PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

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  • sidtherat

    #16
    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

    Unless you can give a good reason why artificial TK punishments is a bad idea it's still very much a good idea and very needed to tame the airplane TKs. The zero respawn timer could work however... but the only problem with your solution is reduces the reward you get for killing a plane in the first place. Shoot a plane down only to have it back in the air passing overhead within seconds. I don't think the infantry would like that much. So while my system is a little more complicated it maintains the balance of the planes much better.
    reason - your system is complicated = it takes time to implement it = it wont ever make to 1.4 = it wont ever make it. i know that in theory it is good, i hate vechicle tkers [i was tked for a buggy yesterday] but i know how software dev works. and yes, it is going to put a plane all the time in the sky. well. i got used to it.

    Simpler is not always better. Smoke grenades are near useless, and all nerfing the number of magazines a medic has versus assault would do is encourage more support players to run with medics (besides that, when is the last time you managed to run through 10 clips before dying). Support has better guns than assault too and gets points for giving supply packs. You need to give assault players more defense and/or offense otherwise they remain useless.
    i play more unranked than ranked, and on some servers ther were trials of more smoke assaults. it worked. 1 smoke grenade, just like one AT rocket is useless. 3 of them are not. you can cover entire flag area, you can throw one underself and run away. i tried it, i liked it. about the mag count and medics. i hate how powerfull medics are now. they are the sole reason assault looks so bad and is so bad. nerf the medics assault abilities [limiting their ammo to ONE reload!] and assaults are going to shine again. about support - in theory, yes, in reality - no. they are not running around assaulters and their fast drying noobtubes, they are not running around AT guys with their even faster drying tubes, so they are not going to run around medics. pub bf2 = zero teamplay. get real.
    about offensive potential. yes, i died several times as assault because i had no ammo for my gun [or pistol]. 10 mags are going to lift one trouble of the assaulter had. and give them normal grenades too! they have a slot available for it.

    You act like I don't play Sharqi. I do and considering it's a very small map with LOTS of transports and FIVE AA launchers I think it's a very harsh map for helicopters. The numbers would need to be tweaked for sure (I only gave a ballpark) but the fact that a dime a dozen transport can roast a helicopter from just about any range before they hit the first overheat seems wrong to me. I hardly ever pilot helicopters so don't accuse me of favoritism but I certainly do kill them by the dozen.
    well. you know how easy for a pilot is to avoid these 5 AA eplacements [2 in mec uncaps]. vodnics are only one defence, and becase there are lots of enemies running around you cant simply sit and shoot at chopper in firefight.. it isnt so easy.

    I'd rather give the thousand legitimate AT players points they deserve and deal with a handful of new stat padders as a result. Plus.. think about what you'd need to pad like this. You'd need buddies to be in said vehicle, you'd have to hit it with a missile, they'd hop out to repair it and you'd have to get supply kits or a crate to get more missiles. As far as I know that's less efficient than other padding methods.
    i said i agree. i play at 100% now, and i get realy crapy scores [but lots of flag defences, which are my favourite points]. i often kill tanks in 2 shots, but even tho i think AT should be rewarded better.

    I'd prefer dealing with a terror in the sky rather than a useless gimp in the sky that is nothing more than a big flying joke. The BH is slow... big and easy to see. If you die to the minguns you failed to pay attention to it. My suggestion to you at that point would to be to duck and take cover and hop in the improved AA launchers when you can for an easy target. The blackhawk is slower than jets and attack helicopters thus is the perfect easy target for the new AA. Perfect balance if you ask me.
    transport helis are joke. they are meant to be. now they are realy tough [i asalute dice that they did it] and can be used in hot zones, i dont think that we realy need a gunship in the sky [usmc only o/c :/]. to make them more effective, dice could add a zero spawn time to them. or allow 'maxinstances' greater than 1. for some nice airborne invasions [wake/dalian]

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    • Carrot v1.5

      #17
      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

      Planewhore...also, I'd like to add, that you're speaking as if BF2 just came out! You're not a beta tester! They said that 1.3 would be the last patch, now they've gone out and made a 1.4 just for fun. BF2's time is limited. You know that DICE and EA are just going to drop all support for BF2 once BF2142 comes out...you guys have about...2-3 months left of good gaming before everything goes to hell.

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      • Eternal-Souljah

        #18
        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

        Leave the J10 alone, just boost up the F35 at the most, sick of the whining, just play the game as it is. Games are meant to be challenges.

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        • Bungalow_Bill

          #19
          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

          Originally posted by Eternal-Souljah
          Leave the J10 alone, just boost up the F35 at the most, sick of the whining, just play the game as it is. Games are meant to be challenges.
          This is what a J-10 whore sounds like.

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          • frazzman

            #20
            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

            Originally posted by PlaneWhore
            This is what a J-10 whore sounds like.
            This is what an arrogant twunt sounds like.

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            • Bungalow_Bill

              #21
              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

              Originally posted by Carrot v1.5
              1.4 just for fun. BF2's time is limited. You know that DICE and EA are just going to drop all support for BF2 once BF2142 comes out...you guys have about...2-3 months left of good gaming before everything goes to hell.
              No, 1.4 is a patch that DICE owed us to fix bugs and glaring balance issues. The way I see it I don't have 2-3 months left but rather DICE has 2-3 months left to convince me to purchase BF2142 by perfecting this game via patches.

              Originally posted by frazzman
              This is what an arrogant twunt sounds like.
              Thank you for sticking with your usual modus operandi and contributing absolutely nothing of relevance to the thread. I'd have you pegged as the most worthless poster on these forums if it wasn't for "big papa".

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              • $kelet0r

                #22
                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                lol - planewhore you forgot the claymores
                I'll fix your list - I left out the 50cal nerf and the max range for TOWs nerf - Don't you know by now that nerfing is BAD
                IO mode is going ahead - we'll just have to deal with it

                1) Destructable Claymores - Give them hitpoints so they are not easily triggered

                2) Fix the F35b - give it a superior airbrake and reduce the rear hitbox

                2a) Fix the Infantry vs Jet balance - Give assault a portable stinger

                2b) Improve the missile tracking - Replace Fire and Forget with Lock Tracking to hit a target so that you evade your human hunter and not an AI aimbot missile

                3) Make the assault class useful again - increase the explosive range of the GL, more smoke and more sprint
                Or just give him a stinger

                4) Add a vehicle TK discouragement/vehicle fair sharing system - Set the vehicle respawn to 10 seconds

                5) Restore the blackhawk gun to its former glory. - Improve the MEC and PLA transport choppers to an equivalent level

                6) Add new game modes - Infantry Orientated and Supply Lines

                7) Give AT players 1 point for hitting a vehicle that has an enemy inside. Perfectly fair way to balance AT players scores out and give them the points they've been deserving for a long time

                8) IO Mode - there must be all non armour transports available

                9) Optimise the Game

                10) Add a first person mode to the spectator cams. I can think of no better way to help catch the aimbotters and wallhackers in the act and plus it works for Counterstrike so why can't it work for you?

                11) Allow internal squad leader cycling

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                • frazzman

                  #23
                  Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                  Originally posted by PlaneWhore
                  Thank you for sticking with your usual modus operandi and contributing absolutely nothing of relevance to the thread. I'd have you pegged right next to the most worthless poster on these forums right next to "big papa".
                  You mean like youve added? by sl4gging off people who want IO mode as statpadders and k/p frequenters? give me a break.

                  added> If you honestly think DICE/EA will listen to your suggestions in the format youve written it then your sorely dissolusioned..., it all looks like one big whine post to me

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                  • Eternal-Souljah

                    #24
                    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                    Originally posted by PlaneWhore
                    This is what a J-10 whore sounds like.
                    Coming from you PlaneWhore, who is one of the Biggest J10 whores. Im not a J10 whore, but all im saying is that the J10 is a good jet to fly, not because its ''God Like'' or however you want to put it, but because its stable, when I fly the EuroFighter its pretty buggy but I don't whine for it to be improved. How about you try flying the EuroFighter then I'll see what you say.

                    What is the deal with this?? I don't want DICE nerfing anything more, im tired of this constant nerf whine crap. Replace the BH guns to a suitable standard, no wonder theres getting less teamwork on maps like Mashtuur, the BlackHawk brought the team together, because its worth using and waiting on, now its worth flying over a point and jumping out. Oh yeah and im not a BH whore, I rarely used the MG on it. I used it a couple of times, most of the other I was repairing or being Support etc in the back.

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                    • Bungalow_Bill

                      #25
                      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                      Originally posted by frazzman
                      You mean like youve added? by sl4gging off people who want IO mode as statpadders and k/p frequenters? give me a break.
                      Thank you for reinforcing my initial point that you have nothing worthwhile to say with yet another useless post devoid of any real substance. If you've got a problem with me and my opinions from previous threads feel free to send me a private message. Otherwise don't clog up this thread with your useless jabber.

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                      • frazzman

                        #26
                        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                        ROFL go take your meds attention wh0r3 hehehehe like i care what you think anyway lol

                        Keep it up your nothing but a constant source of amusement.

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                        • Eternal-Souljah

                          #27
                          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                          I'd agree with what else you are saying, but it would be stupidity for DICE to let Squad hoping back in, not because I don't agree with it, because it just goes to show, that DICE listen to anyone and do what they say.

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                          • Sloi sauce

                            #28
                            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                            Originally posted by PlaneWhore
                            Pay attention DICE.
                            12) Add a first person mode to the spectator cams. I can think of no better way to help catch the aimbotters and wallhackers in the act and plus it works for Counterstrike so why can't it work for you?
                            I like that. Thumb's up from me. :)

                            Comment

                            • Bungalow_Bill

                              #29
                              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                              Originally posted by Eternal-Souljah
                              Coming from you PlaneWhore, who is one of the Biggest J10 whores. Im not a J10 whore, but all im saying is that the J10 is a good jet to fly, not because its ''God Like'' or however you want to put it, but because its stable, when I fly the EuroFighter its pretty buggy but I don't whine for it to be improved. How about you try flying the EuroFighter then I'll see what you say.
                              You see I think the big problem we have here is a real rift in BF2 terminology. Take me for example. I have no problem admitting that I will fly the J-10 over every other plane given the chance. However I'll also admit that it's overpowered (I go past that though and actually fight to get DICE to balance it) and when I blast that helpless F-35B out of the sky I don't tote it as a result of my skill but rather the fact I'm smart enough or lucky enough to be sitting in a superior offensive and defensive vehicle. Feel free to call me a J-10 whore because of that though.

                              Now consider what I think a "real" J-10 whore is. Somebody who exploits the advantage of the J-10, then tries to justify it on a forum and in game with garbage like.. "This game was meant to have a challenge!". When in fact that player could care less about challenge but rather is protecting an advantage so they can continue to exploit it in the future. You want a challenge? How about a fair dogfight versus me in a previous BF2 patch. Now that's a real challenge. Beating me in a J-10 in the current patch is what's known as a virtual impossibility.

                              Oh and as far as I'm concerned the closest thing to godmode in this game is the J-10. In fact as of the 1.2 patch I have yet to be shot down in the J-10. I'm at somewhere like a 3000:0 K/D in that plane right now. If that isn't the definition of a balance issue I don't know what is.

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                              • frazzman

                                #30
                                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                                Originally posted by PlaneWhore
                                Oh and as far as I'm concerned the closest thing to godmode in this game is the J-10. In fact as of the 1.2 patch I have yet to be shot down in the J-10. I'm at somewhere like a 3000:0 K/D in that plane right now.
                                O...M....G

                                Then he goes and calls ppl who want IO mode stat padders and jerks


                                This is getting funnier by the second

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