I hate those talentless guys who just sits on the titan guns all day ending up with a 30-0 k/d ratio... heres a solutions... instead of it taking 3 pilums to destroy a titan gun reduce to 2 and if you blow a titan gun.. it kills whoever is on that gun at the time.... that will balance it out a bit....
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Solution to the titan gun whores
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Originally posted by Stemnin View PostWhen a console blows up in ST, does the person that just got electrocuted just stand there and look at the blank console waiting till Geordi Laforge fixes it? Or do they go flying 10ft and die (die if theyre extras, not any senior officer lol).
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Originally posted by Demize99 View PostIts so reasonable that we tried that in an internal beta. The end result was Titan guns were never used. There's a lot of threats to a Titan gun, and often a particular gun was unable to engage the threat to his life. It was just frustrating.
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Originally posted by Demize99 View PostWe hear you, but its a complex issue without a quick fix. Titan Gun balance is on our radar.
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I posted this in another thread yesterday regarding the Titan guns....
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Bah... the titan guns are hardly unbalanced. They can basically only shoot where you've got a line of sight to, are dependant on where the titan is actually located, and the shots surely don't fall with any degree of precision unless the target is practically directly underneath, and a turret can be taken out from 100% health between shots while it recycles.
Weapons to be respected, no doubt, but nothing as whoresome or ridiculous as the J10 situation.
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