Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch
reason - your system is complicated = it takes time to implement it = it wont ever make to 1.4 = it wont ever make it. i know that in theory it is good, i hate vechicle tkers [i was tked for a buggy yesterday] but i know how software dev works. and yes, it is going to put a plane all the time in the sky. well. i got used to it.
i play more unranked than ranked, and on some servers ther were trials of more smoke assaults. it worked. 1 smoke grenade, just like one AT rocket is useless. 3 of them are not. you can cover entire flag area, you can throw one underself and run away. i tried it, i liked it. about the mag count and medics. i hate how powerfull medics are now. they are the sole reason assault looks so bad and is so bad. nerf the medics assault abilities [limiting their ammo to ONE reload!] and assaults are going to shine again. about support - in theory, yes, in reality - no. they are not running around assaulters and their fast drying noobtubes, they are not running around AT guys with their even faster drying tubes, so they are not going to run around medics. pub bf2 = zero teamplay. get real.
about offensive potential. yes, i died several times as assault because i had no ammo for my gun [or pistol]. 10 mags are going to lift one trouble of the assaulter had. and give them normal grenades too! they have a slot available for it.
well. you know how easy for a pilot is to avoid these 5 AA eplacements [2 in mec uncaps]. vodnics are only one defence, and becase there are lots of enemies running around you cant simply sit and shoot at chopper in firefight.. it isnt so easy.
i said i agree. i play at 100% now, and i get realy crapy scores [but lots of flag defences, which are my favourite points]. i often kill tanks in 2 shots, but even tho i think AT should be rewarded better.
transport helis are joke. they are meant to be. now they are realy tough [i asalute dice that they did it] and can be used in hot zones, i dont think that we realy need a gunship in the sky [usmc only o/c :/]. to make them more effective, dice could add a zero spawn time to them. or allow 'maxinstances' greater than 1. for some nice airborne invasions [wake/dalian]
Unless you can give a good reason why artificial TK punishments is a bad idea it's still very much a good idea and very needed to tame the airplane TKs. The zero respawn timer could work however... but the only problem with your solution is reduces the reward you get for killing a plane in the first place. Shoot a plane down only to have it back in the air passing overhead within seconds. I don't think the infantry would like that much. So while my system is a little more complicated it maintains the balance of the planes much better.
Simpler is not always better. Smoke grenades are near useless, and all nerfing the number of magazines a medic has versus assault would do is encourage more support players to run with medics (besides that, when is the last time you managed to run through 10 clips before dying). Support has better guns than assault too and gets points for giving supply packs. You need to give assault players more defense and/or offense otherwise they remain useless.
about offensive potential. yes, i died several times as assault because i had no ammo for my gun [or pistol]. 10 mags are going to lift one trouble of the assaulter had. and give them normal grenades too! they have a slot available for it.
You act like I don't play Sharqi. I do and considering it's a very small map with LOTS of transports and FIVE AA launchers I think it's a very harsh map for helicopters. The numbers would need to be tweaked for sure (I only gave a ballpark) but the fact that a dime a dozen transport can roast a helicopter from just about any range before they hit the first overheat seems wrong to me. I hardly ever pilot helicopters so don't accuse me of favoritism but I certainly do kill them by the dozen.
I'd rather give the thousand legitimate AT players points they deserve and deal with a handful of new stat padders as a result. Plus.. think about what you'd need to pad like this. You'd need buddies to be in said vehicle, you'd have to hit it with a missile, they'd hop out to repair it and you'd have to get supply kits or a crate to get more missiles. As far as I know that's less efficient than other padding methods.
I'd prefer dealing with a terror in the sky rather than a useless gimp in the sky that is nothing more than a big flying joke. The BH is slow... big and easy to see. If you die to the minguns you failed to pay attention to it. My suggestion to you at that point would to be to duck and take cover and hop in the improved AA launchers when you can for an easy target. The blackhawk is slower than jets and attack helicopters thus is the perfect easy target for the new AA. Perfect balance if you ask me.
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