Future Media Movie Projects (Listed here)

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  • Sir. XaliaS

    #91
    Re: Future Media Movie Projects (Listed here)

    I remember that part yes...
    Just to help you out a bit:
    http://whatisthematrix.warnerbros.com/cmp/sfx-bullet_videos3.html

    There's the original bullet time sequence. Notice the bullet is grey/chrome and the after waves are slightly transparent.
    I read up on this quite allot in one of my editing books.
    One little sentence: Bullet time is all about smoothness, where the recording equipment must be able to capture at a very high frame rate, giving the editing process lots of frames to play around with (without making it a slide show.)

    I was wondering, since bullet time happens over one shot, are you panning the camera so that you can follow the bullet as it flies?

    Also, just for hey heys, here’s some real bullet footage hitting various objects:
    http://www.spikedhumor.com/articles/25080/Bullet_Impacts.html

    I'll leave it to you to play around with particle effects of impact on the target but bare in mind, I would keep it rated M+ lol!

    Comment

    • Sir. Side

      #92
      Re: Future Media Movie Projects (Listed here)

      Originally posted by Sir. XaliaS
      I remember that part yes...
      Just to help you out a bit:
      http://whatisthematrix.warnerbros.com/cmp/sfx-bullet_videos3.html

      There's the original bullet time sequence. Notice the bullet is grey/chrome and the after waves are slightly transparent.
      I read up on this quite allot in one of my editing books.
      One little sentence: Bullet time is all about smoothness, where the recording equipment must be able to capture at a very high frame rate, giving the editing process lots of frames to play around with (without making it a slide show.)

      I was wondering, since bullet time happens over one shot, are you panning the camera so that you can follow the bullet as it flies?

      Also, just for hey heys, here’s some real bullet footage hitting various objects:
      http://www.spikedhumor.com/articles/25080/Bullet_Impacts.html

      I'll leave it to you to play around with particle effects of impact on the target but bare in mind, I would keep it rated M+ lol!
      Well, the guy who taught my how to make the Bullet time sequence give me a simple idea to put the two things together, the bullet scene and the video scene. What it comes down to is basic precision of placing the bullet in the right spot. I'm simply going to upload the bf2 scene to 3ds max, and have it play so 3ds max can record its camera track. After that use that camera track and copy it to the bullet time. Give the bullet the animation so it follows the cameras path, then interlace the two videos together and Wallah, you have bullet timing.

      I will go into the steps further with some screens. Give me 2 days and i will try to get a detailed step by step to how I'm going to do it.

      Comment

      • Chadman

        #93
        Re: Future Media Movie Projects (Listed here)

        Sir Side,

        Have a quick question

        How do you do the exporting of the BF2 stuff to Max? As Im using maya and am looking to export entire maps, and models into maya for animation. I did look on the BF2 editor, but couldnt see an exporter. Maybe I was blind

        Hope u can advise

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        • BlitzWarTank

          #94
          Re: Future Media Movie Projects (Listed here)

          I just downloaded Combustion 4 Trial and... I dont know how to use it. I have been clicking everywhere for whole day and still cant figure out where to start.

          Hmm, can anyone help me out? just need to know how to start. thanks

          Comment

          • Smiley_ie
            Member
            • Oct 2006
            • 254

            #95
            Re: Future Media Movie Projects (Listed here)

            Originally posted by Chadman
            Sir Side,

            Have a quick question

            How do you do the exporting of the BF2 stuff to Max? As Im using maya and am looking to export entire maps, and models into maya for animation. I did look on the BF2 editor, but couldnt see an exporter. Maybe I was blind

            Hope u can advise
            He,s importing the bf2 footage into max, Maya i not sure but it should be the same ? In max you put it in as a environment, then view it in the prespective view, add your effects & rander out as avi.

            Comment

            • Chadman

              #96
              Re: Future Media Movie Projects (Listed here)

              Thanks for the info Smiley

              IS there a tutorial about importing the data?

              Comment

              • Sir. Side

                #97
                Re: Future Media Movie Projects (Listed here)

                Originally posted by BlitzWarTank
                I just downloaded Combustion 4 Trial and... I dont know how to use it. I have been clicking everywhere for whole day and still cant figure out where to start.

                Hmm, can anyone help me out? just need to know how to start. thanks

                The second post has a long list of tutorials, but i suggest you mess around with the program and get your hands dirty, its the only way you will learn it, tutorials can only show you so much.

                He,s importing the bf2 footage into max, Maya i not sure but it should be the same ? In max you put it in as a environment, then view it in the prespective view, add your effects & rander out as avi.
                Couldn't have said it better myself.
                There is another way, im testing it out right now, i read it somewhere and it says that if you use "voodoo camera tracker" its a program that tracks the camera angle of a video footage then you import that camera track into 3ds max, and animate what you need to, and stick the two footage togather, in this case the bf2 footage and the bullet. :)

                He,s importing the bf2 footage into max, Maya i not sure but it should be the same ? In max you put it in as a environment, then view it in the prespective view, add your effects & rander out as avi.
                Its pretty simple in 3ds max, you go to your render menu, click on enviornment, and then look at the section with background there is a box that says "None" clock that and it will take you to your material browser, then select bitmap and click ok and then you can browse for either a still picture or a video and you can then import your video, but remember import a scene and not a whole video, import only what you need. THen click ok and also remember to check the box that says Use map. After that pretty much line up your prespective view port to the way you want, render it and it should overlay the video and you should have yourself a video with 3ds max :)

                Comment

                • Smiley_ie
                  Member
                  • Oct 2006
                  • 254

                  #98
                  Re: Future Media Movie Projects (Listed here)

                  Couldn't have said it better myself.
                  There is another way, im testing it out right now, i read it somewhere and it says that if you use "voodoo camera tracker" its a program that tracks the camera angle of a video footage then you import that camera track into 3ds max, and animate what you need to, and stick the two footage togather, in this case the bf2 footage and the bullet. :)
                  Ive being playing around with Voodoo CT myself, very buggy but you can get some cool results.
                  Heres a good link http://www.max-animation.com/ think its down at the moment but they have good tutorials.
                  Allso other good camera tracking software.


                  Comment

                  • Sir. Side

                    #99
                    Re: Future Media Movie Projects (Listed here)

                    Lets get some more updates here guys :) Im dying to see progress.

                    Comment

                    • Sir. XaliaS

                      #100
                      Re: Future Media Movie Projects (Listed here)

                      Originally posted by Sir. Side
                      Lets get some more updates here guys :) Im dying to see progress.
                      You can decipher this: :laugh:



                      That's the first 4:30 minutes currently done... and that means done, final edit... whatever you want to call it, effects, sounds, the whole lot!
                      So I won't have to go back over things I forget like I usually do.

                      The first scene after the intro is actually rather dark. It's not like any BF2 movie I've ever felt. I found it kind of haunting after I first watched it through. Very surreal, but that's all I can say.

                      The scenes that follow get off to a rather shell-shocked start, a frantic attempt at survival and the soundtrack emphasises this. The small grain of hope in the beginning sees our survivors a gradual change in tables as they become more and more on the offensive. The picture will get clearer and brighter right towards the end before the tables switch one last time.

                      Comment

                      • [C22] yrethguad

                        #101
                        Re: Future Media Movie Projects (Listed here)

                        yrethguad (C22): "Echo Squad: Sharqi Liberation" - 90% - June

                        The US have cleared the city of Sharqi of MEC forces. All that is left is a small faction at the MEC beach[house] base. As the US forces are removed from the city, and being airlifted out from the TV station outpost, three squads are dispatched to finally clear the MEC from the region. Charlie, Zulu, and Echo squads. Charlie and Zulu are arriving from Mashtuur City, and Echo squad is coming from the TV station outpost in the recently liberated city of Sharqi. They are to rendezvous with the Mashtuur convoy at a crossroads in the south Sharqi region, where they will assemble, and move in to secure the MEC beach base. Unfortunately, thanks to the media, the MEC knows that the US has left the city proper.

                        All we have left to film is the beach battle. Then it's tweaking from there.

                        These films you guys have coming out are looking to be badass!! I can't wait. I just hope you enjoy what we're bringing to the community as well. Not nearly as advanced, but it's a start. At least for me.

                        It's an action film.

                        TEASER 1

                        TEASER 2

                        Comment

                        • Sir. SashDaMan

                          #102
                          Re: Future Media Movie Projects (Listed here)

                          Just watching your teasers now :p they're great.
                          Maybe if you need some man power we'd be glad to give you a hand.

                          Comment

                          • imported_NeoRicen

                            #103
                            Re: Future Media Movie Projects (Listed here)

                            Just an update on EndGame, I've been really busy and havent been able to do anywhere near as much as I've wanted to but it is still coming HOPEFULLY before the end of June.

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                            • Sir. XaliaS

                              #104
                              Re: Future Media Movie Projects (Listed here)

                              Operation Burning Sands has just finished production. :yay:

                              Comment

                              • imported_John-Paul
                                Member
                                • Jun 2005
                                • 303

                                #105
                                Re: Future Media Movie Projects (Listed here)

                                Awesome. Awesome to the max ... (< Full points to anyone who knows the source of that quote.)

                                Loved that screenshot, too, Xalias. I don't know about you but I just can't wipe the smile from my face when looking at the timeline for a completed project. All that time and effort compressed into one elaborate visual ... it's so satisfying, especially in knowing that only you, the creator, can fully comprehend and appreciate the detail in that complex image.

                                When will we have the privilege of downloading this high-anticipated project of yours? I'm determined to make an occasion of it ...

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