Re: So this is IO..(infantry only)
Let's face it the main reason people want IO mode is to help pad up those statistics. It's mind boggling I know but a lot of people seem to have a serious inferiority complex and BF2 statistics are a way for them to compensate.
IO mode essentially takes all the required teamwork elements and required classes and tosses them in the dumpster and replaces it with more support nade spamming and medic revive whoring.
Here's how a scenario would play out in normal mode and IO mode:
Normal mode Karkand:
Grenade rain as usual on Karkand but the vehicles which are essentially immunue to rain of grenades move up and take out the annoying spammers allowing the infantry to safetly move up. On the opposite team the camping long-range grenade spammers are quickly dispatched by a choice artillery strike. No one tactic is safe or immune to a counter attack. Suddenly teamwork is required as an APC rolls up to lay supressive fire down at a spawn. Medics are countered because under the superior fire power of an APC/tank they cannot make that sprint to his fallen teamate for easy revive points and if he tries both he and his teammate will be dead. The team has to have AT soldiers (all classes that are nonfactors in IO really) to counter the armor and push them back. The team has to have Spec Ops lone wolfs to invade the enemy base and disable the commander assets. Engineers lay mines to stop the armors advance and Spec Ops sets up a sneaky trap to destroy the armor heading down the path. The enemy team destroys the armor and allows a vital opening to their own armor to start pushing the enemy back and the cycle and delicate balance begins anew. No one class is dominant and superior weapons exist that keep the revive/grenade whores in check. The vehicles while powerful are nothing overwhemling when properly countered by the enemy team. This is called tactics and this is called TEAMWORK.
Now let's play out the same scenario in IO mode:
Grenade rain as usual on Karkand but the only difference being these type of whorish stat padding players go unchecked. No grenade-immune vehicles to push up the line and put some pressure on them. No artillery strikes to root out dug in grenade spammers camping behind the Karkand sandbags/fence. Medics and support class run wild with little to fear as it's an all out grenade - die - revive fest which essentially amounts to a stat padding loop. Because of the lack of serious real firepower (essentially a movable protective wall pushing up) or fast moving/airborne transport attacking the enemy team becomes extremely difficult. The end result? Camping on both sides with the continous grenade/die/revive loop happening throughout the duration of the round (with the odd claymore spammer thrown in fore spice) and many players who haven't really earned it getting well over 100+ points in an easy 12 minute round. Of course classes such as engineer, AT, asaault and Spec Ops are all but nonexistant. Without vehicles to challenge the enemy team depending on your teammates is NOT required and teamwork is NOT required.
This isn't speculation this is fact. Go on any IO server and you'll see this pattern. On the large maps IO mode becomes a campfest as the walking distances become unreasonable and picking off attacking infantry is childs play.
Without vehicles in this game the balance falls apart.
F#@% you stat padder infantry whores for tainting my BALANCE and entertaining game.
Let's face it the main reason people want IO mode is to help pad up those statistics. It's mind boggling I know but a lot of people seem to have a serious inferiority complex and BF2 statistics are a way for them to compensate.
IO mode essentially takes all the required teamwork elements and required classes and tosses them in the dumpster and replaces it with more support nade spamming and medic revive whoring.
Here's how a scenario would play out in normal mode and IO mode:
Normal mode Karkand:
Grenade rain as usual on Karkand but the vehicles which are essentially immunue to rain of grenades move up and take out the annoying spammers allowing the infantry to safetly move up. On the opposite team the camping long-range grenade spammers are quickly dispatched by a choice artillery strike. No one tactic is safe or immune to a counter attack. Suddenly teamwork is required as an APC rolls up to lay supressive fire down at a spawn. Medics are countered because under the superior fire power of an APC/tank they cannot make that sprint to his fallen teamate for easy revive points and if he tries both he and his teammate will be dead. The team has to have AT soldiers (all classes that are nonfactors in IO really) to counter the armor and push them back. The team has to have Spec Ops lone wolfs to invade the enemy base and disable the commander assets. Engineers lay mines to stop the armors advance and Spec Ops sets up a sneaky trap to destroy the armor heading down the path. The enemy team destroys the armor and allows a vital opening to their own armor to start pushing the enemy back and the cycle and delicate balance begins anew. No one class is dominant and superior weapons exist that keep the revive/grenade whores in check. The vehicles while powerful are nothing overwhemling when properly countered by the enemy team. This is called tactics and this is called TEAMWORK.
Now let's play out the same scenario in IO mode:
Grenade rain as usual on Karkand but the only difference being these type of whorish stat padding players go unchecked. No grenade-immune vehicles to push up the line and put some pressure on them. No artillery strikes to root out dug in grenade spammers camping behind the Karkand sandbags/fence. Medics and support class run wild with little to fear as it's an all out grenade - die - revive fest which essentially amounts to a stat padding loop. Because of the lack of serious real firepower (essentially a movable protective wall pushing up) or fast moving/airborne transport attacking the enemy team becomes extremely difficult. The end result? Camping on both sides with the continous grenade/die/revive loop happening throughout the duration of the round (with the odd claymore spammer thrown in fore spice) and many players who haven't really earned it getting well over 100+ points in an easy 12 minute round. Of course classes such as engineer, AT, asaault and Spec Ops are all but nonexistant. Without vehicles to challenge the enemy team depending on your teammates is NOT required and teamwork is NOT required.
This isn't speculation this is fact. Go on any IO server and you'll see this pattern. On the large maps IO mode becomes a campfest as the walking distances become unreasonable and picking off attacking infantry is childs play.
Without vehicles in this game the balance falls apart.
F#@% you stat padder infantry whores for tainting my BALANCE and entertaining game.

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