PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

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  • Bungalow_Bill

    #1

    PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

    And there will be a 1.5 patch... right DICE? This lackluster 1.4 can't be it... can it? I mean you can't just leave the game like this... can you?

    If you don't like reading a novel you can skip to the bolded parts to get to the meat of the post.

    This post was sparked by countless various conversations I've had with random squad members in real Battlefield 2 games with VOIP and our near unanimous agreement on certain game balance issues that have really taken away from our overall Battlefield 2 experience. These aren't all uber-l33t gamers I've discussed this with but casual gamers who want a little more variety and balance. These changes can officially be referred to as the Skillful Gameplay Encouragement Adjustments. The main focus of these changes is to promote balanced combat styles, discourage exploitation of various broken gameplay aspects and encourage people to try and use the rifles for a change.

    In no particular order:

    1) Grenades. The goal: to reduce spamability and exploitability (hmm did I just invent two new words?) of grenades but retain the intended function and usage. By reducing the unsavory and unskillful aspects of grenades you also encourage them to be used intelligently.

    Often times on maps I find that over 50% of the total kills over the duration of a round are the result hand grenades. Now don't misunderstand my intentions... I have absolutely no problem with grenades explosive potential when used correctly (to root out a dug in camper for example) but I do have a problem with grenades in the current implementation that allows them to completely replace and exceed the effectiveness of a players main rifle (see Volx).

    Two simple changes to the BF2 code will fix this problem

    a) The support class ammo packs can no longer resupply grenades (supply crates will still be able to resupply them). This will stop the grenade fest that happens every single round at Karkand and put a rough hard cap on the number of grenades thrown per player per death (excluding an encounter with a supply crate).

    b) The starting number of grenades will be reduced on a class by class basis. Classes with the most diverse skills will be reduced the most while classes with a limited combat focus will retain the most grenades. 1 grenade for medic/spec-op/sniper/anti-tank/engineer and three grenades for the assault and support classes. This will encourage the skillful and intelligent use of grenades rather than the purely random tossing of them for easy kills.

    2) Claymores. Goal: to make claymores an effective defensive trap that has to be used intelligently and still can be defeated by various methods.

    We've all seen these players. The "claymore runners". The snipers without an ounce of skill who run through heavily populated area on a suicide mission (the alley on Karkand for example) and toss claymores like they're going out of style. These players know that when they drop that claymore it's pretty much a guaranteed kill and there is absolutely nothing the enemy team can do about it (other than die to it already and get it over with). The same discouraging scenario exists when a squad spots claymores on a flag in advance (blocking the capture radius) and then has to suicide/revive on said claymore to remove it.

    One simple change will solve this exploitation (a change that used to be in effect but was removed why again?):

    a) Explosives destroy claymores. That includes grenades, tank shells, the n00b tube, c4, TV missile, artillery ect.. ect. This allows people a realistic method to remove an offending claymore without sacrificing a teammate. Furthermore when a claymore can be destroyed via explosive a sniper is suddenly much more concerned with hiding said claymore rather than just running in to whatever populated area and tossing them at random. This is especially true because said populated area will be exploding quite a bit.

    3) n00b tube.
    Goal: To make it so n00b tubers can no longer fire the grenade launcher at point blank range effectively.

    Why oh why DICE did you change this back in 1.4? We know you changed it (as one of your expansive list of undocumented changes) so fess up already. The n00b tube has made a comeback as unskilled players can yet again fire it point blank at their feet for an easy unskilled kill. Why bother with a difficult to use rifle when a tube is a 1 shot kill and is extremely easy to aim? I recently got revived during a round of Sharqi and ended up with a different kit (F2000) and a full compliment of tube grenades. Four point blank tube grenades later I had four ridiculous easy kills that I would've otherwise have had to aim for with a rifle. But I empathize with the plight of the underpowered and otherwise generic assault kit and I really do believe DICE does need to do something to improve them but NOT by boosting that annoying tube again.

    As with most of my suggestions this fix is ridiculously simple:

    a) Implement a minimum arming distance on the tube before the grenade explodes. How hard is this to implement DICE? We don't need any of this buggy bouncing tube crap... just make it so if you fire that thing at your feet it doesn't explode. Problem solved.

    4) J-10/A2A missiles. Goal: To balance the J-10 and reintroduce skilled air to air combat

    We all know the story with the J-10 being god-moded so I'll cut right to the fix:

    a) Reintroduce 1.12 A2A missile dynamics (A2A only). This effectively balances all the various aircraft (however the J-10 does retain a slight edge as DICE intended IMO). Best of all this is easy for DICE to implement and I mention this again because DICE has complained in the past about balancing the J-10 being too difficult. If you don't understand the beautiful dynamics that made 1.12 air to air missiles so balanced then you'll just have to trust that the PlaneWhore himself knows what he's talking about.

    That completes my list and this little post. I know DICE does read these and other popular Battlefield 2 forums and I can only hope that they take notice and give the gamers what they want for a change. I am of the honest opinion that if DICE implemented the four easy changes above the quality of the gameplay would reach an all-time high. In fact I think if DICE included all of the above balance adjustments it would exceed the sum total of all the positive changes DICE has made throughout the extensive list of patches (minus the two new maps).

    With Battlefield 2142 on the horizon and looking rather dissapointing (IMO) I'd really appreciate DICE taking the time and putting in the effort to make this game as excellent as possible till the next batch of amazing games rolls arounds.

    Feedback appreciated and debate encouraged.
  • DesertFalcon
    Member
    • Oct 2006
    • 4011

    #2
    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

    I agree with all but the claymore part enginers can already remove them. i dont know if there will be a 1.5 but 1.4 did not add anything it just fixed 1.3.

    Comment

    • Bungalow_Bill

      #3
      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

      Originally posted by You_were_killedby
      I agree with all but the claymore part enginers can already remove them.
      And how do you propose an engineer remove a claymore that has been jacked up against a wall? It's impossible.

      Even then in my hundreds of hours playing infantry I have yet to see a single claymore disarmed by an engineer. They don't get points for disarming claymores, it is difficult, unfun and tedious to do. It also takes far too long. In almost every single scenario an engineer attempting to disarm a claymore will fail to finish the disarm attempt before some bumbling teammate tears around the corner detonating it and killing all nearby.

      This claymore change meshes in with my other proposed changes as you must remember. Less grenades that cannot be resupplied means players are much less likely to have or even want to use their single grenade to remove a claymore. Again this also promotes snipers to be intelligent and conceal their claymores well and generally do things that they don't even bother doing currently in 1.4.

      Comment

      • 'oUtL@w'
        Member
        • Sep 2005
        • 85

        #4
        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

        Out of all the released patches i think 1.4 is the best of em all. It added Jalalahbad which i think rocks.But yeah there are still a few kinks that need to be fixed in 1.5 if there is one. I'd like to see singleplayer weapon unlocks and smarter bots in 1.5 patch.

        Comment

        • Combat-Quokka

          #5
          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

          Just leave the game alone.

          Comment

          • Roger Smith
            Member
            • Aug 2006
            • 1390

            #6
            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

            Originally posted by PlaneWhore
            a) The support class ammo packs can no longer resupply grenades (supply crates will still be able to resupply them). This will stop the grenade fest that happens every single round at Karkand and put a rough hard cap on the number of grenades thrown per player per death (excluding an encounter with a supply crate).

            b) The starting number of grenades will be reduced on a class by class basis. Classes with the most diverse skills will be reduced the most while classes with a limited combat focus will retain the most grenades. 1 grenade for medic/spec-op/sniper/anti-tank/engineer and three grenades for the assault and support classes. This will encourage the skillful and intelligent use of grenades rather than the purely random tossing of them for easy kills.
            how would this balance the grenade launcher, would it get 3 aswell? why only one? isnt that too little?

            heres what i think should happen:

            -grenades rearm much much slower

            -all kits but assault get 2 (which gets 5)
            Originally posted by PlaneWhore
            a) Explosives destroy claymores. That includes grenades, tank shells, the n00b tube, c4, TV missile, artillery ect.. ect. This allows people a realistic method to remove an offending claymore without sacrificing a teammate. Furthermore when a claymore can be destroyed via explosive a sniper is suddenly much more concerned with hiding said claymore rather than just running in to whatever populated area and tossing them at random. This is especially true because said populated area will be exploding quite a bit.
            i totally agree, claymores should be destuctable.
            Originally posted by PlaneWhore
            a) Reintroduce 1.12 A2A missile dynamics (A2A only). This effectively balances all the various aircraft (however the J-10 does retain a slight edge as DICE intended IMO). Best of all this is easy for DICE to implement and I mention this again because DICE has complained in the past about balancing the J-10 being too difficult. If you don't understand the beautiful dynamics that made 1.12 air to air missiles so balanced then you'll just have to trust that the PlaneWhore himself knows what he's talking about.
            i dont recall aa missiles being any less bugged in 1.12 than an other time. the problem really isnt that simple, the hitboxes and heatsouces need to be re-evaluated and repaired. aa missiles need a variable turn rate based on lock. exc. one of the big reasons aa missiles are screwed up, is to make them tk less. a simple fix to this is to simply not let aa missiles track any target accept thier lock, and flares. also a big part of the picture that you are missing is the ground to air balance. really, 1.12 missiles missed when they shouldnt have, just like they do now.

            Comment

            • imported_VISTREL

              #7
              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

              I don't see any point in these threads...we had a lot of bitching going on before 1.4 and what that patch should've been...

              DICE and EA won't care! Their main priority is to hype the BF2142.

              Comment

              • ACE_FIN1972

                #8
                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                Originally posted by PlaneWhore
                And how do you propose an engineer remove a claymore that has been jacked up against a wall? It's impossible...
                I would say that it is intelligent use of claymore

                Comment

                • FPS[VT_NERD]
                  Member
                  • Aug 2007
                  • 844

                  #9
                  Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                  No more gameplay changes/screw-ups/"fixes"!!!!!!

                  Everytime they mess with the game it gets worse and more buggy. Hasn't anyone figured this out yet?

                  Comment

                  • Mekstizzle

                    #10
                    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                    Originally posted by ACE_FIN1972
                    I would say that it is intelligent use of claymore
                    I'd say your pretty dumb to think that's even remotley intelligent.

                    Comment

                    • Spork

                      #11
                      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                      If anything about the A2A needs to be fixed is the F-35B's.. They are hopeless, I think my ratio for hitting a J-10 with an F-35B A2AM is 1-10 if that. Then all that J-10 hasto do is pull back and blow the crap out of the Inferior F-35B which has no chance of escaping, I think it would be nice also if there was more variation on maps to do with vehicles, more planes, more helicopters, more this more than, or even different types, instead of the J-10 and the F35B being the only spawns, make it every 5 or so planes the F-18 spawns or something along those lines.

                      Cheers :)

                      Comment

                      • shiftymoves

                        #12
                        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                        Originally posted by VISTREL
                        I don't see any point in these threads...we had a lot of bitching going on before 1.4 and what that patch should've been...

                        DICE and EA won't care! Their main priority is to hype the BF2142.
                        That's allright...BF2142 will suck. The only problem then, is how to get that BIG TURD down the bowl...

                        The people at DICE should start looking for a job NOW:laugh:

                        What are they THINKING...Oh I'm sorry they don't think...Just think how good the resume will look after releasing the WORST patch in gaming history.

                        Would you hire them to work on your game title!!!!!!

                        Comment

                        • PHPT

                          #13
                          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                          Support not resupplying grenades? No. Any idea that involves effectively punishing people for living too long is awful. Make support packs resupply 1 grenade? Fine. Make them resupply zero? Ridiculous.

                          I would say that it is intelligent use of claymore
                          About as much as "lifting" is an intelligent use of a toilet seat.

                          Comment

                          • kenof2142

                            #14
                            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                            :nod:

                            I fully agree...now if they just listened more to the community with issues/fixes like these the game would be SO much better instead of listening to the useless dribble, see nerfing everything.

                            Comment

                            • Bald-Eagle11
                              Member
                              • Aug 2006
                              • 742

                              #15
                              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                              Some great points ,man

                              Comment

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