Re: The Choppers are made of n000b.....so how do I activate the parachutes.
You could reply to him with something eqaully inane as his post was, for example:
If you don't want learning curve or challenge then go play some 'everyones a winner' lame arsed Wii title you damn n00b!
The infantry/vehicle aspects to BF2 alone were fantastic. But the addition of such a finely tuned flight element that required lighting fast reactions and judgement skills to be finely honed to a fine point, opened up a whole new doors of gaming exhileration and satisfaction. People who cry about getting raped by choppers/jets are bascially just little bitches as 95% of the time being repeadtedly raped by chopper can be avoided by changing spawn point. Wake Island is the one map that can be ruined by J10 dominance, providing there are no USMC gamers who have the tactical nouse and/or patience to successfully manouvre black hawk or parachute out F35 at caps flag.
Bearing in mind that it was a PC only release and that PS3/360 (90% of modern games sales) never existed, BF2 was one the most popular online shooters of all time, and still is. 2142 was proved notably less popular, yet the only real difference between the two was that in 2142, there wasn't any real flight element to the game other than big clumsy lame arsed choppers which were almost as bad as the choppers in BC2.
BC2 is a brilliant game in its own right and the fully destructable environments really do add a whole new never seen before dimension to online shooters. However, it will not have the longevity that BF2 had and still has for many.......still, this probably suits EA as having a game with the level of depth, learning curve, and long term value that BF2 offered is bad for business. why buy other games if none of them you offer you what BF2 does?
Originally posted by Chris_Redfield
If you don't want learning curve or challenge then go play some 'everyones a winner' lame arsed Wii title you damn n00b!
The infantry/vehicle aspects to BF2 alone were fantastic. But the addition of such a finely tuned flight element that required lighting fast reactions and judgement skills to be finely honed to a fine point, opened up a whole new doors of gaming exhileration and satisfaction. People who cry about getting raped by choppers/jets are bascially just little bitches as 95% of the time being repeadtedly raped by chopper can be avoided by changing spawn point. Wake Island is the one map that can be ruined by J10 dominance, providing there are no USMC gamers who have the tactical nouse and/or patience to successfully manouvre black hawk or parachute out F35 at caps flag.
Bearing in mind that it was a PC only release and that PS3/360 (90% of modern games sales) never existed, BF2 was one the most popular online shooters of all time, and still is. 2142 was proved notably less popular, yet the only real difference between the two was that in 2142, there wasn't any real flight element to the game other than big clumsy lame arsed choppers which were almost as bad as the choppers in BC2.
BC2 is a brilliant game in its own right and the fully destructable environments really do add a whole new never seen before dimension to online shooters. However, it will not have the longevity that BF2 had and still has for many.......still, this probably suits EA as having a game with the level of depth, learning curve, and long term value that BF2 offered is bad for business. why buy other games if none of them you offer you what BF2 does?
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