Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch
Couldn't have said it better myself and that's exactly why I dislike grenades as much as I do. Grenades (and claymores, and the tube) need to "know their role", and that role certainly isn't a replacement for the main rifle in an infantry kit. It should be a supplement - sup‧ple‧ment: something added to complete a thing, supply a deficiency, or reinforce or extend a whole. When grenades can do everything an assault rifle can it is no longer a supplement. Four grenades (or in the case of support kit infinite) provide sustained killing potential, can kill point blank, in an open field, and at medium ranges. It's easier as you can fire and forget or just chuck them at random. Worst of all it's more effective due to the large blast radius, no problems with laggy hitboxes, high damage and the potential for a mass long range indirect killing. The grenade user can cause all of the carnage and without even exposing themselves to any harm. When I fire at an enemy with my rifle they always have the opportunity to fire right back at me.
Reducing a player to 1 unresupplyable grenade leaves the high damage large blast radius intact but converts a grenade from its previous state which allowed it to provide sustained fire to more of a situational tool that is best saved and used when the rifle cannot do the job as well (for example killing a camper behind some sandbags or a sniper on a rooftop).
With grenades in their current incarnation I can join any server, spend the entire round tossing grenades at choke points or spawn points and end the round with 30 or more kills without any skill required. Gathering the same 30+ kills with an assault rifle is much more difficult and actually requires the player to be quite skilled. So why should grenades have this lopsided advantage in raw killing potential, and a huge defensive bonus when they are absolutely the easiest thing in the game to use? Go figure.
Originally posted by Gue
Reducing a player to 1 unresupplyable grenade leaves the high damage large blast radius intact but converts a grenade from its previous state which allowed it to provide sustained fire to more of a situational tool that is best saved and used when the rifle cannot do the job as well (for example killing a camper behind some sandbags or a sniper on a rooftop).
With grenades in their current incarnation I can join any server, spend the entire round tossing grenades at choke points or spawn points and end the round with 30 or more kills without any skill required. Gathering the same 30+ kills with an assault rifle is much more difficult and actually requires the player to be quite skilled. So why should grenades have this lopsided advantage in raw killing potential, and a huge defensive bonus when they are absolutely the easiest thing in the game to use? Go figure.

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