Re: No Vehicle option details
how are people still against this plan?
it makes sense and it will please everyone not just a small minority
Compromise and realise that saying no to this vehicle lite proposal is being completely selfish - either by wanting no vehicles at all or saying no to IO completely
No Vehicle option details
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Guest repliedRe: No Vehicle option details
Which is why the 'Vehicle-Lite' option would be valid on EVERY map. Imagine Wake Island 2007 without jets, transport helicopters instead of attack helicopters, and heavy jeeps instead of tanks.Originally posted by DeliveranceAny server admin in his right mind isnt going to set Wake as IO, it'll only be city maps its used on.
I think it would spark a whole lot of fun in ALL maps. Additionally all kits will still be useful. In the 'Infantry-only' option Medics will be godly and Engineers useless.Leave a comment:
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Guest repliedRe: No Vehicle option details
I don't think agree. Sure you can't have a squad leader bail out of a plane over the island, but US boats won't get constantly sunk by whoring J-10s, choppers, and tanks sitting on the beaches. And that critical first flag capture won't get smacked down by the arty god. I think Inf-only will make Wake a much more interesting battle.Originally posted by HarmorWake Island 2007 will be hell for USMC...I mean before you could have your squad leader jump out of a jet and you spawn on him when he lands...but now in 'Infantry mode'...gee wiz.
Too bad commanders can't drop RIBs when doing a vehicle drop over water...
But if they don't make this a ranked game option, I won't play it anyway, so I am not interested in wasting my time here until I know....Leave a comment:
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Guest repliedRe: No Vehicle option details
Any server admin in his right mind isnt going to set Wake as IO, it'll only be city maps its used on.Originally posted by HarmorWake Island 2007 will be hell for USMC...I mean before you could have your squad leader jump out of a jet and you spawn on him when he lands...but now in 'Infantry mode'...gee wiz.
Too bad commanders can't drop RIBs when doing a vehicle drop over water...Leave a comment:
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Guest repliedRe: No Vehicle option details
Boats will be the new tanks, just less armor. Or I guess a better analogy is the old school Blackhawk. Why wouldn't you jump in a boat for the infinite ammo .50 cal gun?Leave a comment:
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Guest repliedRe: No Vehicle option details
Wake Island 2007 will be hell for USMC...I mean before you could have your squad leader jump out of a jet and you spawn on him when he lands...but now in 'Infantry mode'...gee wiz.Originally posted by Online1-0Why would you load enemy soldiers in the boats too? Doesn't 64 player maps mean 32 on each side? which would require six boats leaving the commander and an AA defender on the carrier.
Too bad commanders can't drop RIBs when doing a vehicle drop over water...Leave a comment:
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Guest repliedRe: No Vehicle option details
Why would you load enemy soldiers in the boats too? Doesn't 64 player maps mean 32 on each side? which would require six boats leaving the commander and an AA defender on the carrier.Originally posted by [2bit]ModmavenPrediction: On all maps with a carrier, All boats will take off with one person in them, leaving everyone else to swim for it.
Off hand I cant remember how many people a RIB holds (5?). A 64 player Wake map, US side, you would need 12+ boats, just to fit evertyone....Leave a comment:
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Guest repliedRe: No Vehicle option details
yeah but DICE makes that sound so hard...Originally posted by Red DevilNot really. Here's the code that prevents vehicles from spawning. All they'd have to do is add other subcommands like gameLogic.AircraftOnlyOmit blah
At least maybe just put in the ability for the modders.
gameLogic.infantryOnlyOmit Ahe_ah1z
gameLogic.infantryOnlyOmit Ahe_havoc
gameLogic.infantryOnlyOmit Ahe_z10
gameLogic.infantryOnlyOmit Air_f35b
gameLogic.infantryOnlyOmit Air_j10
gameLogic.infantryOnlyOmit Air_su30mkk
gameLogic.infantryOnlyOmit Chthe_z8
gameLogic.infantryOnlyOmit Ruair_mig29
gameLogic.infantryOnlyOmit Ruair_su34
gameLogic.infantryOnlyOmit The_mi17
gameLogic.infantryOnlyOmit Usair_f15
gameLogic.infantryOnlyOmit Usair_f18
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.
.
etc.Leave a comment:
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Re: No Vehicle option details
Personally I think the game becomes quite unbalanced now.
Medics become some kind of ubersoldier, due to the fact that they can heal themselves easily (it's easier to run for cover, and just throw 2 health packs instead of one). Also, because of the longer gunfights, it's absolutely NO use to surprise someone or ambush them ... at least that's what I've found. They'll just run for cover, heal, and attack you head on.
And the worst point: glitchers, semi-glitchers, and bunnyhop/dolphindivers/hyperactive weirdos OWN way too hard now. The faults in bf2's movement system become painfully obvious now.
(if you don't know what I'm talking about, have someone prone behind a wall, and do the hyperactive standing up/proning thing... they can shoot you before you can even see them standing.)
It's a good idea to add infantry only mode, but I would have preferred it the old way: normal health, no vehicles, and no artillery, no ********.
The respawn timings are good though...Leave a comment:
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Guest repliedRe: No Vehicle option details
I think there shoiuld be one map with 4 jets, 2 gun choppers, 4 transport choppers, and one or two of the small choppers from AF. (or more) then fighting for jets and choppers time, would be over...
and maybe also plenty of ground viechles to pick amongst.. (ON EACH TEAM)Leave a comment:
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Re: No Vehicle option details
Or maybe create IO mode with possibility for serwer owners to decide which vehicles should be present on map? That would satisfy all - harcore gamers who wants infantry even without boats and those who wants to light transport be left.
But then, IO couldn't be ranked...Leave a comment:
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Guest repliedRe: No Vehicle option details
Not really. Here's the code that prevents vehicles from spawning. All they'd have to do is add other subcommands like gameLogic.AircraftOnlyOmit blah
At least maybe just put in the ability for the modders.
gameLogic.infantryOnlyOmit Ahe_ah1z
gameLogic.infantryOnlyOmit Ahe_havoc
gameLogic.infantryOnlyOmit Ahe_z10
gameLogic.infantryOnlyOmit Air_f35b
gameLogic.infantryOnlyOmit Air_j10
gameLogic.infantryOnlyOmit Air_su30mkk
gameLogic.infantryOnlyOmit Chthe_z8
gameLogic.infantryOnlyOmit Ruair_mig29
gameLogic.infantryOnlyOmit Ruair_su34
gameLogic.infantryOnlyOmit The_mi17
gameLogic.infantryOnlyOmit Usair_f15
gameLogic.infantryOnlyOmit Usair_f18
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.
.
etc.
Originally posted by Sudel TekThat's kind of going further than creating just a different mode for infantry. That would require I bet brand new code or intense modification of current code to implement something that would allow the server admin to decide what objects the game will have in the map. Let the developers decide some parts while creating patches, they know what they're doing. That's basically just like creating your own map currently. Don't know if it's currently possible.Leave a comment:
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Guest repliedRe: No Vehicle option details
Yeah if you do that, it would be pretty annoying I assume to always have to jump out and respond with an attack each time you are ambushed.Leave a comment:
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Re: No Vehicle option details
I don't have a problem with guns on jeeps, any more that they should take out stationary guns, naw. It's a lot of fun to get a two or three man kill on a jeep with a mine, AT rocket or even the grenade launcher. You can also snipe the dude behind the machine gun because he's a nice "exposed" stationary target.Leave a comment:
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Guest repliedRe: No Vehicle option details
well i got an idea if its possible and shouldnt require to much work, put in jeeps without the guns so just normal cars.Leave a comment:
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