PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

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  • $kelet0r

    #31
    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

    frazzman wth is your problem?

    Comment

    • Eternal-Souljah

      #32
      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

      Originally posted by PlaneWhore
      You see I think the big problem we have here is a real rift in BF2 terminology. Take me for example. I have no problem admitting that I will fly the J-10 over every other plane given the chance. However I'll also admit that it's overpowered (I go past that though and actually fight to get DICE to balance it) and when I blast that helpless F-35B out of the sky I don't tote it as a result of my skill but rather the fact I'm smart enough or lucky enough to be sitting in a superior offensive and defensive vehicle. Feel free to call me a J-10 whore because of that though.

      Now consider what I think a "real" J-10 whore is. Somebody who exploits the advantage of the J-10, then tries to justify it on a forum and in game with garbage like.. "This game was meant to have a challenge!". When in fact that player could care less about challenge but rather is protecting an advantage so they can continue to exploit it in the future. You want a challenge? How about a fair dogfight versus me in a previous BF2 patch. Now that's a real challenge. Beating me in a J-10 in the current patch is what's known as a virtual impossibility.

      Oh and as far as I'm concerned the closest thing to godmode in this game is the J-10. In fact as of the 1.2 patch I have yet to be shot down in the J-10. I'm at somewhere like a 3000:0 K/D in that plane right now. If that isn't the definition of a balance issue I don't know what is.
      Im not defending anything, im just saying its a nice Jet to fly, since Wake is my favorite map, I use vehicles most of the time, the heli or the Jet whats available. Now if im on PLA yeah I'll use the J10, but I don't rape the carrier, I don't even go near it. Exploiting the advantage? Any hardcore pilot could take a J10 out. I can bet Colony can win against one in a F35.

      But what I don't understand is, why do you want the J10 nerfed if you use and like it so much?

      Comment

      • frazzman

        #33
        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

        Originally posted by $kelet0r
        frazzman wth is your problem?
        Me? no problem here, just dont much like been called a statpadder and a jerk by someone who obviously knows whats thats all about, as hes right about EVERYTHING.

        Comment

        • $kelet0r

          #34
          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

          no need to take it personally though - play the ball not the man
          Regardless of what Planewhore believes, IO is here to stay and as that is the case I would fight to have it made as well as possible
          To my mind you have to have non armour transport vehicles in it - otherwise no map bar karkand would ever be played, and all the classes not just support and medic would be played. Simple as that.

          I don't believe it should be ranked - in fact I believe DICE should be designing IO solely for the clans and with the intention of having an infantry competition with it. Sadly they seem to want to tailor it to casual player rather than improve the original game.

          Who the hell is in charge at DICE? Probably no one - they never seem to know what the hell they are doing

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          • Bungalow_Bill

            #35
            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

            Originally posted by $kelet0r
            frazzman wth is your problem?
            I think the best thing we can do is just ignore frazzman. It's obvious he's looking for a friend or something.

            Looking on the positive side of things though he does do a fantastic job of keeping my thread bumped with nice small meaningless fluff posts that are easy to skip over.

            Comment

            • zverj

              #36
              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

              Thank you PlaneWhore. However about AA I must add that:

              1) from ground AA perspective: you should always keep locked on, otherwise missile should go straight only
              2) missile should follow physic rules. If it turns, it slows down. Also missile should have limited fuel. Eg. it is fun that if missile turns around and keeps following you (think of Behind Enemy Lines), but not forever.

              Comment

              • frazzman

                #37
                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                Originally posted by PlaneWhore
                I think the best thing we can do is just ignore frazzman. It's obvious he's looking for a friend or something.

                Looking on the positive side of things though he does do a fantastic job of keeping my thread bumped with nice small meaningless fluff posts that are easy to skip over.
                Much like that one?

                Noooooo i dont mind bumping your threads PlaneWhore as i think everyone should have a good laugh.

                Comment

                • Bungalow_Bill

                  #38
                  Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                  Originally posted by Eternal-Souljah
                  I can bet Colony can win against one in a F35.

                  But what I don't understand is, why do you want the J10 nerfed if you use and like it so much?
                  No Colony can't. Nobody can and I'd be glad to put that to the ultimate test. I use the J-10 because I hate it. It's odd to put it that way but I know the only way that I can personally avoid being the victim of a J-10 imbalance is to be in one myself as often as possible.

                  Originally posted by zverj
                  Thank you PlaneWhore. However about AA I must add that:

                  1) from ground AA perspective: you should always keep locked on, otherwise missile should go straight only
                  2) missile should follow physic rules. If it turns, it slows down. Also missile should have limited fuel. Eg. it is fun that if missile turns around and keeps following you (think of Behind Enemy Lines), but not forever.
                  Good suggestions but unfortunatly I think these sort of changes start to coast in to the realm of "too complex for DICE to bother". As long as the AA is effective and totally based off skill rather than luck then I'd find it more that acceptable.

                  Originally posted by frazzman
                  Me? no problem here, just dont much like been called a statpadder and a jerk by someone who obviously knows whats thats all about, as hes right about EVERYTHING.
                  It's pretty simple logic really. I'm all for a vehicle lite infantry only BF2 mode if that makes players happy but for it to not interfere with the current statistics and ranking system it absolutely needs to be unranked. Now if you have a problem with IO being unranked then you've already defeated your own arguement about being a stat padder. To be honest though the reason I really want it unranked is I want to watch it fail miserably as all the stat padding K&P players don't bother making the switch to that mode because of it being unranked. Though don't get me wrong because I don't want it messing up and warping player statistics either.

                  Comment

                  • 0likid

                    #39
                    Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                    nice list but how did it end up being an argument about the J-10?
                    its always the freaking J-10:
                    whenever someone brings it up, the entire thread goes AWOL and turns into a J-10 debate, can we please help buff the list or add comments??

                    Comment

                    • DrJambo
                      Member
                      • Oct 2006
                      • 349

                      #40
                      Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                      To be honest, unless DICE put some modes of transport in IO I think it will fail anyway. The length of time it takes to run from flag to flag on some maps is really no fun at all. Coupled with the fact that nearly everyone is playing medic, sniper or to a lesser extent support...

                      Put in some light vehicles and then people will play AT and engineer and IO might be worthwhile. I've no beef as to whether it's ranked or not. Even though I like stats I couldn't care less how others are achieving theirs, and once I reached 50,000 and unlock the remaining weapons the whole points thing won't be as interesting anyway.

                      Trouble is PlaneWhore, as I've said before, the changes you've posted are too radical for any last minute inclusion into what could be the final patch for BF2. New code would need to be written for some of these and we all know that new code = new bugs. Simple balance changes might be possible as they're often just tweaking the odd number here or there and I think that's the best we can hope for at this stage.

                      My main beef is the fact the static AA is still so pathetic. Your suggestion is good, but I just can't see it happening at this stage. Something else has to be done.

                      Comment

                      • Bungalow_Bill

                        #41
                        Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                        Agreed. I'm ready to drop the J-10 discussion completely because it's pretty much a no-brainer that it needs to be fixed and DICE is already taking steps to balance the aircraft (can't say I agree with the methods though). This thread is about a lot more than just the J-10.

                        Comment

                        • $kelet0r

                          #42
                          Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                          Originally posted by DrJambo
                          To be honest, unless DICE put some modes of transport in IO I think it will fail anyway. The length of time it takes to run from flag to flag on some maps is really no fun at all. Coupled with the fact that nearly everyone is playing medic, sniper or to a lesser extent support...

                          Put in some light vehicles and then people will play AT and engineer and IO might be worthwhile. I've no beef as to whether it's ranked or not. Even though I like stats I couldn't care less how others are achieving theirs, and once I reached 50,000 and unlock the remaining weapons the whole points thing won't be as interesting anyway.
                          agreed - some of the maps would be amazing with no heavy comabt vehicles. Wake and Dalian come to mind.

                          Originally posted by DrJambo
                          Trouble is PlaneWhore, as I've said before, the changes you've posted are too radical for any last minute inclusion into what could be the final patch for BF2. New code would need to be written for some of these and we all know that new code = new bugs. Simple balance changes might be possible as they're often just tweaking the odd number here or there and I think that's the best we can hope for at this stage.
                          Agreed - planewhores aircraft changes are very radical - we have to work with what we have. I'd be happy with a decent fix for the F35 (please be an airbrake). But because static AA is so useless, having more of it and it being mobile is the only way to improve things. How we do not have a portable stinger by now is mind boggling - give it to assault seeing as he is carrying nothing but a rifle.

                          Originally posted by DrJambo
                          My main beef is the fact the static AA is still so pathetic. Your suggestion is good, but I just can't see it happening at this stage. Something else has to be done.
                          Portable Stinger is the answer - don't change the AA, just make it mobile.

                          Comment

                          • imported_Warrior[DD]

                            #43
                            Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                            Flight Deck: Make it so jets can not fly below a certain height 50 meters or so, it is ridiculous to see a fighter flying 10 feet off the ground during battle. Also make it so the jets can not fly so freakin slow when bombing.

                            Comment

                            • Bungalow_Bill

                              #44
                              Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                              Originally posted by DrJambo
                              Your suggestion is good, but I just can't see it happening at this stage. Something else has to be done.
                              If DICE had the time and man power to screw around with something as trivial as IO mode then I'd hope that they'd at least dedicate equal or greater time to achieving complete aircraft, helicopter, A2A and S2A balance. The kind of balance and harmony that makes every single map better regardless of what unit you enjoy to play. Hell if they had just taken the time and effort they spent tweaking the AA missiles turn rates and FOV then they could've had a real fix like this in place a LONG time ago. It's time to wise up and stop putting bandaids on a gaping infected wound.

                              Comment

                              • System
                                Member
                                • Jun 2006
                                • 1091

                                #45
                                Re: PlaneWhore's list of essential BF2 gameplay changes for the 1.4 patch

                                i like the list

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