PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • [rs]super

    #46
    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

    nice list

    Comment

    • Suntzu69

      #47
      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

      Generally speaking..

      /signed

      Make it happen EA/DICE.

      Comment

      • =IMO=THJones

        #48
        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

        i disagree this will be the last patch...2142 will fail badly to come anywhere near bf2 or even bf42's sales. BF2 will continue to be the cash cow and at somepoint some EA VP will count the beans and fire the EA Marketing Dept and get things on track ( I am available for Marketing director EA ) Anyways realizing BF2 contiues to sell they will go back to tweaking it. You'll probable even see more expansion packs then...

        Comment

        • pYura

          #49
          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

          Planewhore is totally right in every aspect.
          100% !!!:salute:

          Comment

          • .Churr.
            Member
            • Nov 2005
            • 1166

            #50
            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

            Good points, PW. Generally agree'd.

            4) Add a vehicle TK discouragement/vehicle fair sharing system - It would still be possible to do it if you are playing with a friend. I think they could remove the ability to shoot the M95 through friendlies cockpits. Something like Clay's/Mines. About the spawn time thing, it could be like the attack choppers on Clean Sweep, spawns 15 seconds after it dies. Fair. And please, please remove the runway/takeoff teamkills.

            5) Restore the blackhawk gun to its former glory. Hell no. Heck, it's a transport chopper, not an attack chopper.

            6) Add new game modes Sure, but they should be unranked.

            7) Give AT players 1 point for hitting a vehicle that has an enemy inside. This should've been introduced since day one.

            8) As mentioned in 6.. don't add an IO mode. 10000000% agreed. Why EA/DICE is going to CREATE an infantry only RANKED mode if they were AGAINST IO servers?

            10) Decrease the damage the 50 cal machine guns do to helicopters (about 30-40%). Maybe not, but I'd be glad if I could HEAR the damn thing hitting my chopper.

            12) Add a first person mode to the spectator cams. Why this doesn't exist since day one?

            13) Finally but certainly not last... revert the changes you made to squad hopping. Yes, please I want it back

            Originally posted by $kelet0r
            Portable Stinger is the answer - don't change the AA, just make it mobile.
            Hell no. As said by someone else "this would make choppers permanent ground ornaments".

            Comment

            • $kelet0r

              #51
              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

              Originally Posted by $kelet0r
              Portable Stinger is the answer - don't change the AA, just make it mobile.
              Hell no. As said by someone else "this would make choppers permanent ground ornaments".

              not necessarily, especially if they are implemented as user guided like SRAWs
              then it would merely be a purpose built weapon for aircraft just as an AT rocket is for armour. Different needs, different tools.

              Comment

              • .Churr.
                Member
                • Nov 2005
                • 1166

                #52
                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                Originally posted by $kelet0r
                if they are implemented as user guided like SRAWs
                then it would merely be a purpose built weapon for aircraft just as an AT rocket is for armour. Different needs, different tools.
                Aren't AT rockets already user guided?

                Comment

                • $kelet0r

                  #53
                  Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                  Yes
                  But try hitting a jet with one

                  Comment

                  • .Churr.
                    Member
                    • Nov 2005
                    • 1166

                    #54
                    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                    Originally posted by $kelet0r
                    Yes
                    But try hitting a jet with one
                    Yes, I know, and as I always say...
                    If you nerf the AA UP (by any ways) the choppers are dead. This is not a solution. It's not hard to shoot down a chopper, but jets can be shot down only by another jets.

                    So, instead, nerf the jets down. Simple.

                    Comment

                    • Harmor

                      #55
                      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                      Originally posted by PlaneWhore
                      1) NERF THE J-10 WITHOUT JUST BOOSTING AA MISSILES LAZY BASTAGES
                      I agree...as a medicore pilot I can take out better pilots because of this advantage. It shouldn't be that way. Makes the kill seem 'cheap'.

                      Originally posted by PlaneWhore
                      2b) Scrap AA missiles current system all together.
                      I like the 'skill' suggestion. Some people have commented on my AA 'skill', but more often than not its luck. A good pilot can pharm kills from people in AA. Consider also adding long range radar Ground-to-Air Radar while inside the USS Essex turret (only see helicopters and jets).

                      Originally posted by PlaneWhore
                      3) Make the assault class useful again
                      An accuracy bonus and armor bonus doesn't sound all that unbalancing.

                      Originally posted by PlaneWhore
                      4) Add a vehicle TK discouragement/vehicle fair sharing system
                      Another possible fix is to set the respawn timer of vehicles to the same as the pilot. So when the player dies, the vehile spawns exactly 15 seconds later giving the people waiting a chance in the vehicle.

                      Originally posted by PlaneWhore
                      5) Restore the blackhawk gun to its former glory.
                      I say boost BOTH sides transport helicopters. With Vehicle drops its so easy for people to defend against them. Also should give the Flying Cow an armor boost because its a larger target.

                      Originally posted by PlaneWhore
                      6) Add new game modes
                      Ranked "Supply-line" mode would be fun. Ranked 'Vehicle-lite' or ranked 'Vehicle-Neutered' would be vastly superior to the currently implemented IO.

                      'Vehicle-lite' ranked map option:
                      • Replace Tank/APC spawns with Heavy Jeeps
                      • Replace AA vehicles with Light Jeeps
                      • Remove Jets
                      • Replace Littlebird and Attack Helicopters with Transport Helicopters


                      ALL maps of ALL sizes and ALL kits will be playable. The current IO mode makes it only Medics/Support/Snipers and a few Assault. Its lame to run or swim for 70% of the game...

                      Instead of 'capture the flag', how about 'capture the jeep'...

                      Originally posted by PlaneWhore
                      7) Give AT players 1 point for hitting a vehicle that has an enemy inside.
                      No problem here with that. Only thing is I sometimes will pump 6 rockets into a column of tanks/APC engineers or a guy next to a crate. AT guys need all the loving. Wouldn't balance out the points, but will encourage AT guys to take more risky shots though.

                      Originally posted by PlaneWhore
                      8) As mentioned in 6.. don't add an IO mode. Nothing wrong with an UNRANKED vehicle "lite" mode.. but only the Knife and Pistol jerks want a ranked IO mode.. so please don't do it.
                      If they are going to make a ranked IO mode, why not a ranked 'Vehicle-lite mode?

                      Originally posted by PlaneWhore
                      10) Decrease the damage the 50 cal machine guns do to helicopters (about 30-40%).
                      Increasing the armor of transport helicopters by 30-40% would stop them from being death traps. Everyone takes a transport helicopter and then ditches it when they get near their target...no one uses it as a firing platform which is what they were designed to be used for.

                      Originally posted by PlaneWhore
                      11) Add a maximum range to TOW missiles. Pixel shooting is lame.
                      Agreed. If its outside your line of sight...it disppears.

                      Originally posted by PlaneWhore
                      12) Add a first person mode to the spectator cams.
                      OMG yes...would be so easy to catch all the aimbotters and walk hackers. Would be nice too if Battlerecorder was required on ranked servers...too bad its too laggy and buggy.


                      Originally posted by PlaneWhore
                      13) Finally but certainly not last... revert the changes you made to squad hopping.
                      Squad hopping makes the game faster...now I find myself suiciding just to get into the squad to help my team. Lame. If you want to stop "squad rotating" then just make it that you can't join the same squad for 1 minute.


                      Don't forget the following:
                      • Immediately fix server crashes
                      • Improve the server browser
                      • Remove Bunny hopping and prone spamming - no jump if your sprint bar is in the red
                      • Claymores should be destructable
                      • Increase repair point rate by x3
                      • Boats are dropped when a vehicle drop is done over water on all maps
                      • Add a +/-5 meter variance to vehicle drops
                      • Place barbed wire inside all structures (this way if they get in they die almost immediately)
                      • Give an extra bag to both Support and Medics
                      • Only have 2 grenades per kit instead of 4
                      • Add 1 more smoke grenade to the Assault kit
                      • Reduce the number of flash grenades to 2

                      Comment

                      • The Soup Nazi

                        #56
                        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                        Even if EA/Dice didn't implement all or the majority of those suggestions, I'd like to see a modder do so. I'd seriously contemplate quitting BF2 ranked to have a better all-around experience.

                        Comment

                        • WolfAlmighty
                          Artillery Magnet
                          • Jan 2007
                          • 2113

                          #57
                          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                          Regarding the J-10: Instead of nerfing it completely, instead make the MiG-29 and F35B hitboxes a lot smaller, make the J-10's hitbox slightly larger, and leave the F-18 as it is. This would make them all hittable with missiles without one being able to avoid it completely (J-10) or being entirely unable to avoid them at all (F35/MiG). I really wouldn't relish the idea of a portable AA launcher like an SA-7 or anything TBH. If one team has pilots that are skilled, then I think the best counter to them is for the other team to have skilled pilots to take them down or at least keep them busy. Since jets cannot cap flags (although you will every so often get some git in there who will hover over one in an F35B ) their only function is killing, and if you make it so every soldier can spawn with a no-brainer heat-seeking AA missile then jets will become all but worthless, which I don't want. Not to mention how easy it would be to cream choppers with them.

                          Regarding boosting Assault, all you really need to do is give the medic a weaker gun (my suggestion is SMGs instead of ARs). People should choose Assault because it's a run & gun class designed to be mobile and have powerful weapons. Nowadays if you want that, why not just go medic when they have basically the same guns (not counting unlocks, although the G36E is in a realm all its own if you want to go down that road), AND the ability to self-heal, heal teammates, and even REVIVE teammates. Their rifle capabilities rival that of assault, so why wouldn't anyone choose medic? Give them SMGs so that if they decide they want to be able to self-heal and keep the team alive they're going to have to forgo their killing power and let assault handle the *gasp* ASSAULTING. Since medic has the most teamwork skills and assault has none (flag capping notwithstanding) there's no reason they should have the same guns. 'Course it's far too late in the game's life to have a change like that, but that's always been my stance on the medic issue.

                          Support class doesn't necessarily have 'better' guns than assault, simply because they need prone to make them effective (unlike the 1.2 PKM :p ) and with 1.4 they're going to be adding an accuracy delay to going prone so they're getting hit with the nerf stick pretty hard if that's the case.

                          Claymores. Ugh. Dunno where to start with those things, other than to say make it so that FF must be on for mines and clays for ranked servers. Sure it would cause chaos the first few days while everyone who doesn't read forums and patch notes gets TKed for running past the previously-immune mines and clays, but IMO it's far better in the long run than having one team able to scurry about a flag immune while the other team gets blown to hell coming anywhere near it.

                          Edit: Oh yeah, and on the BH issue, I agree with Harmor. I wouldn't mind having the BH be more lethal, so long as the Z-8 and Mi-17 are brought up to a similar level. Initially, the BH miniguns not only fired 900RPM (I believe) but they had insane splash damage, while the 12.7mm KORDs on the other two fired at only 450RPM and had no splash, so you had to be able to hit something dead on while the heli was moving to be able to kill with it, or hope that the pilot hovered there long enough, and even then you wouldn't necessarily get a kill with it. For balance issues I'm glad they nerfed the BH, but I would have also been fine had they just boosted the other helis to allow them to compete instead.

                          ~Wolfgang

                          Comment

                          • MrChris_CJ
                            Mudkips
                            • Jul 2005
                            • 2610

                            #58
                            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                            youve basically summed up all the stuff, great list and i hope those changes are done

                            cmon dice do something right for a ****ing change

                            Comment

                            • Blades

                              #59
                              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                              Originally posted by sidtherat
                              MUCH simplier solution - ZERO respawn time on planes. if anybody else is waiting for plane, then now it is their turn. when they die, it is yours.. no artificial TK punishments etc. you change it in a .con file, even a monkey can do it without introducing a bug


                              Then WTF is the point of going after an enemy plane?

                              No vehicle respawn time set to 0 is ridiculous and very stupid. Its just a harder kill for a pilot instead of an asset destroyed. Why go after a plane when I can strafe the **** out of infantry?

                              I agree with everything Planewhore said except S2A. A2A missles should be skill based. S2A should be fire and forget because you are forgetting PW, that most of the S2A missles are placed in the ****tiest places known to man. They are blocked by buildings and trees and other completely retarted places.

                              Comment

                              • USARANGER

                                #60
                                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                                planewhore i love u! DICE, PLZ LISTEN!!

                                Comment

                                Working...