PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

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  • zipp0r

    #61
    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

    Originally posted by PlaneWhore

    Beating me in a J-10 in the current patch is what's known as a virtual impossibility.
    ahaha, your not that good.....

    stupid people wont kill you, but a good pilot will know when to shoot at you and where you will reapear if they didnt get you that time.

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    • DrJambo
      Member
      • Oct 2006
      • 349

      #62
      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

      Originally posted by Sir. Blades
      I agree with everything Planewhore said except S2A. A2A missles should be skill based. S2A should be fire and forget because you are forgetting PW, that most of the S2A missles are placed in the ****tiest places known to man. They are blocked by buildings and trees and other completely retarted places.
      Good point.

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      • longgone

        #63
        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

        Fantastic ideas across the board, not that much of it applies to me (the only things I seem to be able to kill with a plane or helo are myself). I have one little addition to add to your list. I love the engineer, but the repair rate limitation (or scoring limitation) is just lame....that's all I have to say about that since it is covered so well in the following link:

        Pantau slot gacor dan update RTP hari ini bersama VIRUS88. Temukan pilihan game populer, informasi terbaru, serta akses praktis untuk pemain Indonesia sepanjang 2026.

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        • zipp0r

          #64
          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

          Originally posted by Warrior[DD]
          Flight Deck: Make it so jets can not fly below a certain height 50 meters or so, it is ridiculous to see a fighter flying 10 feet off the ground during battle. Also make it so the jets can not fly so freakin slow when bombing.

          O rly



          Originally posted by $kelet0r
          Yes
          But try hitting a jet with one
          ive had it done to me once or twice :laugh:

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          • Chris_Redfield
            Member
            • Oct 2006
            • 5986

            #65
            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

            If you want portable STINGERs, or STINGER kits, revert STA back to pre 1.2.

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            • Addequate

              #66
              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

              All makes sense except for the squadhopping, I believe this one of the best changes they have made. (matches wise for 32v32)

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              • sidtherat

                #67
                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                Then WTF is the point of going after an enemy plane?

                No vehicle respawn time set to 0 is ridiculous and very stupid. Its just a harder kill for a pilot instead of an asset destroyed. Why go after a plane when I can strafe the **** out of infantry?
                there is no sense at all. just like with 20sec spawn time or with 1min spawn time. most pilots ignores other planes and kill infantry anyway, as it is what gives them points. not killing other planes. as they dont give a f.. about wining or loosing - it is their kdr and spm that counts.

                that minority that hunts other planes would be delighted to have more oportunities to dogfight, wast mayority that only strafe and bombs known infantry spots wont even notice. if you dont like 0 sec, make it 14sec. so still anybody who is waiting for a plane gets his chance [but 0 would stop the respawning player m95'ing the waiting pilot]

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                • solofowaffles
                  Member
                  • May 2006
                  • 4306

                  #68
                  Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                  for 21 cw we have pick up stinger kits and there perfect here saw and erxs speeded up a lot and it takes some skill to take down a chopper or jet but there awesome,this would be a wonderfull solution i htink.

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                  • $kelet0r

                    #69
                    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                    it works well in US Intervention and there is tonnes of mobile AA on their maps as well.
                    Hell aircraft are still overpowered in it!
                    To my mind if you have a team of 32, chances are there will be maybe at most 7 assault/stinger users - the equivalent of 3 more stationary sites (they can only fire one at a time obviously). So infantry will have more of a chance but it would by no means make the skies empty

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                    • solofowaffles
                      Member
                      • May 2006
                      • 4306

                      #70
                      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                      well u woundnt want the skeis empty cause thats not balance.

                      Comment

                      • mondo66

                        #71
                        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                        Kill 10 and 11 and I'm with you. Nerfing the 50 cal is very bad idea.

                        Comment

                        • PrayingHands

                          #72
                          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                          Originally posted by Churrasco

                          13) Finally but certainly not last... revert the changes you made to squad hopping. Yes, please I want it back


                          Hell no. As said by someone else "this would make choppers permanent ground ornaments".
                          Hmm. So let's let the choppers circle strafe infantry as they spawn and give them no kit to fight the chopper. I disagree. As an infantryman I disagree. Dayum, as a chopper gunner I disagree. It's too easy, and unbalanced...Face it.

                          Comment

                          • Batausu

                            #73
                            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                            Here are some more suggestions:
                            Instant-prone accuracy doesn't bother no one?
                            Reduce the difference in accuracy between prone and stand up (by increasing the later) and reduce accuracy when shooting during that roll move (or forbid shooting while rolling, same as jumping).
                            Going prone will became unnecessary, even dangerous in CQC (support players are exceptions) and only used to defend yourself.
                            Air to air balance should be done by upgrading the weaker jets, not by downgrading the better aircraft (this is my opinion). Why not everybody being able to do crazy stunts?
                            At the same time, ground AA should keep up with the upgraded jets.
                            I don't like the word 'nerf' applied to anything in this game.
                            You said: Decrease the damage the 50 cal machine guns do to helicopters (about 30-40%).
                            This is not possible without affecting the other targets. There is no filter in the code "Ok, so this 50 cal bullet is going into the chopper, damage should be smaller…".
                            It's the same damage done to every object in the game. Decreasing the damage done to choppers means every object will be less damaged by 50 cal MG.
                            But almost all of us agree that all transport choppers should have better armor and weapons, but not quite like BH used to be. :)
                            Squad hopping is a tough decision. Some people likes it, others hate it. Make it optional.
                            About this IO mode, add some bicycles...
                            Just kidding… :laugh:

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                            • Sidewinder70

                              #74
                              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                              6) Add new game modes FFS. No I'm not talking about IO crap. I'm talking about instead of Conquest think about adding a new mode.. what do you call it again? That mode where you have to capture the flags in a predefined order. Yeah people want that. Adding an option for an unranked "deathmatch" mode would probably be greatly appreciated and fun twist to the game too. All spawn points spawnable by any player.. all runways rearm ect.. and then you can have an all out war.
                              The mode is called Advance and Secure. I love playing that in Joint Ops. It leads to some great fire fights .
                              An assualt mode would be interesting one side defending the other attacking. something like Omaha Beach in BF1942.

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                              • $kelet0r

                                #75
                                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                                Most people call it Supply Lines actually

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