Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch
All that means is my fundemental understanding of how armor functions in this game is lacking at best. I never play assault or any of the other kits with armor so I'm not really sure. When I think of armor I'm thinking more in terms of quake armor where it acts as a seperate health bar to be depleted rather than something that effects every hits total damage untill you die. That doesn't change the fact that I clearly stated that I want assault to be able to take roughly 5 shots to the chest with a G36E to take down an assault where a medic would die in 3.
Medic is the only infantry class I play so I'd say I'm well aware of its abilities. The only reason I didn't include medic nerfs in my list is I'm not yet sure how to address them (maybe weaker weapons, maybe a core change to how revive works). On the other hand I must admit based on how few medics I see on regular servers I don't want them to be nerfed for fear of them being turned in to another assault class. I think the best route is to improve the other classes that are lacking and then you'll get a much better measure of where the classes all stand with each other and then can do some finer tweaking.
Originally posted by saltburn
Originally posted by saltburn
Comment