PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

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  • Combat-Quokka

    #196
    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

    Originally posted by Chris_Redfield
    Explosives should be used to break stalemates or attack targets behind cover. If explosives are used as primaries, then theres a problem.
    .... for the people that have no strategy for dealing with it.

    Pretty big assumptions if you ask me. I can't remember where I, or anyone here, elected you as the representative on how everyone SHOULD play the game.

    Comment

    • imported_jsr

      #197
      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

      Originally posted by The 13th Raptor
      If you prone under the payphone you can cap the hotel flag, you dont even need to get on the balcony to do it. :)
      hah I know, it's pretty funny how only a few people do this.

      As for the claymore issue, people this is what meat-shields are for.

      You should by all accounts, be running around in a squad or with a group of people.

      Just send in anyone that is not a medic first, and have the medics revive him after he pops them.

      Claymores are a complete and total joke if you are running around with a group of medics (and in IO you should be).

      Comment

      • Chris_Redfield
        Member
        • Oct 2006
        • 5986

        #198
        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

        Originally posted by Combat-Quokka
        .... for the people that have no strategy for dealing with it.

        Pretty big assumptions if you ask me. I can't remember where I, or anyone here, elected you as the representative on how everyone SHOULD play the game.
        The fact that DICE is implementing tons of gameplay changes to make people play the way they wanted makes me believe I am on the right tracks and you need justifications for bug exploits. Sorry, youve failed.

        If I need extra methods to deal with exploiters and people using the tools they have to take me down, I will adjust. This, however doesnt mean I accept it and like it.

        Comment

        • TacoManSupreme

          #199
          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

          heres what i say: if they make another patch, fix a bunch of stuff
          if they dont oh well, not my problem

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          • Bungalow_Bill

            #200
            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

            Originally posted by Chris_Redfield
            Explosives should be used to break stalemates or attack targets behind cover. If explosives are used as primaries, then theres a problem.
            Chris gets it. Grenades in total rack up more kills every map I play then anything else. They are supposed to be a supplement to your main weapon loadout and they can be but in their current implementation they can be exploited in such a way that you don't need to bother with your rifle to do well. Currently you can play doing nothing but throwing grenades and rack up a massive score. Can you do that with a knife? No. With a pistol? No. That pretty much says it all.

            Comment

            • Combat-Quokka

              #201
              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

              Originally posted by PlaneWhore
              Chris gets it. Grenades in total rack up more kills every map I play then anything else....
              And I'm saying that that simply does not happen on any server I play on, and it never has. So my assumption is that it has much more to do with your tactics, than the gameplay itself. If YOU are dying that way all the time, YOU are the problem. Change your tactics, and you will stop having that problem.

              And that pretty much says it all.

              Comment

              • xpnl
                Senior Member
                • Jun 2005
                • 764

                #202
                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                planewhores???
                Whats that.....:) since I play Inf only I forget all about
                tank and plane ...whores

                Comment

                • Bungalow_Bill

                  #203
                  Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                  Originally posted by Combat-Quokka
                  And I'm saying that that simply does not happen on any server I play on, and it never has. So my assumption is that it has much more to do with your tactics, than the gameplay itself. If YOU are dying that way all the time, YOU are the problem. Change your tactics, and you will stop having that problem.

                  And that pretty much says it all.
                  You know what you're right about grenades killing me. Grenades and claymores kill me more than anything in this game because they're the one thing that is nearly unavoidable and bypasses my skill as a player. Sure I can sprint away and I do all the time but on a big server with lots of spammers often times you sprint away from one grenade only to find yourself right on top of another. The more grenades being the tossed the harder they are to avoid. A side effect of grenade spam is I then have difficultly killing with my rifle because I have to spend time aiming and firing and I can't finsh my kill if I'm forced to break half-way through and sprint away from a nearby random grenade.

                  By comparision every other element in the game is avoidable and I have no difficulty in dealing with. I don't die to tanks or APCs very often because I can hear them, see them and thus avoid them. I don't die to rifles very often because head on I'm very skilled and beat 90%+ of players gun to gun without them hitting me once. I don't die to airplanes because they are uncommon and very predictable (whereas grenades are all over the place, land in unpredictable location and thus very common). I rarely die to artillery because I don't group around with large clumps of players, I don't remain stationary for long and again is very predictable as long as you're paying attention. Grenades and claymores are the only method of a spammable insta-kill available in BF2 and thus they are the only real effective means of killing me.

                  Grenades and claymores are one of the last refuges for the newbie BF2 player and the real realy method that allows them to hang with the "big boys". An exploit that allows them in numbers to kill even the most skilled infantry players that play the game as it was intended. And I don't care how good you are if you aren't a dedicated camper then you're going to either be 1) ineffective during the round by avoiding the hotspots (and thus the real battle) or 2) die a lot of claymores and grenades.

                  Again I don't want grenades removed, I want the spamability factor removed. I use grenades too you know... but unlike most players I don't randomly toss them in to various locations but use them when I know I've got an obstacle that would be difficult to approach with my rifle. I'm sorry that the prospect of having to use your rifle is so intimidating but once you start using it you'll find it's not as hard as it looks (you'll still get owned by players like me though and rightfully so).

                  Comment

                  • Chris_Redfield
                    Member
                    • Oct 2006
                    • 5986

                    #204
                    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                    The problem with grenades does not necessarily lie in grenades themselves. BF2 current gameplay dynamics allow players to basically go head to head agaisnt another player on the street and toss 2 grenades to get a kill. The opponent must lie down, and use short bursts of which one bullet hits the target. The opponent must hit the target at least 3-5 times to register the kill. In this period of time, theres been at least 4 grenades thrown. Plus, the thrower has his mobility whereas the opponent must go prone to have an accurate shooting base. This is not normal.

                    Comment

                    • Bungalow_Bill

                      #205
                      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                      Originally posted by Chris_Redfield
                      The problem with grenades does not necessarily lie in grenades themselves. BF2 current gameplay dynamics allow players to basically go head to head agaisnt another player on the street and toss 2 grenades to get a kill. The opponent must lie down, and use short bursts of which one bullet hits the target. The opponent must hit the target at least 3-5 times to register the kill. In this period of time, theres been at least 4 grenades thrown. Plus, the thrower has his mobility whereas the opponent must go prone to have an accurate shooting base. This is not normal.
                      Another good point. I personally kill other infantry in record time with my rifle but as fast as I kill all they need to do is chuck one nade in my direction and then I've got to get up and sprint away to survive. Then they can escape or whatever and at that point regardless they have the edge. Yet what they are doing is much easier (landing a grenade within 10 feet of of myself), can be done standing up and strafing in a full sprint. That versus me having to go prone, go to my ironsights, take aim, control my firing rate, aim precisely at them and compensate for movement and/or laggy hitboxes. That's just one aspect of the imbalance but bottom line grenades in their current implementation are extremely exploitable and detracts from the entire infantry gameplay experience.

                      Comment

                      • imported_Jazza

                        #206
                        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                        Originally posted by Chris_Redfield
                        The opponent must hit the target at least 3-5 times to register the kill.
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                        If guns where incredibly accurate the game wouldent be fun.

                        Comment

                        • Chris_Redfield
                          Member
                          • Oct 2006
                          • 5986

                          #207
                          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                          Originally posted by Jazza
                          http://www.totalbf2.com/forums/showt...41#post1248441

                          If guns where incredibly accurate the game wouldent be fun.
                          Were dealing with a game that allows respawn

                          I wouldnt like lazer guns, but beefed accuracy to make the guns a force to fear wouldnt hurt. The easier you die, the more you care, and this would increase the use of tactics and cautious gameplay. Unfortunately vBF2 maps are open and offer little to no cover.

                          Prime example of grenade use in "real life". I play airsoft a lot and part of combat is "Home made" grenades, using dried peas as shrapnel and firecrackers as the explosive. Grenades are used for breaking stalemates where conflict is held from "behind cover". The use of grenades is a little slower process and once you hold a grenade youre voulnerable. So coverfire from teammate is needed to have a safe throw. Usually nades are used when theres no way to get the guy with the gun. They are effective at THAT role, but as a standalone weapon they are of no use because guns outrange them.

                          Comment

                          • Batausu

                            #208
                            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                            Originally posted by Chris_Redfield
                            I wouldn’t like lazer guns, but beefed accuracy to make the guns a force to fear wouldn’t hurt. The easier you die, the more you care, and this would increase the use of tactics and cautious gameplay. Unfortunately vBF2 maps are open and offer little to no cover.
                            Originally posted by Jazza
                            If guns where incredibly accurate the game wouldn’t be fun.
                            If you care to try a modification of BF2 where guns actually hit a target, try POE.
                            If you think it’s not fun, stick with vanilla. :p

                            Comment

                            • [MyIS]Spetsnaz

                              #209
                              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                              PlaneWhore, Chris: You're losing yourselves. What you're talking about now is the main reason I disagree with alot of PlaneWhore's comments (the initial post in this thread is 100% correct though). Once the discussion gets deep, everything goes back to the way it was -- you guys telling people how they should play the game.

                              I think the problem is you guys are... well... not very good at infantry playing (not an insult, just stating the obvious here). If you get harassed by claymores and grenades so much that you say...

                              You know what you're right about grenades killing me. Grenades and claymores kill me more than anything in this game because they're the one thing that is nearly unavoidable and bypasses my skill as a player. Sure I can sprint away and I do all the time but on a big server with lots of spammers often times you sprint away from one grenade only to find yourself right on top of another. The more grenades being the tossed the harder they are to avoid.
                              ... something is wrong with your level of skill. Saying grenades are unavoidable is just plain lunacy because I avoid them all of the time. You just need to learn the basics of movement in game.

                              I could literally write out an entire page on how tactical movement in-game. Then I can write out another page on squad movement and how to have good teamwork on a pubby server. It's all possible but you actually need to work to get it right. It's not easy. If infantry combat in bf2 is easy, why are you having so much trouble and I am not?

                              Comment

                              • Chris_Redfield
                                Member
                                • Oct 2006
                                • 5986

                                #210
                                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                                Originally posted by Batausu
                                If you care to try a modification of BF2 where guns actually hit a target, try POE.
                                If you think it’s not fun, stick with vanilla. :p
                                I really like POE2 infantry side. Im also used to playing SWAT4 where you get incredibly accurate weapons. What happens is that the focus of the gameplay shifts from "shooting" to "outplaying" someone, and this can be tons of fun.

                                Comment

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