Now that would be a shame :cry:
Imagine playing a round without death raining from the sky, what fun would that be?
But seriously, I understand that it is a complex issue, but it seem to me that the choice was made in favour of "keeping cool sounding feature in game" instead of "making game fun".
As it is now you will often see that people just don't bother fighting at silos in Titan range, because it is like a never ending artillery bombardment.
I much preferred when they were precision weapons that was mainly used to take out armour, instead of spamming death unto infantry.
That was a much better concept, with the Titan keeping the vehicles in check, preventing them from dominating the map.
And since they are no-risk kills they should award teamwork points instead of kills.
Imagine playing a round without death raining from the sky, what fun would that be?
But seriously, I understand that it is a complex issue, but it seem to me that the choice was made in favour of "keeping cool sounding feature in game" instead of "making game fun".
As it is now you will often see that people just don't bother fighting at silos in Titan range, because it is like a never ending artillery bombardment.
I much preferred when they were precision weapons that was mainly used to take out armour, instead of spamming death unto infantry.
That was a much better concept, with the Titan keeping the vehicles in check, preventing them from dominating the map.
And since they are no-risk kills they should award teamwork points instead of kills.


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