PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

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  • Bungalow_Bill

    #166
    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

    Originally posted by saltburn
    Four times two is eight. The GL is effective in the hands of a skilled player. It has a huge movement penalty but that's a good thing; with the MP it can be used more against vehicles and less jumping around against infantry.
    All that means is my fundemental understanding of how armor functions in this game is lacking at best. I never play assault or any of the other kits with armor so I'm not really sure. When I think of armor I'm thinking more in terms of quake armor where it acts as a seperate health bar to be depleted rather than something that effects every hits total damage untill you die. That doesn't change the fact that I clearly stated that I want assault to be able to take roughly 5 shots to the chest with a G36E to take down an assault where a medic would die in 3.

    Originally posted by saltburn
    Do you have any idea how overpowered medic is? Planewhore, with all due respect, stay away from infantry suggestions please.
    Medic is the only infantry class I play so I'd say I'm well aware of its abilities. The only reason I didn't include medic nerfs in my list is I'm not yet sure how to address them (maybe weaker weapons, maybe a core change to how revive works). On the other hand I must admit based on how few medics I see on regular servers I don't want them to be nerfed for fear of them being turned in to another assault class. I think the best route is to improve the other classes that are lacking and then you'll get a much better measure of where the classes all stand with each other and then can do some finer tweaking.

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    • Turnip

      #167
      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

      I dont want the infantry to have more health, I find it hard enough now when it can take an entire clip to kill someone. If anything they should triple the damage of all their weapons and just give assault better accuracy when not zoomed. Thats what I would want anyways I dont really expect anyone to agree with me :p

      Anyways even if they dont buff all the guns the better accuracy when not zoomed has some merit to it.

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      • Layzan

        #168
        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

        I think the current AA system has brought out the best in helicopter performance regardless.

        I’ve seen more players think and work as a team to such a greater level now that they must not to mention (dominate) a game when they really have it sussed which I respect as that’s what its all about.

        I really don’t want to see planes and helicopters rain supreme like it used to be, I recognise that’s not what most people want but I believe that there is a fraction of players out there that remember all to well how good it felt to play god upon a server with their plans and would love for it to be that way once more.

        I fear good plane pilots, they still dominate games regardless of AA but at least people on the ground have a fighting chance, if changes are to come they will have to be really thought out and I am not so optimistic that it will be done right.

        I’m just glad at present I personally don’t feel that any real injustice needs to be rectified in some future patch as far as AA is concerned.

        Lots of decent points raised, I’d personally like to see on the server information if it has been set for mines to go off on team mates or not, perhaps I’ve missed something but at present the only way to tell is to drive over one or if one of your team mates dies as a result….

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        • SirCyRo

          #169
          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

          Delay position switching in vehicles - The fact that an attack chopper pilot can jump from the back seat to the front seat in a microsecond, and then shoot off a TV Missle, is silly. Add in the fact that any AA that had a lock on said chopper loses lock when the player switches seats. If DICE is gonna leave the swtching in, at least let the lock stay. But, back to the original point, put a delay in the ability to switch positions in the vehicle. If driving a HUMVEE, make it take 2 seconds before the driver can switch to the gunner, and vice versa. COD and HALO had thier system pretty good. In COD, there's a delay. In Halo, you can only get in positions from certain sides of the vehicle.

          Flip screen on roll animation - Lets face it, if you're rolling 360 degrees when doing that sidways prone which activates the roll, make it so your frist person view flips as you roll. Why? Well, cuz part of that roll has you upside down, so your view should be upside down until you're back in flat position.

          Add more positional damage - If you are shot in the legs while running, your running should be affected. If you're shot in the arm, your aim should be affected. If you're shot in the chest, your stamina should be affected. I guess this would be major code, but would be a welcome addition to the
          game.

          That's all I can think of for now.

          BTW, I only read 1st 4 pages of this thread, then skipped to end. Sorry if I repeated any ideas.

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          • imported_jjgrant

            #170
            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

            no punish for tk mines ffs im sick of being punish for little girls who cant drive.
            3d map should be on all the time......well if its not on there should be no punish available for them and if it is on aaaaahhhhhh stuff it there all bloody noobs bring on bf2142 so we can get a fresh start with out pizza hut stuffing the game up.:hmm: :evil:

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            • SirCyRo

              #171
              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

              Originally posted by jjgrant
              no punish for tk mines ffs im sick of being punish for little girls who cant drive.
              3d map should be on all the time......well if its not on there should be no punish available for them and if it is on aaaaahhhhhh stuff it there all bloody noobs bring on bf2142 so we can get a fresh start with out pizza hut stuffing the game up.:hmm: :evil:
              You have to realize, whether punished or not, you still get the -4 points for the TK, whether accidental or not. Punishes only hurt you if you get punished multiple times. Servers will kick you after a set amount of punishes.

              Comment

              • Fusillade

                #172
                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                IIRC the chopper seat-switching issue existed in early versions of BF:V also. The solution was to cause the chopper to yaw and roll violently when the pilot switched seats. Why they didn't learn the lesson of the prior game in this very series is beyond me ...

                Comment

                • rockster

                  #173
                  Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                  great list - thanks for putting this out there. i'll try to remain optimistic and hope that someone at ea actually reads it and does something about. good stuff!

                  Comment

                  • lamah

                    #174
                    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                    i like most of sugguestions. can't say much on the planes since i don't fly planes, just started to do some "coptering".....
                    anyways......
                    1) yes
                    2) no opinion, tho 2b will not work for non-hack ppl (most of us), not that i'm implying you use hack :)
                    3) no, too much
                    4) yes
                    5) yes
                    6) you're asking too much there, it'll never happen
                    7) yes
                    8) sounds fun
                    9) so long ago, don't remember
                    10) ok
                    11) ok
                    12) yes
                    13) sure
                    14) no
                    15) yes
                    i'd also like to see a medic revive only replenish half health instead of full and
                    support class not able to sprint when holding MG

                    Comment

                    • L3adcannon

                      #175
                      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                      I want IO and im not a pistol or knife fan, I just like infantry combat without planes, helis, tanks, apcs hummers, buggys raping me/running me over

                      But yeah, they should remove the insta-proning crap and make guns morea accurate, so that a standart gun chould have a chance agains an unlock which are usually 10x better.
                      Also add MORE FUKEN GAMEMODES LIKE YOU PROMISED BEFORE BF2 WAS EVEN RELEASED

                      Comment

                      • SirCyRo

                        #176
                        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                        I don't know about Assult being a totally useless class. Granted, I don't play it much, because its much more satisfying, to me, to get revives and heals. But that's my style of play.

                        However, I find assault very effective in night maps in SF. Only problem is the G3 runs out of ammo quick. I scored about 90pts/game last night in SF playing assault only. The flashbangs can be pretty effective in a large group. Its funny watching people run into walls cuz they can't see! LOL

                        Comment

                        • DesertFalcon
                          Member
                          • Oct 2006
                          • 4011

                          #177
                          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                          I agree with most of what you say exept the grenades destroying claymores but i do support c4 and tank sheels destorying claymores.



                          Originally posted by j00g0t0wnd
                          14) Fix the controls problem already! The problem is I and alot of other players use the arrows to play, not the WASD buttons. The thing is, we can't use the arrow buttons twice, for example in Infantry controls and in Vehicle controls at the same time. But you can use the WASD buttons in all controls at the same time. Please fix this, I do not enjoy having to reach over to the WASD to drive vehicles. It can get quite annoying. :)

                          That's all I have to add.

                          you must have reall lon gkeyboard if you cant reach wasd its alot more effficent idd recomend using it over the arrow keys.

                          Comment

                          • Bungalow_Bill

                            #178
                            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                            After playing a lot more infantry on city maps like Karkand another improvement I think that would do wonders for this game is to reduce the damage on grenades. Grenade spamming is pretty much the easiest way to rack up a lot of kills and yet it takes absolutely no skill. Grenades are meant to be a tool to supplement a rifle but instead it's taking over the role as a main offense device. I'd estimate on some rounds of Karkand a third of the total kills over the course of the entire map are the result of grenades.

                            The nerf wouldn't be too severe but it would be to the point where you pretty much have to be on top of a grenade for it to kill you from full health. To balance that I'd give the grenade a slightly larger blast zone to wound players. After that initial "death blast" area within touching distance of the greande the damage drops off quickly and stops around 8 feet away where it would be taking a couple bars of health. That way grenades function as they were intended to for rooting out campers and can also serve the secondary function of wounding up a large group of players to make them easier targets for the rifles.

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                            • Skwurl

                              #179
                              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                              Originally posted by PlaneWhore
                              After playing a lot more infantry on city maps like Karkand another improvement I think that would do wonders for this game is to reduce the damage on grenades. Grenade spamming is pretty much the easiest way to rack up a lot of kills and yet it takes absolutely no skill. Grenades are meant to be a tool to supplement a rifle but instead it's taking over the role as a main offense device. I'd estimate on some rounds of Karkand a third of the total kills over the course of the entire map are the result of grenades.

                              The nerf wouldn't be too severe but it would be to the point where you pretty much have to be on top of a grenade for it to kill you from full health. To balance that I'd give the grenade a slightly larger blast zone to wound players. After that initial "death blast" area within touching distance of the greande the damage drops off quickly and stops around 8 feet away where it would be taking a couple bars of health. That way grenades function as they were intended to for rooting out campers and can also serve the secondary function of wounding up a large group of players to make them easier targets for the rifles.
                              I think the game has been 'nerfed' to death. Perhaps it's just better to leave them alone.

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