I like the concept of roof camping personally, as it adds a dimension of realism I enjoy. After all, real warfare isn't a predictable, formulaic affair -- it's meant to be difficult to spot enemies sometimes, and challenging to take them out.
I also played BF2 a lot, and almost every single rooftop was reachable in that game -- even the tops of power plant cooling towers. People being way up high was kind of expected, although BF2142's maps are in general more formulaic and so when people break away from the norm it's a bit more surprising. I do miss the comparably more open and free-range maps of BF2.
It's clear that getting onto rooftops isn't something DICE expected, though. Quite a few rooftops in the game are actually glitchy, with aerials floating in mid air and stuff like that. That wouldn't have been allowed if they expected people to actually be up there (while such visual glitches are completely acceptable and indeed most games where players aren't expected to be).
That said, if a server admin doesn't like it, I respect that (and usually just play elsewhere as they often have more silly rules too).
I also played BF2 a lot, and almost every single rooftop was reachable in that game -- even the tops of power plant cooling towers. People being way up high was kind of expected, although BF2142's maps are in general more formulaic and so when people break away from the norm it's a bit more surprising. I do miss the comparably more open and free-range maps of BF2.
It's clear that getting onto rooftops isn't something DICE expected, though. Quite a few rooftops in the game are actually glitchy, with aerials floating in mid air and stuff like that. That wouldn't have been allowed if they expected people to actually be up there (while such visual glitches are completely acceptable and indeed most games where players aren't expected to be).
That said, if a server admin doesn't like it, I respect that (and usually just play elsewhere as they often have more silly rules too).

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