So does hiding behind some cover and then popping out when the enemy has his back to you so you can fill it with bullets.
The reason most people don't like people on rooftops is because they don't habitually check up there when taking fire from an unknown direction. As a result, they can do one of two things:
1. Learn to always look up as well as left and right when taking fire, and then take the bastard out
2. Refuse to learn this skill and instead keep getting killed and/or ***** about it on forums
As I've said in this thread already, Battlefield 2 had rooftop enemies in pretty much every map because in pretty much every map it was possible to get onto them via a ladder or a vehicle. Yes, even huge buildings like those in Fall of Berlin had ladders on them in Battlefield 2. Heck, I remember constantly encountering people on huge cooling towers. You know, chimneys like those at the power plant Homer works at.
It made it more interesting, kept the combat that little bit fresher, and generally forced you to become more environmentally aware. It genuinely saddens me that DICE didn't include ladders everywhere this time around, because it's resulted in games that're that bit more predictable and a community that simply can't handle incoming fire that's more difficult to trace and deal with than usual.
The reason most people don't like people on rooftops is because they don't habitually check up there when taking fire from an unknown direction. As a result, they can do one of two things:
1. Learn to always look up as well as left and right when taking fire, and then take the bastard out
2. Refuse to learn this skill and instead keep getting killed and/or ***** about it on forums
As I've said in this thread already, Battlefield 2 had rooftop enemies in pretty much every map because in pretty much every map it was possible to get onto them via a ladder or a vehicle. Yes, even huge buildings like those in Fall of Berlin had ladders on them in Battlefield 2. Heck, I remember constantly encountering people on huge cooling towers. You know, chimneys like those at the power plant Homer works at.

It made it more interesting, kept the combat that little bit fresher, and generally forced you to become more environmentally aware. It genuinely saddens me that DICE didn't include ladders everywhere this time around, because it's resulted in games that're that bit more predictable and a community that simply can't handle incoming fire that's more difficult to trace and deal with than usual.
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