to kill you = balanced.

    Originally posted by raidyr
    Ah now I see. You are a heavy assault player, who plays Conquest maps 3x as much as Titan, with the typical Voss/Defib/Rockets. With an abysmal time as engineer and favorite vehicle being a walker, this thread no longer surprises me.
    I play x3 time more conquest than titan because of the titan guns.. the kit i use is irrelevent as i get killed many times with all kits = balanced.
    My time spent in a walker is 57 hours my deaths in a walker is 1452 = balance.

    Originally posted by raidyr
    Ironically you have a total of 34 hours in Titan guns.
    this is the good part.. time spent on titan guns 14 hours, time spent on titan AA guns 20 hours, with a total time played of 1283 hours that must make me the biggest titan gun whore in history...

    Comment

    • Sunburnt

      #62
      Originally posted by Sturmgrenadere
      I'll tell you the sad reality of the situation. It's Suez Canal, commander moves the Titan to the middle of the map. Titan covers all silos.
      Hopefully the other Commander will get off his duff and make a parity move, so that the silos go to whoever utilizes cover and armor the best. That can still be a fun game, especially when the titans get close (as they must) and the AA guns on the titans come into play, picking infantry off the tops of the titans, suppressing aircraft launching, and of course increasing the pace of titan combat because the players can pod directly to the other titan.

      I call that good clean fun. On Suez, you can cover all 5 at once, without getting into a spot where the missiles are always hitting your titan no matter who owns it, and chances are you can find a spot where the missile fires over your titan and can't steer to it. Alas, on Sidi Power Plant, you can't realistically dominate more than 3 silos and deliver distant and pathetic fire to the fourth and fifth. Verdun is another good one for dominating around 3 silos and being in pod-range or nearly so to all 5.

      Originally posted by Sturmgrenadere
      -An engineer gets points for repairing a manned gun all game, while someone only gets points for destroying 8 guns and then nothing. Maybe a limit on the number of repair points from titan guns?
      -The guns can refire as soon as they are repaired i.e. one HP. As suggested 50 would be better.
      -The guns can be aimed while destroyed. The view going to static would be good.
      -Four guns with 360 degree (or very near 360 degree) coverage. There's no escape aside from getting out of range, which can be very difficult to impossible depending on the map.
      The first three are reasonable adjustments, I think-- in the case of the third one, I think a repaired gun should be set back to a default setting, which is IIRC leveled at the horizon. As for the last thing you mention, that's not a problem as long as only 1-2 guns can cover any one spot. Everything is survivable in armor or to a lesser degree behind cover as long as only one gun is pointed at you, and the time between volleys is plenty of time, basically enough time to move away. The only thing you can't do between volleys, as an infantryman, is to cap a silo, which is why you need a new strategy or some assistance when under titan fire.

      One also notes that repairing for points is boring.

      Comment

      • Roger Smith
        Member
        • Aug 2006
        • 1390

        #63
        anyone who thinks titan guns are fine as is, is a whore.

        Comment

        • Sanitary_Napkin

          #64
          Originally posted by Roger Smith
          anyone who thinks titan guns are fine as is, is a whore.

          I thought whores were women who had frequent, dirty sex with multiple dudes. Times are a changin'.

          Comment

          • CaptPoopstick

            #65
            Originally posted by Roger Smith
            anyone who thinks titan guns are fine as is, is a whore.

            sounds like it's time for somebodies nap...come here little guy. let me give you your ba-ba.

            Comment

            • Raidyr

              #66
              Originally posted by Fish
              you seem to like talking rubbish... if you killed a voss/baur user with a pistol over and over that would be far from unfair because he as the same chance to kill you = balanced.
              No ****. Therefore, there is no problem that someone is getting more points than you right? You said it yourself, it MUST be balanced.


              I play x3 time more conquest than titan because of the titan guns.. the kit i use is irrelevent as i get killed many times with all kits = balanced.
              My time spent in a walker is 57 hours my deaths in a walker is 1452 = balance.
              Your kit shows me that you don't even bother to take care of the guns and you find the simple joy of running around with a Voss more fun than the complex games of Titan. Your time in the Walker shows me that again, you use one of the easiest vehicles in the game, coincidently one that can't even damage the guns.
              this is the good part.. time spent on titan guns 14 hours, time spent on titan AA guns 20 hours, with a total time played of 1283 hours that must make me the biggest titan gun whore in history...
              It doesn't make you a Titan gun whore, however, 14 hours is a long time no matter how long you have been playing. Obviously you like using the guns. So why are you complaining about them?

              Comment

              • imported_Fish
                Member
                • Oct 2007
                • 309

                #67
                Originally posted by raidyr
                No ****. Therefore, there is no problem that someone is getting more points than you right? You said it yourself, it MUST be balanced.
                here we go again... if the titan guns are not balanced then how can the guy using them be balanced? I have no concern whatsoever in anyone getting more points than me... my concern, and I think I have stated this in previous post but somehow it fails to sink in.. the titan guns are unbalance, titan gunner kill but cant be killed.. where is tha balance in that?

                Originally posted by raidyr
                Your kit shows me that you don't even bother to take care of the guns and you find the simple joy of running around with a Voss more fun than the complex games of Titan. Your time in the Walker shows me that again, you use one of the easiest vehicles in the game, coincidently one that can't even damage the guns.
                my kits are not at question but you seem persistent in bringing them up so here goes... i dont fix the titan guns because while ever the titan guns are destroyed the game is better... not only do you get mullered by enemy titan guns you get it from your own titan guns as well. My time in a walker shows you nothing except the time needed in armour to gain your gold badge and a bit more toward the medal, (what is wrong with that)... you have never played with me and if you did you will find that i am a ground pounder.. I work infantry and thats about all...

                Originally posted by raidyr
                It doesn't make you a Titan gun whore, however, 14 hours is a long time no matter how long you have been playing. Obviously you like using the guns. So why are you complaining about them?
                lol my time on the titan guns do not reflect the amount of kills I have had.. while going commander on titan again to get the gold badge I sat on the titan guns while commanding.. killing 2 birds and all that, and no i dont like using the titan guns.

                as you can see by reading all these threads the general feeling about the titan guns is negative... your one of the few that are for it.. you can dig up all you want from my stats if thats your thing.. but its dont stop the fact that like i said at the start the titan gun are unbalanced.

                one more thing thats just come to mind.. you can destory the titan guns up to 8 times and get points then it stops.. yet the gunner can kill for the whole game... why not limit the amount of kills the gunner can get.. the first 10 kills he will get a score for (thats 20 points) then every kill after that he dont get anything for... that will reduce the whoring

                Comment

                • Raidyr

                  #68
                  Originally posted by Fish
                  here we go again... if the titan guns are not balanced then how can the guy using them be balanced? I have no concern whatsoever in anyone getting more points than me... my concern, and I think I have stated this in previous post but somehow it fails to sink in.. the titan guns are unbalance, titan gunner kill but cant be killed.. where is tha balance in that?
                  I guess I have to be blunt

                  So what if he gets all those kills and no deaths? You can still take out the guns. They aren't invincible. So you obviously care either about his kills, your deaths, or stats.


                  my kits are not at question but you seem persistent in bringing them up so here goes... i dont fix the titan guns because while ever the titan guns are destroyed the game is better... not only do you get mullered by enemy titan guns you get it from your own titan guns as well. My time in a walker shows you nothing except the time needed in armour to gain your gold badge and a bit more toward the medal, (what is wrong with that)... you have never played with me and if you did you will find that i am a ground pounder.. I work infantry and thats about all...
                  First off, when I say "take care of", you don't bother to kill the enemy guns NOR repair your own. You find the game better because of the same reason infantry only mode was created. You like a simpler game where all you have to worry about is you, your walker, and your Voss. Personally, if I am playing Titan, I want a huge moving death fortress above my head. And I don't need to play with you to know you prefer infantry

                  lol my time on the titan guns do not reflect the amount of kills I have had.. while going commander on titan again to get the gold badge I sat on the titan guns while commanding.. killing 2 birds and all that, and no i dont like using the titan guns.
                  Sure.


                  as you can see by reading all these threads the general feeling about the titan guns is negative... your one of the few that are for it.. you can dig up all you want from my stats if thats your thing.. but its dont stop the fact that like i said at the start the titan gun are unbalanced.
                  Pro Tip: Don't put your stats in your signiture when starting an argument for something. Tends to backfire.

                  one more thing thats just come to mind.. you can destory the titan guns up to 8 times and get points then it stops.. yet the gunner can kill for the whole game... why not limit the amount of kills the gunner can get.. the first 10 kills he will get a score for (thats 20 points) then every kill after that he dont get anything for... that will reduce the whoring
                  That is retarded. It is a playstyle. That is like making it so snipers can only earn so many headshots, and support/medic/engineer can only get so many resupply/heal/repair points.

                  Comment

                  • dontsh000t

                    #69
                    Originally posted by Trippet
                    Whoever suggested that the Titan guns should function more like a vehicle (can be kept alive/fixed when damaged but if destroyed you have to wait for it to respawn) than like a Commander asset (immediately restorable if destroyed) was spot-on, that guy's a genius. Think of the tactics around that: squads would check the Titan, determine which gun(s) can shoot the silo they want to take, take out the gun(s) (which won't kill the gunner) and know that they've got a minute or so to storm the silo, kill the guys there, cap it, and get out before the Titan gun comes back. Brilliant, I love it, and nominate it for inclusion into the next patch after 1.4!
                    hear, hear.
                    and the titan guns should be slightly less powerful. now they are almost as good as orbital strikes, only they can be spammed.

                    Comment

                    • Sturmgrenadere

                      #70
                      Originally posted by Sunburnt
                      One also notes that repairing for points is boring.
                      True, but people do it regardless for the points, so we must deal with realities. By giving similar sustainable points bonuses to titan gun destroyers you would have people spend their whole game doing that as well, and then at least these respective engineering drones would cancel eachother out. I think the best option though would be to just limit the number of points you can get from repairing guns and then people would not do it for the entire game, and destroying the guns might actually have an effect other than giving the repairers points and taking out the gun for .5 of a second, only to be instantly killed as it preaims at you while destroyed and fires the second it is repaired.

                      Comment

                      • Roger Smith
                        Member
                        • Aug 2006
                        • 1390

                        #71
                        Originally posted by CaptPoopstick
                        sounds like it's time for somebodies nap...come here little guy. let me give you your ba-ba.
                        ya screw u 2 pal.

                        Comment

                        • imported_Fish
                          Member
                          • Oct 2007
                          • 309

                          #72
                          lol dunno about you but im enjoying this.. we will have to eventually agree to disagree on this one but hey...

                          Originally posted by raidyr
                          I guess I have to be blunt

                          So what if he gets all those kills and no deaths? You can still take out the guns. They aren't invincible. So you obviously care either about his kills, your deaths, or stats.
                          you are giving me headache now.. how many different ways do i have to explain myself.. i care about the unbalance of the titan guns which in turn creates titan gun whores... implement some sort of balance, there has been many suggestion in this thread that have sounded reasonable.. forget about his kills, my deaths or stats, you seem to be obssesed by them


                          Originally posted by raidyr
                          First off, when I say "take care of", you don't bother to kill the enemy guns NOR repair your own. You find the game better because of the same reason infantry only mode was created. You like a simpler game where all you have to worry about is you, your walker, and your Voss. Personally, if I am playing Titan, I want a huge moving death fortress above my head. And I don't need to play with you to know you prefer infantry
                          you didnt check out my stats as well as you thought did you.. you will find that i have 319 Titan Destructor Pins.. times that buy 4, thats 1276 destroyed titan guns... not a bad number for someone who dont destroy titan guns.. I still dont get why my preference over infantry or titan or if i used a walker has anything to do with the unbalanced titan guns.. If you like your flying fortress floating over your head killing friend and foe then that fine I respect your preference... about time you respected mine for liking infantry. You seem to belittle me for liking infantry.. why?

                          Originally posted by raidyr
                          Pro Tip: Don't put your stats in your signiture when starting an argument for something. Tends to backfire.
                          nothing has backfired at all.. I have nothing to hide about my stats and the stats reflect the way i play... what is so wrong in that?


                          Originally posted by raidyr
                          That is retarded. It is a playstyle. That is like making it so snipers can only earn so many headshots, and support/medic/engineer can only get so many resupply/heal/repair points.
                          you come out with all these different examples but none hold any water.. why limit the amount of sniper head shots? anyone playing the game can kill a sniper=balance... a support/medic/engineer can resupply/heal/repair to their hearts content because they are open to be killed... and to confirm my aurgument; dice restricted the amount of repair points while fixing the titan guns because the engineer wasnt in active play. Even dice saw this as a problem.. as the dice member stated earlier;

                          Originally posted by Demize99
                          Its so reasonable that we tried that in an internal beta. The end result was Titan guns were never used. There's a lot of threats to a Titan gun, and often a particular gun was unable to engage the threat to his life. It was just frustrating.
                          if dice didnt think they were unbalanced then they wouldnt have tried it.

                          A person on the titan gun used to have a teamkill against him... and if he killed a team member it would come up with xxxx killed xxxx but that has stopped... I dont know if you get points deducted but I have been killed by my own titan just as much as the enemies... and because its not comming up with the teamkill, the gunners dont care... I was playing verdun last night and was killed 4 times in a row by my own titan, so i destroyed our the titan gun that was killing us.

                          Comment

                          • Raidyr

                            #73
                            Originally posted by Fish
                            lol dunno about you but im enjoying this.. we will have to eventually agree to disagree on this one but hey...



                            you are giving me headache now.. how many different ways do i have to explain myself.. i care about the unbalance of the titan guns which in turn creates titan gun whores... implement some sort of balance, there has been many suggestion in this thread that have sounded reasonable.. forget about his kills, my deaths or stats, you seem to be obssesed by them
                            You are complaining that they can't be killed. However, their guns CAN be killed, so you DO care about the fact that THEY get a better KDR than you.


                            you didnt check out my stats as well as you thought did you.. you will find that i have 319 Titan Destructor Pins.. times that buy 4, thats 1276 destroyed titan guns... not a bad number for someone who dont destroy titan guns.. I still dont get why my preference over infantry or titan or if i used a walker has anything to do with the unbalanced titan guns.. If you like your flying fortress floating over your head killing friend and foe then that fine I respect your preference... about time you respected mine for liking infantry. You seem to belittle me for liking infantry.. why?
                            Meh. You might be right about the titan gun destruction. I am not belitting you for playing infantry, its just kind of biased for an infantryman to complain about the Titan.

                            nothing has backfired at all.. I have nothing to hide about my stats and the stats reflect the way i play... what is so wrong in that?
                            I am using your stats against you, duh


                            you come out with all these different examples but none hold any water.. why limit the amount of sniper head shots? anyone playing the game can kill a sniper=balance... a support/medic/engineer can resupply/heal/repair to their hearts content because they are open to be killed... and to confirm my aurgument; dice restricted the amount of repair points while fixing the titan guns because the engineer wasnt in active play. Even dice saw this as a problem.. as the dice member stated earlier;
                            Again, you don't mind because they CAN be killed. However, the second they can't be killed, it upsets you. So yes, you do care about their KDR, again.

                            Comment

                            • DrM

                              #74
                              Why not have the Titan guns do damage to the gunner when they are destroyed?
                              How about 34 hit points, or maybe 25, or 20, or even 17.
                              That way you dont have an instant death if the gun your in dies, but if the enemy is constatnly attcking your guns, and you are constantly repairing you need a medic or two around to help you out, rather than just having 4 engineers on the guns.
                              That way it promotes the people on the titan having to work as a team to keep thier guns up an running.

                              You may have to add some time limits to the damage to stop the situation where you have constant AA fire and constant repairs that cause the guns to die\repair 5 or 6 times a second.

                              I think only Suez Canal & Minsk are the only maps where the titan can be close enough to two silos to be over powered, and the the placement of the titan needs to be pretty exact [and therefore deserves to dominate both silos].
                              So given that on most maps the titan can only really attack or defend one silo, whats the big deal?

                              I've sat on the titan guns for a whole round and for the most parts it pretty boring. If your team has the silo thetn you get the occasional attacker, but it you kill them every time they soon stop trying. And if the enemy has the silo, then you get the occasional spawner, but they stop spawning there as well if you keep blowing them to pieces.

                              I wonder if the people complaining are aware that just like the other command assets the hit points on the titan guns can be taken down to -100.
                              IE if you are sitting in an AA, and you blow the titan gun up, keep shoointg at it for a few seconds and it will go down below 0 hit points and therefore take longer to repair it back up to +1.

                              I have used this to great effent with the stand ard command assets by using all 5 bit of RDX on the UAV scanner and waiting for the commander to drop supplies on it. I resupply my RDX before the supply create can repair the asset and I go and blow up other things and destroy the create, and still the commander has no UAV.

                              DocM

                              Comment

                              • Fingulfin
                                Member
                                • Jun 2007
                                • 1433

                                #75
                                Originally posted by CaptPoopstick
                                creative-yes...but how is that not cheating and just being a complete *** to someone who is playing the game how they want within the rules?
                                If you want to knife someone, you have to be a complete "***" as you so creatively put it :p

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